Duck Game

Duck Game

Quackout 1v1 Competitive Map Pool
8 Comments
Linkman3211  [author] 2 Oct, 2016 @ 12:16pm 
This was the map pool that Quackout used for when I hosted tournaments.
Zloty_Diament (Golden_Diamond) 2 Oct, 2016 @ 11:44am 
Ok, these are for 1v1, but what about 2v2 and FFA?

Consider work of Giampiero: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=506443445
as he makes awesome 1v1v1v1 fair maps.

About 2v2, I made some maps Teams oriented, but most of them requires vines and Death Rays, which are currently LAN Only :-(
reags 30 Apr, 2016 @ 12:41pm 
Yeah Phantom, these maps work better in a tourny fashion, 1v1, but they do work with 4, albeit a little unfair.
Phantom 17 Apr, 2016 @ 9:18pm 
3 of us spawned in the same place and 1 person got a laser rifle and double kill almost instantly
Linkman3211  [author] 17 Apr, 2016 @ 9:04pm 
I'm planning on changeing some more aspects of space 6 myself at some point :P. If you would, please tell me why you feel there is a problem. Thanks!
Phantom 17 Apr, 2016 @ 8:58pm 
Space 6 is the only one I remember but I'll comment again when I use them more.
Linkman3211  [author] 17 Apr, 2016 @ 7:28pm 
I tried to remove that host advantage as much as possible, but I would love for you to point out which maps you feel like have this problem. I'm always open for feedback, and will hope to continue to make the best map pool possible from vanilla duck game and customs.
Phantom 17 Apr, 2016 @ 1:15pm 
Some of the spawns on these maps are bad... comes down to the faster connection