Portal 2

Portal 2

2-Dimensional Testing
15 Comments
PrismaticMoose 12 Jul, 2022 @ 8:49am 
nice concept. reminds me of the flash version of portal. proof of concept proofed! :p2cube:
xo_2025 31 Oct, 2020 @ 12:53pm 
very pecular chamber!
gamingdominari 14 Jan, 2017 @ 3:45pm 
Ah, okay
indifferential  [author] 14 Jan, 2017 @ 3:41pm 
I set up point_viewcontrol to follow a path and made key bindings to control Bendy model, can't remember exactly. It was bit of a hassle.
gamingdominari 14 Jan, 2017 @ 3:31pm 
This is really cool, how did you do this?

Also at the end, you can bounce out of the clipping and fall out of the map
indifferential  [author] 15 Apr, 2016 @ 9:17am 
There's two spots, where you need to do precise movement quickly, so I can see why.
Maybe the timing is bit too strict.
v99 15 Apr, 2016 @ 5:07am 
it's too hard
jamie.marchant 13 Apr, 2016 @ 4:21pm 
Cool. I'd love to see leaves with this concept. Maybe 2D-3D as a fecture of the level.
indifferential  [author] 11 Apr, 2016 @ 10:26am 
Nice to hear people like it, thanks for playing.

@licornedu93 What zone? I'm probably not going to do more with this map, though.
El Chupo 11 Apr, 2016 @ 7:46am 
realy different on portal 2 i love this
you should add refelxions zone:steamhappy:
Muddyway 10 Apr, 2016 @ 2:42am 
I am going to add to my favourites:p2aperture:
Muddyway 10 Apr, 2016 @ 2:42am 
Amazing!
Theezakje 10 Apr, 2016 @ 1:10am 
@indifferential I totally agree, the fact that the player is not a parentable entity is bollocks. I don't know if it's a good idea to use a game_ui to control the camera's movement, but it would require alot of work
indifferential  [author] 10 Apr, 2016 @ 12:44am 
Yeah, this was the best way I was able to figure out how to make it work. I couldn't make camera follow player or have player take any damage, for example.
Theezakje 10 Apr, 2016 @ 12:28am 
I love the concept of this, very cool that you used the point_viewcontrol in this way :D Alto I still believe it needs alot of work.