ARK: Survival Evolved

ARK: Survival Evolved

Power Hammer and Legendary Items Mod version 7.4
113 Comments
OLDDOGG  [author] 20 Jun, 2022 @ 12:22pm 
you are most welcome
Hex_Harlequin 20 Jun, 2022 @ 9:18am 
thanks so much :) xxx
OLDDOGG  [author] 17 Jun, 2022 @ 9:22am 
Mod ID: 674701540

This number is also listed on the banner. Furthermore, if the have the URL enabled, in steam, the last series of numbers is usually the mod id too.
I hope that helps.

Cheers
Hex_Harlequin 17 Jun, 2022 @ 5:49am 
were is the MOD ID please??
OLDDOGG  [author] 31 May, 2022 @ 12:05pm 
@ShadowSlayerFX1

Yes, was used on servers recently. This mod stacks. While I have original art files I created for this mod, the Unreal files were lost. So it is as is currently.
ShadowSlayerFX1 31 May, 2022 @ 7:25am 
does this mod still work?
OLDDOGG  [author] 23 Nov, 2021 @ 12:29pm 
Thank you
Euphoria 22 Nov, 2021 @ 10:45pm 
this mod's really awesome. especially for those details of each weapon. amazing work.:mhwgood:
Dain 22 Nov, 2021 @ 4:49pm 
when I said spear I mean something like Odin's spear if possible, you are the machine go on if
OLDDOGG  [author] 22 Nov, 2021 @ 11:30am 
Euphoria,

That would be a good one to explore as I have not done projectiles yet.
Euphoria 22 Nov, 2021 @ 11:23am 
Maybe I ask for too much. but if we could throw HOB like Mjolnir,it feels like dream coming true for me. Sorry, just a crazy fan of Thor passing through.:thor_hammer::winter2019joyfultearssnowman:
OLDDOGG  [author] 31 Oct, 2021 @ 6:38pm 
ReyDain69 that's a great idea. Thank you, I'll look into it.
Dain 31 Oct, 2021 @ 4:42am 
Hello good could you put a spear as the last one?
OLDDOGG  [author] 8 Aug, 2021 @ 9:41am 
------------------
Stone Hammer
cheat giveitem "Blueprint'/Game/Mods/AOS/StoneHammer/PrimalItem_WeaponMaceHammer.PrimalItem_WeaponMaceHammer'" 1 0 0
Base Damage: 122
Special Damage: Torpor (will knock a level 20 anky out in 2 hits)
Stamina Drain: 10
------------------
Obsidian Stone Hammer
cheat giveitem "Blueprint'/Game/Mods/AOS/StoneHammer/PrimalItem_WeaponMaceHammerObsidian.PrimalItem_WeaponMaceHammerObsidian'" 1 0 0
Base Damage: 120
Special Damage: Torpor (will knock a level 20 anky out in 2 hits)
Stamina Drain: 10
OLDDOGG  [author] 8 Aug, 2021 @ 9:41am 

Hammer of Bashing
cheat giveitem "Blueprint'/Game/Mods/AOS/HammerOfBashing/PrimalItem_WeaponHOB.PrimalItem_WeaponHOB'" 1 0 0
Base Damage: 350
Special Damage: Torpor (will knock a level 205 anky out in 6-7 hits)
Stamina Drain: 30
RiskRule 8 Aug, 2021 @ 1:33am 
how do i spawn the hammer
OLDDOGG  [author] 2 Jan, 2021 @ 4:46pm 
Milton, please reference this id. let me know if this worked.
674701540
OLDDOGG  [author] 2 Jan, 2021 @ 4:44pm 
674701540
miltongomes912 12 Dec, 2020 @ 7:57am 
Thanks OLDDOGG
OLDDOGG  [author] 11 Dec, 2020 @ 7:55pm 
Milton. thanks. I will look into it. I am wrapping up some masters classes. at break I will look into it.
miltongomes912 10 Dec, 2020 @ 12:39pm 
The ID don't work
OLDDOGG  [author] 10 Sep, 2020 @ 1:15pm 
Hey gang. I got new stuff to push out soon. Adding Crystal Wyvern mace. Adjusted the artwork on the Obsidian Axe of Slaying. Slight adjustments to existing weapons. Stay tuned.
OLDDOGG  [author] 21 Jun, 2020 @ 7:25pm 
Weapons have been re-balanced in version 7.0. Hyperthermia and Hypothermia have been added to the Fire Wyvern Mace.
OLDDOGG  [author] 20 Jun, 2020 @ 11:40pm 
This mod will be updated this week. Feedback I have gotten is that some of the weapons are over powered.
OLDDOGG  [author] 19 Jul, 2019 @ 11:07pm 
@Skaul289 thanks
Skaul289 19 Jul, 2019 @ 10:37pm 
wonderful addition to weapons. very great fun ideas
Saigurd 6 Apr, 2019 @ 2:37pm 
That's it I'm gettin me mallet.
うんせんと 9 Oct, 2018 @ 1:57pm 
may I know which one is work like a pick?
OLDDOGG  [author] 25 Mar, 2018 @ 4:34pm 
Finally, got the DevKit working again. Thanks to the recent updates to ARK, I have been inspired to play some ARK as well as get back to the ARK modding!!!

In this recent update, all the weapons have been buffed with more damage. Also, the Fire Wyvern Mace is now available!!!

Future work:
Look into the colorization of weapons.
Other Wyvern Maces
OLDDOGG  [author] 3 Oct, 2017 @ 6:33pm 
Hey folks. I had taken a break from Ark up until recently for more reasons than one. The main reason is that I accepted a job in the midwest and had to pack up the house, sell it and make the trek out of Cali. I recently got back into playing Ark since the release and also began adding content to the mod. So, bear (or is it bare? hmmm) with me and you'll soon see some updates.
OLDDOGG  [author] 17 Apr, 2017 @ 9:09pm 
Fire Wyvern Mace progress image added.
OLDDOGG  [author] 14 Apr, 2017 @ 1:08pm 
Edward. thank you too, for checking out the mod. you should have no issues with it. We are running a server with 20 mods and it runs just fine. Thinking I will download the newest version of the dev kit this weekend and get back to working on updates to this mod.
Squiffy Squirrel 14 Apr, 2017 @ 9:55am 
I'm gonna check out your mod to see how it fits in with the mods I already have. Either way, looks cool and I appreciate the time/effort.

P.S. Welcome to the midwest! (I live in Indiana.) Let me know if you're looking for any pro-tips for surviving life in the rural heart of America. ;)
OLDDOGG  [author] 6 Apr, 2017 @ 1:14pm 
Tilla, sorry for the late and more in depth repsonse. I moved to the midwest from California and am now getting caught up with Ark again. So, we (the group I play with) started a private server and we had no problems. My best guess (from personal experience) is that depending upon the server manager you are using, the mod ID most likely was removed from the server durring a server update. This is a simple fix to ensure that all your mod ids are still in the list before restarting the server. With out solid data regarding your server configuration, hosting process etc.. it is difficult to have a direct answer. Again, our server has experienced no issues. I have experienced this when I hosted from an extra box in my house, particularly when the ASM (Ark Server Manager) tool updated, but not when using a third party.
OLDDOGG  [author] 16 Jan, 2017 @ 12:57pm 
Could be, I have not updated the mod in a while. Will look into this. Thanks for letting me know.
TillaSiren 16 Jan, 2017 @ 7:57am 
Ur server had this mod and it just disappear would there be any reason for this lack of updates or compatibillity
OLDDOGG  [author] 20 Nov, 2016 @ 3:04am 
*********
Please add bug reports in the "Bug Reports" discussion section.

Please add suggestions in the "Suggestions or Ideas" discussion section.
*********
OLDDOGG  [author] 18 Nov, 2016 @ 9:06pm 
Doublee, to be honest, I have not created an ini file for an Ark mod. Usually, the ini files affect core game attributes. Certainly something I will look into. Thanks for suggesting it.
Doublee (EE) 18 Nov, 2016 @ 7:19pm 
@Master - Could you please add INI settings to adjust the damage/topor for each weapon, etc? We use Ark Comes Alive and it requires some more power then vanilla. I really want to add this but hope you can help with INI. Thx!
OLDDOGG  [author] 17 Nov, 2016 @ 5:33pm 
Thanks Duck. Actually further in this thread, the spawn codes are listed. However, I will try to reorganize this page to make it easier to find such information.
Lame_Duck 17 Nov, 2016 @ 1:02am 
Oh yea and the spawn codes would be awesome thanks man pretty sweet mod
OLDDOGG  [author] 17 Nov, 2016 @ 12:05am 
sure Duck
Lame_Duck 16 Nov, 2016 @ 1:56pm 
could you please maybe put up an item list with material cost, weapon damage, effects and such please would help out alot!
OLDDOGG  [author] 15 Nov, 2016 @ 12:05pm 
Just finished painting Uber Fire Wyvern Claw Mace. Image is available at the end of the slide show above. Will be working on the ice, lighting, and poison versions and then getting these models into the game.
OLDDOGG  [author] 14 Nov, 2016 @ 7:13pm 
Working additional weapons, which incorporate the Wyvern Talons. A sample art work will be posted shortly of just the talon.
OLDDOGG  [author] 7 Nov, 2016 @ 4:58pm 
Check out the Admin Trophies mod I just put out. A lot of private servers out there like to host friendly competitions with it's players. This mod is for admins who want to distribute trophies to their players for these competition. The admin can spawn a trophy in rather than having a crafting station. The reason for this is so that the trophies maintain a sense of value to the players.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=795169275
OLDDOGG  [author] 3 Nov, 2016 @ 5:59pm 
Power hammer is a pick-up item now.
OLDDOGG  [author] 3 Nov, 2016 @ 1:52pm 
Version 5.6 is here. Two new weapons, increased damage and durability on the uber weapons and more.
OLDDOGG  [author] 1 Nov, 2016 @ 9:22pm 
comming the first week of November 2016:

In addition to some updates to the durability and damage, I will be adding two new variations to existing weapons. Thus increasing the weapons to seven from 5. These will be mid-grade tier. Also, will be making the Power Hammer a pick-up item.
OLDDOGG  [author] 1 Nov, 2016 @ 1:48pm 
the mace is a higher grade of damage than the metal hatchet (currently). The biggest issue is the uber weapons (Axe and Hammer of Bashing) are breaking too soon. The Axe of Slaying is only slightly better than the Mace. It needs to be a "lot" better. Perhaps twice. seems the dev kit changed a bit with the way it applies the damage formula. So, I am testing this out today.