XCOM 2
Lucubrations Sniper Class
139 件のコメント
blasterscope 5月7日 16時47分 
dose this class work in vanilla or will it crash
engineer gaming 2020年6月8日 12時42分 
Snipin's a good job, mate. Challenging work, out of doors... I guarantee you won't go hungry, 'cause at the end of the day, someone is gonna want someone dead.
zarnivop 2019年7月14日 16時47分 
Is it possible to add Sniper perks to the sharpshooter? Let's face it. Sniper makes Sharpshooter obsolete. I tried to use "SniperTraining" as a perk to Sharpshooter, but only got error message.
Dragon32 2017年9月10日 4時32分 
@Thicondrius:
Read the Description.
Thicondrius 2017年9月6日 9時02分 
can hope for update?
marshmallow justice 2017年9月3日 23時52分 
i miss all of lucubrations class mods :(
José 2017年8月31日 14時55分 
It creates an instant crash due to how the perks are coded in WotC. This happened to all class mods.
marshmallow justice 2017年8月30日 4時40分 
@Jose
Really?
The abilities don't work, or the class can't be selected?
José 2017年8月29日 11時33分 
Not compatible with WotC, boys.
the_moidart 2017年8月28日 12時11分 
Great contrast/synergy with vanilla sharpshooter when running a scout/snipers team build.
=[NK]= Col. Jack O'Neil 2017年7月15日 22時18分 
Drake, seriously mate, read literally one comment below you..
Drake 2017年7月14日 19時21分 
Any comments on the LW2 verison of this?
=[NK]= Col. Jack O'Neil 2017年6月5日 19時59分 
Mokai, there's a thread literally just above the comment section with lw2 built version, just replace the files..

http://gtm.steamproxy.vip/workshop/filedetails/discussion/658531225/135508833657750030/
Mokai 2017年6月5日 4時28分 
This became my favorite class immediately after it's release. Now that I'm finally preparing myself to cross over to the LW2 mod I can't help but feel like I'm leaving an old friend behind.

For those of you not playing Long War 2, this class is practically a must-have.
Nasarog 2017年1月30日 7時53分 
I hope that Luc comes back and updates the custom classes to be LW 2 compatible.
Dragon32 2016年12月1日 11時17分 
Just noticed that the Vital Point Targeting perk seems to add its additional damage to misses as well as hits. Or it did do last mission for my sniper equipped with a LW laser rifle. It could be some weird mod interaction on my end. She doesn't miss many shots...
=[NK]= Col. Jack O'Neil 2016年11月6日 7時05分 
I actually really love what you did with this mod, the whole zero in and everythng really makes sense for a sniper! really hoping for a 3rd tree update now that I'm about to do an aba 2 run through!
=[NK]= Col. Jack O'Neil 2016年9月14日 17時43分 
+1 for LW perks ;)
Lynsis 2016年8月16日 20時41分 
@Divine Lucubration any plans on releasing a second version of your classes that uses the LW perks as well?
james.caron 2016年8月9日 2時11分 
@Divine Lucubration: I want to thank you for the sabot ability. It put the sniper back into sniper. I was able to blind scout on a Supply Raid mission and take out half the enemy, including the last bit on the Beserker Queen from half a map a way. It felt really awesome having my spotter scout out in the shadows and the sabot round ripping into the enemy without actually seeing them. This was really fun. This is a wonderful spin on the sniper rifle class, though it took some getting used to Set Up, which I think is awesome.
harlequin565 2016年7月23日 4時23分 
I have the same question... I'm creating a class pack and wanted to pinch a couple of the well crafted perks you've done here. Will credit your mod!
Qabal 2016年7月18日 18時46分 
So, I'm working on turning my INI edits into an actual mod. I'd like to publish it if I ever get it working (I'm new at this), but I need your permission to use some of your assets before I do so. Do you mind if I borrow a few of your perks?
Qabal 2016年7月17日 19時30分 
Alright, I rebalanced the Perk Pack Sharpshooter for my own personal use using some of the perks from this mod. I thought I'd post it here to see if anyone had any feedback. Here's a screenshot with my changes in place.
Qabal 2016年7月17日 17時58分 
I'm modifying my INI files to substitute some of your perks into the Perk Pack Sharpshooter class. Is it posssible to add your Ballistics Expert GTS perk to the perk tree through an INI edit? My modding skills are novice at best.

Also, I second Tiger's Eye in wondering if you plan on remaking your classes in the Perk pack format? You have a lot of interesting ideas, and I definitely enjoy your take on the Gunner class more than the one in the Perk Pack.

*edit: So I can indeed add Ballistics Expert to the perk tree. I just added "Lucu_Sniper_BallisticsExpert" to the INI, figuring you'd use the same naming conventions, and it worked!
Tiger's Eye 2016年7月14日 10時47分 
I would also like to know if your're making a LWS perk pack version (3 perks per level + brigadier) because I'm about to start a new game and would like to know if I have to wait.
Arkhangel 2016年7月10日 11時11分 
@All-a-mort: since you're reduced to only one action and not being able to move (other tha reloaction), Snipers also get one positive over Sharpshooters. they're accurate at extra ranges, and i mean EXTREME ranges. I'd hit and killed a guy on the other side of the map on the ADVENT Forge mission, and that was still a 60-70% chance (this is after nabbing their class perk Ballistics Expert in the GTS.) sharpshooters don't actually hit at extreme range like Bradford says. these guys do... which is basically why i treat my sharps like Designated Marksmen now if they go sniper tree.
Lanford 2016年7月9日 0時45分 
@Divine Lucubration: With the annoucement of LWS perk pack and regarding any new update to incorporate LWS perk pack, would you mind to seperate your mod into two version, one with need LWS perk pack and one without? After I take a look at LWS perk pack, I don't really think I'm going to use it at all. Most of the perks just basic +stats based on circumstance and not really offer much creative design and there even joke perk on it (looking at you, Commissar). Moreover, it seems to conflict with a lot of good mods that author of those mods seems to move on already, so, can't really expect update for compatibility.

So, if your future update need LWS perk pack, would you please make it seperate mod. Thank in advance.
vSammiel 2016年7月8日 17時05分 
You activate Set Up. You can now move to the position you are 'setting up' at. On future turns you will only have a single action available, but you will gain squad sight. If you use that single action to move, on your next turn set up will be broken, you will lose squad sight, and you will be back to normal actions.
All-a-Mort 2016年7月7日 5時31分 
Can someone explain how Set Up works? I can't get my head around it. When I select it, it doesn't end my turn as expected and prompts me to move (only action available). So does that mean on the next turn after activation it applies the bonuses if I shoot, but this time shooting ends the turn. If I don't shoot but instead move (e.g. soldier is in danger or has no shot) then Set Up is lost?
michaelleung2 2016年7月5日 1時34分 
is there any way to mod the attribute growth for this class?
thunderbeast 2016年6月21日 0時35分 
https://drive.google.com/file/d/0Bxd794dQIMyTZVF1YkU0V3VORVU/view?usp=sharing

https://drive.google.com/file/d/0Bxd794dQIMyTbXhhbzlTTEFQalE/view?usp=sharing

Hello, I updated Korean translation for your custom classes.
Official updated would be nice. :) Thanks, bye~
hambil 2016年6月18日 7時27分 
@Ser Lancelot

The problem is you are adding it in the wrong place. It looks like you are trying to add it to default squadie abilities. You need to add it to the actual tree somewhere. Which means replacing one of the existing perks. That is pretty straight forward. For example, just below in the same section of code I can change:

(AbilityName="Lucu_Sniper_CoverTarget", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)

To:

(AbilityName="QuickDraw", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)

And that would work. I find Cover Target to be a relatively useless perk anyway.

Ser Lancelot 2016年6月17日 8時39分 
Wow...she doesn't even show up ON the mission, despite being on the soldier selection screen.

Even my barracks show 9 soldiers but there's only 8 showing...she's now a ghost. An actual ghost.

Ugh, restart...maybe it's 'cause I edited in Quick Draw mid-campaign? Hoping that's the case because if it just ghosts her from the very start, then I'm trying to figure out how to give her Quick Draw without erasing her from existence...

:steamsad:
Ser Lancelot 2016年6月17日 8時21分 
Figured it out but now the Sniper never shows up in the Barracks, only in the Mission soldier loadout screen...weird.
Ser Lancelot 2016年6月17日 7時58分 
How do I add Quick Draw to your sniper? I've tried to do an .ini edit but I think I'm doing something wrong.

I did the following, inserting the perk as follows:

( aAbilityTree=( (AbilityName="PistolStandardShot", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon),
(AbilityName="Lucu_Sniper_SniperTraining", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="Lucu_Sniper_SetUp"), \\ (AbilityName="Quickdraw", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\ ), \\

I'm thinking I probably need to remove the \\ between Set Up & Quick Draw?
pierre.fagnan 2016年6月11日 23時16分 
This note so you know I'm enjoying the fruit of your efforts. Thanks for sharing thid mod. It is greatly appreciated.
All-a-Mort 2016年6月7日 10時37分 
@Divine Lucubration Oh, right. I couldn't remember how executions worked.

I'm not too bothered by the stock thing. If I'm honest, I'm not a fan of stocks or that whole game mechanic. A miss is surely a miss and for it to be tempered by a weapon upgrade seems daft. It would have made more sense for Firaxis to have implemented something like a ricochet chance, where a miss has a small chance to do a reduced amount of damage.
Divine Lucubration  [作成者] 2016年6月7日 10時03分 
Hey, All-a-Mort. As far as I know, executions still require an actual hit roll to trigger (they can't occur on misses), so they're not quite the same as damage from stocks.

I didn't really bear stocks in mind at all when designing Follow Up or Relocation; in this case, it looks like neither of those abilities will proc for targets that were not hit but took stock damage.
All-a-Mort 2016年6月6日 7時39分 
Does Follow Up or Relocation trigger on stock shots or executions, the sort of non-hits where damage is awarded without actually hitting the target?
Cornelian 2016年5月31日 14時35分 
Hello! Here the french localization files for this terrific class : {リンクが削除されました}
{リンクが削除されました}

Thank you Divine Lucubration!
Naledge 2016年5月30日 7時27分 
Sniper class is working for me. No issues so far with anything, but I also cut the amount of mods I use down quite a bit to prevent mishapes after the patch.
Syntax 2016年5月29日 10時11分 
Was this updated for the DLC? Been missing this and your Infantry Class :)
WriterRaven 2016年5月21日 12時54分 
Brilliant. Thank you so much. =D
Divine Lucubration  [作成者] 2016年5月21日 12時03分 
Sure, Raven, go right ahead.
WriterRaven 2016年5月19日 17時57分 
Hi there,
I'm working on a custom soldier class of my own - so close to being complete - and would like to copy your Low Profile ability, if you'll allow it. =)
Cornelian 2016年5月16日 17時21分 
Hello! The Sniper training says the penalty is -15, but on the UI in game it shows -10.

Edit : Oh, i can edit the values you say on the description. Good! So, I will input -20. ;-)

By the way, do you know how i can translate Sniper training on the targeting UI?
xf100t 2016年5月13日 22時07分 
You da best man! Thanks!
KillAllPedos 2016年5月13日 15時25分 
Will you be updating this mod?
Railgunner2160 2016年5月12日 23時10分 
Hoping to see this updated to work again.....
xf100t 2016年5月12日 14時01分 
FYI all custom classes are broken by latest DLC patch. Which is very sad because this is my favorite class (and I have literally used every single one in the workshop). It's the sniper I always wanted to have. Please fix.