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and not the any dice roller
1. Change the position of where the dice get returned to based on where the datapad is. I can move the datapad, but the dice go back to original position.
2. Reading text output is great, but the dark blue text is so dark it is nearly illegible. I have to pan the camera to a light colored area to even see it.
3. The only dice missing are Force Dice and percentile (d10 with 10s and d10 with 1s).
I just installed it and the datapad doesn't work UNLESS I leave the import dialog up on the screen. When I click to import it gives me an error. I don't see the little dice bags either.
I am access this by the games menu and don't see how to simply drop this to an existing table?
Regarding the instruction to Plop the R2D2 into my game...I don't see an R2D2?
I'm missing something here?
-Modularity: Bring the script to your current game by copy and pasting the R2D2 model!
-Dynamic Trays: Dice trays spawn with the datapad leading to less clutter
-Datapads are no longer persistent and will delete if a player is not sitting in a spot (after the game is reloaded)
To come:
-Non-player specific dice rollers that are persistent and not dealt to players
-Integration with the character sheet seen here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=672608406
@Aknar Yeah I thought about doing all of the colors but then there wouldn't be a clear spot to put the GM tray. And the game is only meant to be played with so many people (I've tried running large large games - not the most fun :/ lol). When I do a revision of this in the coming week, I'll be making it completely modular so it will work with any color. No setup required.