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Segnala un problema nella traduzione
Read the Description.
Really?
The abilities don't work, or the class can't be selected?
http://gtm.steamproxy.vip/workshop/filedetails/discussion/658531225/135508833657750030/
For those of you not playing Long War 2, this class is practically a must-have.
Also, I second Tiger's Eye in wondering if you plan on remaking your classes in the Perk pack format? You have a lot of interesting ideas, and I definitely enjoy your take on the Gunner class more than the one in the Perk Pack.
*edit: So I can indeed add Ballistics Expert to the perk tree. I just added "Lucu_Sniper_BallisticsExpert" to the INI, figuring you'd use the same naming conventions, and it worked!
So, if your future update need LWS perk pack, would you please make it seperate mod. Thank in advance.
https://drive.google.com/file/d/0Bxd794dQIMyTbXhhbzlTTEFQalE/view?usp=sharing
Hello, I updated Korean translation for your custom classes.
Official updated would be nice. :) Thanks, bye~
The problem is you are adding it in the wrong place. It looks like you are trying to add it to default squadie abilities. You need to add it to the actual tree somewhere. Which means replacing one of the existing perks. That is pretty straight forward. For example, just below in the same section of code I can change:
(AbilityName="Lucu_Sniper_CoverTarget", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
To:
(AbilityName="QuickDraw", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)
And that would work. I find Cover Target to be a relatively useless perk anyway.
Even my barracks show 9 soldiers but there's only 8 showing...she's now a ghost. An actual ghost.
Ugh, restart...maybe it's 'cause I edited in Quick Draw mid-campaign? Hoping that's the case because if it just ghosts her from the very start, then I'm trying to figure out how to give her Quick Draw without erasing her from existence...
I did the following, inserting the perk as follows:
( aAbilityTree=( (AbilityName="PistolStandardShot", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon),
(AbilityName="Lucu_Sniper_SniperTraining", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="Lucu_Sniper_SetUp"), \\ (AbilityName="Quickdraw", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\ ), \\
I'm thinking I probably need to remove the \\ between Set Up & Quick Draw?
I'm not too bothered by the stock thing. If I'm honest, I'm not a fan of stocks or that whole game mechanic. A miss is surely a miss and for it to be tempered by a weapon upgrade seems daft. It would have made more sense for Firaxis to have implemented something like a ricochet chance, where a miss has a small chance to do a reduced amount of damage.
I didn't really bear stocks in mind at all when designing Follow Up or Relocation; in this case, it looks like neither of those abilities will proc for targets that were not hit but took stock damage.
{COLLEGAMENTO RIMOSSO}http://www.mediafire.com/download/6ywtbbedkdy2jec/XComGame.fra
Thank you Divine Lucubration!
I'm working on a custom soldier class of my own - so close to being complete - and would like to copy your Low Profile ability, if you'll allow it. =)
Edit : Oh, i can edit the values you say on the description. Good! So, I will input -20. ;-)
By the way, do you know how i can translate Sniper training on the targeting UI?