The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Explorer Dungeon Pack
27 Comments
Vulcan 5 Dec, 2017 @ 11:08am 
i found a helmet called fin gleam in the smuggler area
ミ★ Sucrelune ★彡 24 Jul, 2017 @ 1:04am 
Great work.
Played all dungeons with pleasure.
Fun and action.
The way back in a Blizzard's word of warcraft's way : clever.
Known conflict with ThirteenOranges mods (like "Sorcery" and "The bigger they are"), wich are excellent too.
You must not plug in both because Runar's retreat (from the explorer pack) is in the same location as a path during the quest of the "Sorcery" and "The bigger they are", "And the realms of daedra" quests/mods.
So, play it one after the other : )
*Logan* 21 Nov, 2015 @ 4:41pm 
These were great dungeons, they were all excellent.
Thanks for this, well done.
Rated Up. :ggesnb:
Sniper 14 Nov, 2015 @ 10:29pm 
This is incompatible with "And The Realms of Daedra" since Runar's Retreat is at the same location :/
bernard.moody 6 May, 2015 @ 10:23am 
Great Mods - Thanks
Gamer 27 Mar, 2014 @ 12:05am 
I really like your dungeon design Murkwater was great and so was Runars retreat oh heck they are all great .Good Job
Genebris 11 Jan, 2013 @ 9:28am 
I have been only in Gragrock Spire yet, but I want to say that it was cool. It was small (I did not want long adventure so it's good) but interesting dungeon. No spoilers, but it was cool and unsual.
Thanks for creating this mod. Added to favorites.
Alkavine Bloodwrithe 22 Dec, 2012 @ 5:36pm 
Can't wait to explore these places. Thanks for the mod =)
dragonwoodkeeven 18 Dec, 2012 @ 1:26pm 
Great job! I enjoyed exploring all of it. Hope to see more from you.
Katsyra 3 Oct, 2012 @ 5:51am 
Tried one of these and found it more frustrating than anything. Part of it was my level, but also the way the enemies were laid out at the start. Was doing wayfinder's watch, if it matters. The vampires dropping from above made any sort of strategy difficult, although I did notice that 2-3 of the vamp fledglings stood there and didn't move a couple times. (Think they got stuck targeting an ice wraith.)
Destero 30 Sep, 2012 @ 10:20am 
Entering murkwater cavern i always find my self forced to death by lightning, how can this be? Do i have to wait for the radiant quest, or why does this happen?
clperkins 30 May, 2012 @ 5:39pm 
These dungeons are really fun!
b1c497a  [author] 27 May, 2012 @ 10:41am 
@jclark0731
Try using the ESM version located on skyrim nexus:
http://skyrim.nexusmods.com/downloads/file.php?id=16521
quigget 27 May, 2012 @ 9:08am 
REALLY WANTED TO USE IT BUT THEN EVERYTIME I OPENED A DOOR SKYRIM CRASHED
clperkins 17 May, 2012 @ 1:14pm 
EXCELLENT dungeons! Good mood-setting, lots of fun!
JasNrg 12 May, 2012 @ 7:36am 
As Mr. Burns would say..."Excellent!"
b1c497a  [author] 7 May, 2012 @ 12:08pm 
@Zac
Try using the ESP/ESM version of the mod located in the link at bottom of the description.
Mannalla 7 May, 2012 @ 5:48am 
Found conflict between this mod and Sounds of Skyrim - The Dungeons Mod. Having both these mods will cause the crash during loading. Took me like an hour to figure out it was these two mods that were the problem.
jmoots2 6 May, 2012 @ 1:26pm 
Nicely done, no glitches...keep up the good modding
bieledac 6 May, 2012 @ 1:01pm 
this mod unfortunately conflicts with a player citadel mod "Dovahkiin Sanctuary" - they literally occupy the same space. which is too bad because they are both pretty awesome
b1c497a  [author] 6 May, 2012 @ 12:23pm 
Strange, the floating stuff may be due to a conflict with another mod.
JasNrg 6 May, 2012 @ 12:11pm 
Just started Runar's Retreat. Lots of floating things(w/shadows?)...will check it out, but no CTD (fingers crossed)
b1c497a  [author] 5 May, 2012 @ 11:51am 
For those getting crashes, try disabling all other plugins and reenabling them one by one. There my be a conflict with another mod.
Dwells in Basement 5 May, 2012 @ 10:33am 
Looks great, I just can't seem to get them to stop crashing, I even tried coc command to auto load into two of the dungeons and i crash while loading inside. I was able to once actually approach wayfinders and enter it but i crashed while fighting the inhabitents. Otherwise i crash upon approaching 3 of the 4 cells (havent tried going near murkwater because I am nowhere near that area yet and cant load to a cell close by)
Dies Fourth 5 May, 2012 @ 10:31am 
i really liked the look and hard work that went into this but i guess im still having the "navamesh" issue from bethesda since patch 1.5...........get CTD instantly after installing, not the mofs fault all new interior celled mods do the same thing, looks awesome though : )
NovaCatt 5 May, 2012 @ 9:12am 
Looks interesting, I'll give it a go.. ;)
Tleno 5 May, 2012 @ 9:11am 
Oh my, this is so awesome! Made for exploring... radiant quest enabled... each with an unique intresting story... that's just simply awesome!