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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1732509110
https://old.reddit.com/r/arma/comments/bdy789/fire_script_by_alias/
@RueLight
Please let us know when you release the mission using this script and if there is a place where it can be played online. Thanks man!
Try my demo mission on dedicated and see if you have the same issue
if i understood correctly Rue said the script works fine on dedicated but not when hosting, for you is the same?
Good to know, thanks for reporting it, i only tested the script in SP and dedicated.
When it comes to screams all we need is better sounds, the ones i have don't sound well in repetition this is the reason i play them only once. If you find better and longer sounds just replace those i use in the script.
have a small problem, when you run this script on your own MP session, you don't see any fire effect particles (when player is on fire). but it works fine on dedicated server :/
request, its possible to add a repeating scream when you burning? (every ~3secs)
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
See this https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Just delete the object you use as source for fire
Thank you man! Excellent feedback!
The issue is that this script is not ACE compatible. I will make it so in the next update.
VIDEO UPDATE
https://www.youtube.com/watch?v=T1O0kniNrE8
Changelog:
- SFX overhaul, script' syntax changed
- new features, fire effect can be generated with one of the five scripts provided
Keep an eye on trigger' repeatability and the interval u use there.
Also, the object which is the source of fire is deleted when the time is up so you might need to create the object again. Anyways this script will be updated soon and i will change the syntax, behavior and SFX to make it more flexible, if you are not in the hurry wait for a week or so.
On the other hand i dont recommend using triggers to run scripts in MP, if is a SP mission is ok tho you can have suprises there too.
Thanks! i will think about it. There are some things i want to tweak and add as well to this script.
Scripts are built-in mission so to say, players don't need the scripts like when using mods, so all you need is to make sure the scripts are broacasted to clients when you run them.
All my scripts are MP and JIP compatible, tho depending how you run the scripts you might still need to mind the locality.
See this mission to see how i dealt with this script
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=731218653
or this one
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=919327005
Yeah, you need all files and folders excepting mission.sqm and description.ext if you already have one. If you have a description file you need to define the sounds in it as i did in my demo mission
I wouldn't use triggers to run scripts. There are problems with that. The only thing i use triggers is to set /declare variables.
Run my script in global, you can broad cast if you want but the simpler way is have in init.sqf (or another script that starts when mission starts) at the end a
waituntil {!isnil start_my_fire}; or waituntil {!isnull your_object}; or waituntil {!alive something}; depending what you need, then place your line:
null = [demon1,25,6,1,true,true,"big"] spawn compile preprocessFile "ALfire\fire.sqf";
You can give value to start_my_fire using a trigger, better if you make it public variable, once it happens condition in waituntil is meet and the fire script will start.
In activation field of the trigger you should have:
start_my_fire =true;
publicvariable "start_my_fire ";
You can also use FSM if you familiar with the system.
Put "null = [demon1,25,6,1,true,true,"big"] spawn compile preprocessFile "ALfire\fire.sqf";" work perfectly on local but not on dedi.
* Fixed the sound FX broken by last arma update
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=874077205
increase duration for fire.
https://www.youtube.com/watch?v=Cecl2nY6cqc
Those are the file you need except mission.sqm and description.ext.
Copy all files and folder in your own mission folder and you good to go :)
Make sure you get the sounds too and declare them in your own description.ext as i did in DEMO mission.
I tried to download the file from Arma holic and i got the Demo again so then i tried to unpbo it. But the files are not in a .pbo I only have .sqf .ext and .sqm and those are the same files in the Demo script itself.
fire_Demo.Altis is a mission containing the script' files and folders. You need to unpo the mission from STEAM or download the zip file from Armaholic in order to see the files and use them in your own mission.
To run the mission you need to subscribe, steam/arma will download the mission and store it on your comp then you can run it from you client to see how things run... hence DEMO.
I hope this helps :)
https://www.youtube.com/watch?v=tKu3WcHFC4M
Sounds fair, so what you looking for here?
Thanks!
Download ARMA3 tools, it has a program to decompress pbo files. Or you can google it and find alternative applications.
Hard to tell with 50 players on map.
With 15 players, good server and connection. was unnoticeable. But also depends an the map, what else is going on. Since the script works on client side should be fine. More optimization will be done in the next iteration.
Please let me know the results of the 50 players test if you going to do any. Thanks!