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Thanks no issues or CTD on my PC
I activaded all controlers I found but nothing happend.
pls help me and sry for my english
how can i get these message that allowes me to enter the arena ?
1. the Teleporter Stone didn't work for me.
2. I never got 'down' into the Fighter'd Pit. Ubba Ravenskull gladly took my money and with each 'donation' I got to fight several warriors but only in the upper balcony, not in the pit.
But that was a small price to pay for the excitement of:
» The Arena Battleground Stone area (A+)
» The Area of Ancient Heros (A+++)
» The Drunken Heros Inn (REALLY cute)
» The Old Barracks
» The Anvil & Hammer (A++ for giving us a way to sell all that Arena loot!)
» The Cauldren and Wand (ditto)
Thanks for your efforts!
When you re-enter the area later, the gates should open themselfes, according to your progress in the quest. The script, which checks your status and re-opens the gates is linked to the door from the first room to the stairway leading to the second room with the ghost. Opening this door should trigger the script.
If you are really locked out by a bug, you may use the console command "coc" to teleport inside. The needed cell names are somewhere in an older post where I describe how to reset the cells. See http://elderscrolls.wikia.com/wiki/Console_Commands_%28Skyrim%29 for help with the console.
When you complete how can you get back in. The ghost does not respond to open a gate.
The misty and gloomy illumination is intended, as the whole place is designed a little bit like the transition to the nordic nether regions (quest part in the "Realms of the Dead"), where I got some names and themes from. It should all look a little bit cold, misty and unreal.
@willyrg3: Well, a teleportation stone teleports you to an other location. Just try it out by activating it ("e").
Had anybody else that problem?
> resetinterior aoah_AncientMines
> resetinterior aoah_ArenaBattleground
> resetinterior aoah_ArenaOfAncientHeroes
> resetinterior aoah_ArenaOfWarlocks
> resetinterior aoah_FightersPit
> resetinterior aoah_RealmOfTheDead
> resetinterior aoah_SunkenLabyrinth
> resetinterior aoah_AnvilAndHammer
> resetinterior aoah_CauldronAndWand
> resetinterior aoah_DrunkenHeroesInn
> resetinterior aoah_EntranceHall
> resetinterior aoah_HallsOfAncientHeroes
> resetinterior aoah_OldBarracks
> pcb
The last command clears the cell cache. The access quest should not be affected by this, it only sets the cells back to their initial state. I hope this solves your problem.