XCOM 2
Suppression animation fix for Rifles
37 則留言
Dragon32 2019 年 3 月 4 日 下午 3:02 
@Dalekali:
Dunno, but its not needed if you use the WotC Community Highlander.
Krusaydr 2019 年 3 月 4 日 下午 1:12 
Does it work with WotC ?
OotaOTT[RU] 2018 年 6 月 12 日 下午 1:59 
something breaks the game! is it compatible with Shen's Last Gift
Malidictus 2017 年 9 月 11 日 下午 5:52 
So... Did suppression with non-Cannon weapons ever get fixed?
3dahs 2017 年 2 月 1 日 上午 12:46 
Ty for your honesty BG. I upvoted ya
-bg-  [作者] 2017 年 1 月 31 日 下午 7:34 
yes but not needed as lw2 already added this in
3dahs 2017 年 1 月 31 日 下午 6:22 
Is this compatible with Longwar?
General Jack Ripper 2016 年 9 月 1 日 下午 6:54 
Game fixes are the best mods.
ProvokingPerch 2016 年 7 月 17 日 上午 1:24 
Hey, I was wondering what part of the weapon archetypes you edited to fix the suppression animation? I'm trying to integrate this mod into another that swaps out the archetypes for the ADVENT mag rifles.
Juravis 2016 年 7 月 11 日 下午 11:29 
@-bg- I think I fixed it by loading this after in the mod order. Does that make sense?
-bg-  [作者] 2016 年 7 月 11 日 下午 10:20 
that might be due to the LW suppression uses hard coded animation names instead of fetching from the archetypes
Juravis 2016 年 7 月 11 日 下午 9:25 
@-bg- This also needs to be updated for Suppression_LW, confirmed not working
aradyr 2016 年 7 月 8 日 上午 11:37 
it still always working ?
Juravis 2016 年 6 月 23 日 下午 6:16 
@-bg- Here's a pic of two issues I found (not related to your mod, i just ask because youre the local suppression expert). One is the flyover issue, shown here:

https://postimg.org/image/5j1o2s6zl/

But i found something even more strange.

When an enemy is suppressing, it seems that the Ranger Melee targeting goes crazy and ignores Suppressing Firing units. I'm sure this is by design because it breaks things, but I don't like it. Im going to try and fix it but im not sure how.

https://postimg.org/image/ow95a2elt/
Juravis 2016 年 6 月 22 日 下午 9:27 
Thank you great one
-bg-  [作者] 2016 年 6 月 22 日 下午 9:25 
check everything that touches X2Action_PlaySoundAndFlyOver, BuildVisualisation's function and the gamestatecontext
Juravis 2016 年 6 月 22 日 下午 9:15 
@-bg- Do you have any general direction you could lead me in, I have no idea where to fix this
-bg-  [作者] 2016 年 6 月 22 日 下午 9:11 
that has nothing to do with this mod, this mod don't touch the code for those flyover texts
Juravis 2016 年 6 月 22 日 下午 7:31 
@-bg- I have a problem with Advent suppression. When an XCOM soldier is being suppressed, the text "Supressed!" is displayed at the edge of the map, not on the suppressed' soldier's head. I have no idea what mod could fix this.
-bg-  [作者] 2016 年 6 月 20 日 下午 2:22 
the ChangeArchType function
ProvokingPerch 2016 年 6 月 20 日 下午 1:16 
Wait no, I did...
ProvokingPerch 2016 年 6 月 20 日 下午 1:15 
Oh you're right, I'll try that now. Thanks.
ProvokingPerch 2016 年 6 月 20 日 下午 1:14 
Pretty sure I did. I copied from "static function array<X2DataTemplate> CreateTemplates()" to "return Templates;
}"
-bg-  [作者] 2016 年 6 月 20 日 下午 1:13 
because you didn't copy the function
ProvokingPerch 2016 年 6 月 20 日 下午 1:06 
Hey, I'm making a mod that stops bullet shells from disappearing, and so far I've edited the archetype of every conventional weapon so that their shells now stay, except for the LWS SMG. Basically, I hit a dead end because the method I used to only replace the archetypes of the above mentioned vanilla CV weapons, doesn't work with the SMG and so I looked at how you changed the archetypes. I tried to replicate this method, but got an error saying "Error, 'ChangeArchType': Bad command or expression" which I find to be quite confusing considering your mod works with this code. I was wondering if you could help me out? It would be appreciated a lot.
Juravis 2016 年 6 月 2 日 下午 11:27 
@-bg- Challenge complete, you can't Suppress with a Shotgun anymore

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=696296141
Juravis 2016 年 6 月 2 日 下午 3:38 
Sounds like I have a new job, I'll try to cook something up.
-bg-  [作者] 2016 年 6 月 2 日 下午 3:37 
you can add a weapon condition to the ability
Juravis 2016 年 6 月 2 日 下午 3:36 
Would it be difficult to implement disabling Suppresion (Ability) when the user is not wielding an Assault Rifle or a Cannon?
T'erissk 2016 年 5 月 16 日 下午 9:34 
Oooh..okay, because the supression still doesn't fire. But alright, good to know its not your mod :)
-bg-  [作者] 2016 年 5 月 16 日 下午 9:23 
this cannot fix animations for models of other mods as this fixes the archetypes for the weapons directly, the creator of the advent weapons mods have to implement the fix themselves.
T'erissk 2016 年 5 月 16 日 上午 3:01 
I'm using the ADVENT guns mod, and the ADVENT "cannon" supposedly can be fixed since the guy just points the weapon but doens't fire. I shall test this out and see if it works :)
Panopticon 2016 年 5 月 15 日 上午 10:37 
Is this fixed by the patches?
Hazard 2016 年 4 月 12 日 下午 12:09 
Excellent work, thank you.
-bg-  [作者] 2016 年 4 月 11 日 下午 6:08 
unless it's a beam rifle
-bg-  [作者] 2016 年 4 月 11 日 下午 6:08 
the fast one like cannon
DabHand 2016 年 4 月 11 日 下午 5:27 
subbed and upvote