Space Engineers

Space Engineers

Colony House #4
8 Comments
LeonserGT 10 Apr, 2016 @ 4:57am 
What do you mean? You simply press "publish" on your locacl blueprint of that house again and it will update that workshop item without breakign stuff :)
Just make sure you it's same local blueprint which you published already, not _274 copy :)
Alexander  [author] 10 Apr, 2016 @ 4:53am 
Ok got it! Thanks a lot:steamhappy:,Then I will have to re-upload the blueprint using WorkshopID URL, so it automatically updates and will have more than 1 change not , I suppose. Will have to read it how to do it properly without breaking the links.
LeonserGT 10 Apr, 2016 @ 4:47am 
1) Make sure that world doesn't have "voxel support" option
2) place anywhere new station block
3) paste house blueprint and attach it to that station block by simply looking on it and moving blueprint closer with ctrl + mouse wheel on it
4) when it's green spawn house and remove that extra block of station
5) now save it again with replacing of previous blueprint and upload again - it will update it in workshop

That's all, now you can paste it in voxels in creative and if you spawn it in air, it will fall down, as it should ;)
Alexander  [author] 10 Apr, 2016 @ 4:40am 
Thanks for your thoughtfull commentLeonserGT, did not know about this issue.Dont really know how the voxels work, as I always use projector to build from blueprints. I'll have to do some research how to convert them into stations and update uploads, when I got spare time.
LeonserGT 10 Apr, 2016 @ 2:27am 
Your houses is nice but why the hell you keep saving them as large ships, not stations? So no one can past it into voxels. Convert all your buildings to station again and re-upload
Garick 9 Apr, 2016 @ 7:02pm 
how do you make this work?
SMU 6 Apr, 2016 @ 11:59am 
Wow another beautiful architectural release. Like that colony style a lot.
That Gaming Titan 2 Apr, 2016 @ 4:48pm 
Looks great. Maybe a building where the miners should rest would be near this building