Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Unit Mod Compilation
65 Comments
Doblon 6 Jun, 2020 @ 12:34am 
hi does anyone have a trainable version that could share with me? with warcraft or whatever i just want to replace my game with something new
Username404 16 Feb, 2020 @ 7:49pm 
ok.
Callistonian  [author] 16 Feb, 2020 @ 6:07pm 
yes, of course
Username404 16 Feb, 2020 @ 12:54pm 
Do these mods work for Single Player and Random
Callistonian  [author] 23 Jul, 2019 @ 12:02pm 
Exciting news. The developers have returned to give us a 2.7 patch for EE. If you are using the public beta for 2.7, UMC will not work. I will be updating the mod as soon as the final 2.7 patch is released.
I swear its koshur 30 May, 2019 @ 12:52pm 
Ah, alright now I understand.
Callistonian  [author] 30 May, 2019 @ 3:57am 
I have explained this in several places. The basic idea is that I don't want to overwrite any vanilla features in order to add in modded features. It simply isn't needed in AoM where there is no known hard coded limits on units, buildings, etc. I got tired of playing mods that would, for example, replace the hoplite with a modded unit. What if I want both the hoplite and the new unit? Similarly, if I make a modded unit trainable from a vanilla building, that decision is entirely arbitrary on my part. You, as an end user, get no say in it and even if I think my decision was obvious, many people will want the unit to be built in another building or to be affected by different techs or etc. etc. down the rabbit hole of "vanilla-balance-related issues".
Callistonian  [author] 30 May, 2019 @ 3:56am 
On top of all this, if I start integrating the UMC units into the vanilla buildings, techs, etc. then any scenarios made before UMC will not be playable with UMC active. In the current version of UMC, you can play any scenario as intended whether or not it was made with UMC.

So no, there are no technical reasons, installation or otherwise, that prevent me from making units trainable etc. I'm just not going to inflict that on end users. I have already posted a very easy-to-follow guide on how to make UMC units trainable for your own needs.
I swear its koshur 29 May, 2019 @ 10:22pm 
So I read this a little while ago but am still having quite the time trying to understand it. Why is it that you don't want to make the units recruitable in the main game? It was said that it was one of your principles to not alter any game files, specifically to make these units recruitable from EE buildings, why is that? Is it because it causes myriad problems with its installation? Or perhaps something else coding wise?
Spartan 18 Mar, 2019 @ 4:34pm 
Ah, that explains it.
Callistonian  [author] 18 Mar, 2019 @ 12:48pm 
They're for an unreleased Chinese unit pack.
Spartan 18 Mar, 2019 @ 12:05am 
I still have no idea what the *XIN units are.
chimpopazzoo91 24 Dec, 2018 @ 10:36am 
Everything worked when I subbed here. Thanks.
Callistonian  [author] 28 Nov, 2018 @ 8:57pm 
@chimpopazzoo91 - That is unlike any bug I have ever heard of. There is nothing in UMC that could cause that. Your best bet may be to reinstall the game.
chimpopazzoo91 26 Nov, 2018 @ 10:12pm 
I go into the editor, play test game. All unit plus enemy just die and the game ends after a few seconds. I dont have more information then that.
Mr.H2oman 24 Nov, 2018 @ 7:55am 
thank you so much for UMC and new units mod
Callistonian  [author] 11 Nov, 2018 @ 8:06pm 
@chimpopazzoo91 - I don't know what you mean by "kills all of your units". You need to be more specific about the problem you're experiencing.
chimpopazzoo91 11 Nov, 2018 @ 2:43pm 
I keep trying to play with UMC loaded but as soon as I test, it kills off all my units.
Callistonian  [author] 14 Oct, 2018 @ 1:33pm 
@Bjerrn - That is a problem with some of the earlier WoW units. If I remember correctly, Wollie found a solution to the specular issue at some point but it was never implemented for the earlier units. Many times, models exported from 3ds Max with AMP look much darker than they should and as far as I am aware there is no known solution for this. So yes, you aren't doing anything wrong on your end, that's unfortunately just how some of the models look.
Bjerrn 14 Oct, 2018 @ 12:10pm 
I saw someone mention this issue I'm having in the comments but never saw a fix. The WoW characters are really dark and also shiny. I've been trying to figure it out for myself by moving mods around in the manager (Always kept UMC High Priority on the top), unsubbing (and removing from mods folder), and verifying game cache after each change. Nothing worked, either I missed something, or the problem is only fixable by the mod creator. Only using stuff from this collection
Caesar's Silliest Decanus 15 Sep, 2018 @ 4:14am 
i do
Callistonian  [author] 15 Sep, 2018 @ 4:09am 
You need to make sure you are subscribed to UMC High Priority and that it is, indeed, at highest priority in your mod manager.
Caesar's Silliest Decanus 13 Sep, 2018 @ 6:04am 
any of this mods are work for me ?? HELP ME !!!!
Callistonian  [author] 29 Jul, 2018 @ 10:31am 
谢谢
StarFarming 29 Jul, 2018 @ 6:34am 
作为一个魔兽玩家看到神话里面塞进wow的模型,感到非常喜感,也很亲切~:P
Nümmgönn 1 Jul, 2018 @ 2:48am 
Would love to see a corporation with the Age of Mythologie Ovberhaul Mod (Adding the Gods into the UMC Family) :)
Callistonian  [author] 21 Apr, 2018 @ 10:50am 
Which mods are you subscribed to.
RavenofShadows 20 Apr, 2018 @ 9:46pm 
it froze my entire game. nothing would show and when i would try and reopen aom it doesnt load anymore
Steel Raptor 10 Apr, 2018 @ 1:49pm 
It's all editor only
Callistonian  [author] 1 Feb, 2018 @ 5:39pm 
That message is largely meaningless and has to do with the order in which you sub to the mods as I understand it. If you restart and the message persists, let me know for which mods.
AuCe ♡ 31 Jan, 2018 @ 11:56pm 
some mods its broken?
Callistonian  [author] 12 Jan, 2018 @ 8:50pm 
That is because they are still defined in the proto as well. The optimal solution for you would be to backup the whole UMC High Priority mod, then make your edits in the backup and dissable UMC High Priority so it doesn't automatically revert every time I update it (which is frequent).
Age Of Mike 12 Jan, 2018 @ 1:47pm 
Ok. Thank you for the response.
I kinda fixed it by removing the unwanted units from the language file. This isn't a total fix as it results in a large blank area before the unit list starts.
Callistonian  [author] 11 Jan, 2018 @ 10:33pm 
That is meant to happen. There is no alternative to this unfortunately. The data files determine what is listed in the editor and all UMC packs must share the same data files to be compatible with one another. To make it easier to navigate, I have added 3/4 letter prefixes to the editor names of the objects so you will know which packs they came from. This way, you only need concern yourself with the prefixes for packs you are subscribed to.
Age Of Mike 11 Jan, 2018 @ 10:04pm 
I have UMC High Priority installed and at the top of the list, and several other UMC packs installed, but not all of them (I don't plan on using certain units, so I saw no need to install them all). The problem is, in the editor all the units are listed, even units from packs not listed here, but none of these extra units is placeable because they are installed, just the names are there, cluttering up the object list. Is this meant to happen, or is it a bug?
Callistonian  [author] 20 Oct, 2017 @ 5:46am 
No, UMC does not make anything trainable or override any units, buildings, etc. from the game. This is because 1) you shouldn't have to choose between a vanilla unit and a modded unit and 2) I, Callistonian, am not able to make decisions for you, the user, such as which civs should get which UMC units at which age, and which building, etc. However, I did publish a step-by-step guide on how to make any UMC objects trainable/researchable which you can find on my profile.
Moroi 20 Oct, 2017 @ 5:12am 
Would you ever make them trainable/remodel the basic units with the WoW units?
Callistonian  [author] 4 Jul, 2017 @ 1:50am 
New AoE II texture pack published is compatible with the UMC collection.
Draren 9 Mar, 2017 @ 11:11am 
You did an amazing work !
FAST JAPANESE CAR 3 Jan, 2017 @ 3:18pm 
New factions?! I just saw the comment and I already can't freaking waiting for it.
Aetwit 28 Dec, 2016 @ 6:19pm 
sounds awsome thanks for answering all this work looks amazing I just want to steamroll over my friends with a human army.
Callistonian  [author] 28 Dec, 2016 @ 5:31pm 
It is very possible and quite easy, however I am not going to sacrifice any original game features to make the units trainable. I have already posted a detailed guide on how to make the units trainable for yourself, which again, is quite easy to do. I'm not going to touch Greeks, Egyptians, Chinese, Norse, or Atlanteans or anything else in the vanilla game but I will be making new factions in addition to these.
Aetwit 28 Dec, 2016 @ 4:12pm 
Is it possible to see a mod that makes the units usable in the actual game instead of just the editor.
Callistonian  [author] 31 Oct, 2016 @ 8:26pm 
I decided to upload a guide on how to make UMC units trainable from vanilla buildings. You can find it by going to the guides section or looking on my profile. I hope it helps. Let me know if anything is missing or unclear.
Callistonian  [author] 17 Oct, 2016 @ 12:47pm 
This does not change any of the original units in the game. I wanted to have a mod collection that only adds content, not one that replaces existing units, etc.
YeeHaw Hakusho 17 Oct, 2016 @ 3:50am 
I'm not very mod savy but does this change the playable units?
Seal of approval 8 Oct, 2016 @ 8:45am 
Thank you for your help :)
Callistonian  [author] 4 Oct, 2016 @ 1:26am 
You need to be sure to subscribe to the UMC High Priority mod and keep that at the highest priority in your mod manager. The mod manager can be accessed from the main menu by clicking the Steam icon. The High Priority mod contains all the data (text) files while the other UMC mods contain the models, animations, textures, etc. If the mods still aren't working, what I always do is check the data folder to make sure they haven't released an update for the proto XML. The UMC mods are built on top of proto2.5.xml so I will need to update the data files whenever they release proto2.6. If you ever notice that is the case, just let me know and I fill fix it although I just checked and they haven't released such an update yet.
Seal of approval 3 Oct, 2016 @ 12:03pm 
Sorry to ask but how do I install these mods?
I downloaded them but they don't seem to work and I have no idea of
installing mods in AOM.
Thank in advance
Steel Raptor 26 Sep, 2016 @ 7:53pm 
Understandable, just checking in!

Best of luck with your classes!