XCOM 2
Suppression animation fix for Rifles
37 kommentarer
Dragon32 4. mar. 2019 kl. 15:02 
@Dalekali:
Dunno, but its not needed if you use the WotC Community Highlander.
Krusaydr 4. mar. 2019 kl. 13:12 
Does it work with WotC ?
OotaOTT[RU] 12. juni 2018 kl. 13:59 
something breaks the game! is it compatible with Shen's Last Gift
Malidictus 11. sep. 2017 kl. 17:52 
So... Did suppression with non-Cannon weapons ever get fixed?
3dahs 1. feb. 2017 kl. 0:46 
Ty for your honesty BG. I upvoted ya
-bg-  [ophavsmand] 31. jan. 2017 kl. 19:34 
yes but not needed as lw2 already added this in
3dahs 31. jan. 2017 kl. 18:22 
Is this compatible with Longwar?
General Jack Ripper 1. sep. 2016 kl. 18:54 
Game fixes are the best mods.
ProvokingPerch 17. juli 2016 kl. 1:24 
Hey, I was wondering what part of the weapon archetypes you edited to fix the suppression animation? I'm trying to integrate this mod into another that swaps out the archetypes for the ADVENT mag rifles.
Juravis 11. juli 2016 kl. 23:29 
@-bg- I think I fixed it by loading this after in the mod order. Does that make sense?
-bg-  [ophavsmand] 11. juli 2016 kl. 22:20 
that might be due to the LW suppression uses hard coded animation names instead of fetching from the archetypes
Juravis 11. juli 2016 kl. 21:25 
@-bg- This also needs to be updated for Suppression_LW, confirmed not working
aradyr 8. juli 2016 kl. 11:37 
it still always working ?
Juravis 23. juni 2016 kl. 18:16 
@-bg- Here's a pic of two issues I found (not related to your mod, i just ask because youre the local suppression expert). One is the flyover issue, shown here:

https://postimg.org/image/5j1o2s6zl/

But i found something even more strange.

When an enemy is suppressing, it seems that the Ranger Melee targeting goes crazy and ignores Suppressing Firing units. I'm sure this is by design because it breaks things, but I don't like it. Im going to try and fix it but im not sure how.

https://postimg.org/image/ow95a2elt/
Juravis 22. juni 2016 kl. 21:27 
Thank you great one
-bg-  [ophavsmand] 22. juni 2016 kl. 21:25 
check everything that touches X2Action_PlaySoundAndFlyOver, BuildVisualisation's function and the gamestatecontext
Juravis 22. juni 2016 kl. 21:15 
@-bg- Do you have any general direction you could lead me in, I have no idea where to fix this
-bg-  [ophavsmand] 22. juni 2016 kl. 21:11 
that has nothing to do with this mod, this mod don't touch the code for those flyover texts
Juravis 22. juni 2016 kl. 19:31 
@-bg- I have a problem with Advent suppression. When an XCOM soldier is being suppressed, the text "Supressed!" is displayed at the edge of the map, not on the suppressed' soldier's head. I have no idea what mod could fix this.
-bg-  [ophavsmand] 20. juni 2016 kl. 14:22 
the ChangeArchType function
ProvokingPerch 20. juni 2016 kl. 13:16 
Wait no, I did...
ProvokingPerch 20. juni 2016 kl. 13:15 
Oh you're right, I'll try that now. Thanks.
ProvokingPerch 20. juni 2016 kl. 13:14 
Pretty sure I did. I copied from "static function array<X2DataTemplate> CreateTemplates()" to "return Templates;
}"
-bg-  [ophavsmand] 20. juni 2016 kl. 13:13 
because you didn't copy the function
ProvokingPerch 20. juni 2016 kl. 13:06 
Hey, I'm making a mod that stops bullet shells from disappearing, and so far I've edited the archetype of every conventional weapon so that their shells now stay, except for the LWS SMG. Basically, I hit a dead end because the method I used to only replace the archetypes of the above mentioned vanilla CV weapons, doesn't work with the SMG and so I looked at how you changed the archetypes. I tried to replicate this method, but got an error saying "Error, 'ChangeArchType': Bad command or expression" which I find to be quite confusing considering your mod works with this code. I was wondering if you could help me out? It would be appreciated a lot.
Juravis 2. juni 2016 kl. 23:27 
@-bg- Challenge complete, you can't Suppress with a Shotgun anymore

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=696296141
Juravis 2. juni 2016 kl. 15:38 
Sounds like I have a new job, I'll try to cook something up.
-bg-  [ophavsmand] 2. juni 2016 kl. 15:37 
you can add a weapon condition to the ability
Juravis 2. juni 2016 kl. 15:36 
Would it be difficult to implement disabling Suppresion (Ability) when the user is not wielding an Assault Rifle or a Cannon?
T'erissk 16. maj 2016 kl. 21:34 
Oooh..okay, because the supression still doesn't fire. But alright, good to know its not your mod :)
-bg-  [ophavsmand] 16. maj 2016 kl. 21:23 
this cannot fix animations for models of other mods as this fixes the archetypes for the weapons directly, the creator of the advent weapons mods have to implement the fix themselves.
T'erissk 16. maj 2016 kl. 3:01 
I'm using the ADVENT guns mod, and the ADVENT "cannon" supposedly can be fixed since the guy just points the weapon but doens't fire. I shall test this out and see if it works :)
Panopticon 15. maj 2016 kl. 10:37 
Is this fixed by the patches?
Hazard 12. apr. 2016 kl. 12:09 
Excellent work, thank you.
-bg-  [ophavsmand] 11. apr. 2016 kl. 18:08 
unless it's a beam rifle
-bg-  [ophavsmand] 11. apr. 2016 kl. 18:08 
the fast one like cannon
DabHand 11. apr. 2016 kl. 17:27 
subbed and upvote