Garry's Mod

Garry's Mod

Gears of War models: Weapons
60 Comments
Moon.  [author] 18 Jun, 2023 @ 11:49am 
Gears 1 didn't have a double barrel, that was only added in Gears 3.
kuigi3 18 Jun, 2023 @ 9:11am 
No double barrel?
Moon.  [author] 23 Sep, 2020 @ 3:32am 
Can you show it to me?
Envy 22 Sep, 2020 @ 6:53pm 
Some are missing materials or invisible. Like RAAM's cutdown troika is invisible.
Darpy 18 Dec, 2019 @ 2:16pm 
gnasher shotgun is my fav weapon in gears of war
J.S.T.- Luigi 29 May, 2019 @ 9:06pm 
lol get rekt.
Moon.  [author] 29 May, 2019 @ 2:53pm 
I wonder, maybe you should read the description.
ISunburst 29 May, 2019 @ 11:11am 
are these actual guns or are they props?
J.S.T.- Luigi 4 Sep, 2018 @ 2:19pm 
heck yeah. :steamhappy:
Moon.  [author] 18 Aug, 2018 @ 5:54am 
UPDATE:

Redid entire addon with new, shinier textures. Have fun.
Moon.  [author] 10 Mar, 2018 @ 12:56pm 
No.
Morgan Freeman 10 Mar, 2018 @ 9:49am 
make this a swep
Moon.  [author] 15 Nov, 2017 @ 1:32am 
It really depends on how easy the animations are to get.
Tech 14 Nov, 2017 @ 11:19pm 
I wished more people kept the animations when porting stuff, I know its probably difficult, but still.
Tech 14 Nov, 2017 @ 11:18pm 
I know its probably late to comment on this, but awesome ports dude.
✠Tangle✠ 13 Jan, 2017 @ 11:50am 
i was just asking :P
✠Tangle✠ 13 Jan, 2017 @ 11:49am 
oh
Moon.  [author] 13 Jan, 2017 @ 11:49am 
The maps are the HARDEST thing to port.
Moon.  [author] 13 Jan, 2017 @ 11:49am 
Not at this time, understand that it's quite complicated to get it to work since I need a reference from the game to rebuild the map on source.

Currently more worried about codwaw maps since the decompiler seems to have finally worked.
✠Tangle✠ 13 Jan, 2017 @ 11:48am 
that would be proply easy
✠Tangle✠ 13 Jan, 2017 @ 11:48am 
also can you port the maps?
Moon.  [author] 13 Jan, 2017 @ 11:45am 
I didn't knew crap about porting models 1 month before I made this.
✠Tangle✠ 13 Jan, 2017 @ 11:44am 
well i dont know crap about makeing sweps and stuff
Moon.  [author] 13 Jan, 2017 @ 11:37am 
Well you could learn how to do it. When you want somethin really bad you don't wait for it, you go get it. It's what I did.
✠Tangle✠ 13 Jan, 2017 @ 11:34am 
and npcs :(
✠Tangle✠ 13 Jan, 2017 @ 11:34am 
i know but i want all the weps :P
Moon.  [author] 13 Jan, 2017 @ 11:30am 
There is already a lancer and a snub on the workshop.
✠Tangle✠ 13 Jan, 2017 @ 11:27am 
i am just a realy big fan of gow
✠Tangle✠ 13 Jan, 2017 @ 11:27am 
yea i mean sweps :(
Moon.  [author] 13 Jan, 2017 @ 11:03am 
They ae weapons mate.
If you mean usable sweps, I will not make them since I do not have the skills for it.
✠Tangle✠ 13 Jan, 2017 @ 11:03am 
please make them weps :(
Moon.  [author] 13 Sep, 2016 @ 10:43am 
UPDATE:
Completely redid textures and recompiled models with sfm compiler.
Moon.  [author] 9 Jun, 2016 @ 9:44am 
UPDATE:
Improved general texture quality.
Added heat vent texture option for hammerburst.
Moon.  [author] 13 May, 2016 @ 12:18pm 
Added animated versions of the various weapons with reload and fire animations.
Dopey 16 Apr, 2016 @ 3:36am 
If only someone would create sweps with these. (Custom sounds and custom viewmodel hands and anims)
kimberlycunningham25 15 Apr, 2016 @ 6:43pm 
cool
Moon.  [author] 12 Apr, 2016 @ 10:02am 
You cannot expect people to just make this stuff into sweps like that. Even assuming that someone goes to work on it, writing a swep will take DAYS.
That being said, if someone does want to make swepps out of these, contact me for the sound files.
KingViper115 12 Apr, 2016 @ 9:55am 
I guess no one will do turn this prop weapons into useable weapon..
Moon.  [author] 12 Apr, 2016 @ 8:50am 
UPDATE:
Added shotgun shell model
Improved Lancer textures
added torquebow open model for ease of posing, and added bolt and no bolt bodygroups to both torquebows
Moon.  [author] 11 Apr, 2016 @ 3:16pm 
Maps will probaly not be done until we get Source 2 since porting them to the current version of source is a very long and painful amount of work I am not willing to undertake at this time.
However source 2 removes most of the limitations that source 1 possessed, making the porting of maps far easier.
Finished the locust grunts and grenadiers. Gotta do therons, boomers, berserkers, wretches and RAAM before I can release the locust ragdolls.
Zvonimir 11 Apr, 2016 @ 2:57pm 
adding maps? increasing my hype for sure.
KingViper115 11 Apr, 2016 @ 8:10am 
some one make this a swep god damit. or at less make it CW 2.0 version of it
Moon.  [author] 11 Apr, 2016 @ 6:40am 
Also because regardless of whether UE is obtainable I would still get the originals for archival purposes.
I am planning on getting each game's version of a model, even if said models are identical.
Furthermore the original game has mod tools, which gives me a means to easily obtain the maps.
Moon.  [author] 11 Apr, 2016 @ 6:37am 
Unreal Engine 4 stuff is not obtainable yet while the GoW 1 stuff is laughably easy to obtain.
I am planning on doing UE after judgement.
Once we get a source 2 sandbox I am also porting the GoW maps, campaing and mp.
Dirtbred 10 Apr, 2016 @ 8:00pm 
Just a question: why port the OG Gears stuff and not Ultimate Edition's? Is it just easier to work with the older material or something?
J.S.T.- Luigi 10 Apr, 2016 @ 7:13pm 
Oh man I can haedly wait! :steamhappy: I'll be really excited for the GOG Gears. :steamhappy:
Zvonimir 10 Apr, 2016 @ 5:05pm 
cant wait my GOW dreams are coming real
Moon.  [author] 10 Apr, 2016 @ 4:53pm 
Currently reworking my previous COG vehicles addon to give them proper ragdolls and bones for posing.
Afterwards I will release the COG ragdolls and work on the Locust and stranded ones. After that it's the neutral vehicles. I am leaving the Locust vehicles for last, since they have the most annoying collision meshes to work with.
After that I will do all this again for Gears 2, then 3, then Judgement.
Zvonimir 10 Apr, 2016 @ 4:17pm 
Great to hear the GOW model that people have posted in the workshop are less then great
Moon.  [author] 10 Apr, 2016 @ 1:57pm 
@Zvonimir
More. MUCH more.