Portal 2

Portal 2

HUGE WORLD 1: Mevious
17 Comments
Mr Fab 27 Feb, 2023 @ 12:03am 
Lots of walking but the puzzle was smart and fun :steamthumbsup:
sdrevik 12 Jul, 2020 @ 2:35pm 
This map is not amenable to experimentation. If you try something, you have another 10 minutes of walking around up that badly built staircase with the acid pits below. The direction you're supposed to head towards the exit isn't vaguely clear, just a bunch of crap thrown together without any kind of natural flow. Some of the puzzles were interesting, but the map isn't fun because of general bad design. I'm sure a lot of work went into the 'staircase of death', but I wouldn't put so much effort into something so annoying next time. Again, some good puzzles, had potential, but... ick.
sdrevik 12 Jul, 2020 @ 2:05pm 
The spiral stairs without flat landings were incredibly annoying. I didn't bother trying to finish. You made a flat part on top, why could't you do that in the rest of the turns?
nock 2 Jul, 2019 @ 7:07am 
You weren't kidding about the HUGE part now were you. Pretty clever though how you managed to put it all together into a single puzzle

Blind Run: https://www.youtube.com/watch?v=FYypDD9nLBg
Nobody No-One 30 Aug, 2018 @ 11:38am 
Yeah, that move is a bit odd but I did enjoy the rest of the puzzle and how the areas were interconnected, especially in the end. This map's been in my queue for many months now because I was missing that one move. I'm glad to have finally solved it. Thumbs up.
camerson1313  [author] 30 Aug, 2018 @ 11:31am 
Yeah, pretty sure it is. TBH it's kinda cheesy and I'd change it if I could.
Nobody No-One 30 Aug, 2018 @ 10:43am 
In the last area, is it intended to respawn the cube by putting it on the very edge of the button, like in the screenshot below, so that you can grab it with the funnel and pull it into a fizzler:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1498188689
quat 30 May, 2018 @ 1:19pm 
Solved. nice
Herr.Milkmann 8 Mar, 2018 @ 1:22pm 
That was annoyingly tedious and not fun at all. Why was it necessary to add a huge spire you have to walk all the way up?
BehindPortal 28 Sep, 2017 @ 3:35am 
no doubt its my favorite one. more advance cache , i must say. :steamhappy:
aspida 29 Jul, 2017 @ 5:51pm 
That was intense. The ending almost torn my brain apart. Great map.
quat 26 Aug, 2016 @ 12:06pm 
This is brilliant but I'm in the same boat for now as jandlml. Tried to get the laser to the exit but I can't figure out how to get both myself and the cube back out of the first area again. I think it might have something to do with the light bridge, but I also can't figure out how to get that again without just backtracking?
jandlml 10 May, 2016 @ 10:08pm 
my goodness that was a heck of a chamber.. that last part was difficult but satisfying. lots of thinking. good chamber!
jandlml 10 May, 2016 @ 9:28pm 
i thought about that but there is no way to get back to that first area?
camerson1313  [author] 10 May, 2016 @ 9:11pm 
You've played Cache by Mevious, right? Most of the puzzles in this map are just exact replicas of his original ones. All I did was arrange them in a way that links them together. The solution to Cache involves respawning a cube, so you might want to try the same thing here. :)
jandlml 10 May, 2016 @ 8:31pm 
, i know i need the other laser beam but i cant see how to get into the little room to get it.i have the connection to the exit room. any hint?
jandlml 10 May, 2016 @ 12:26am 
got all the way to the exit door and cant figure out how to get the laser.