Majesty Gold HD

Majesty Gold HD

Living Forest
17 Comments
Ceriax 12 Feb @ 7:23pm 
This mission was initially extremely challenging, not only because of the waves of ents, but because my game kept crashing (mostly during the ent warpaths). Doing anything "big" like trying to cast a Lightning Storm on a cluster of them would just CTD the game.

Took a few hours overall, and would have been shorter if I hadn't had to reload so many times and could run the game at normal speed instead of having to run it at the lowest possible speed during the ent warpaths.

Kind of a weird level in that it gets easier as it progresses. Once I had about half the map cleared, I was well-established and the remainder was just a matter of time.
Flightless 28 Apr, 2023 @ 8:35pm 
Really fun, enjoyed all 114 days it took :)
Cowboy Dan 19 Feb, 2023 @ 4:15pm 
Extremely difficult but one hell of a ride, slowly pressing out from the trees was great
Vedomir 4 Jan, 2021 @ 7:20am 
Fun quest, especially in the beginning
Maria 20 May, 2020 @ 10:53am 
Holy fuck that was hard. Took me 3 hours to complete this mission.
Witch Doctor 6 Feb, 2020 @ 1:44pm 
Fun mission, but way too repetitive. It got tiresome to just wait for my heroes to cut through the ents. The gate spell from the sorcerers abode helped out a lot.
Vas 21 Aug, 2019 @ 8:50am 
Heya Enigma, I would like to invite you on over to the majesty discord I started with the hopes of bringing modders and map makers together. https://discord.gg/rTGawwG

I figured I'd drop the invite on my favorite map. I'm trying to make a map now, but I keep running into issues. Would love to speak with you for sure to figure out this map making thing. I suspect my map is permanently broken due to the lack of "forces" and no ability to add them. Something must have gone horribly wrong. :/
Your Fav Baka 20 Mar, 2019 @ 3:24pm 
Also, one thing I think people may miss is actually how good looking, cool & serene the map looks. How'd you ge the map to look soo crisp!
Your Fav Baka 17 Mar, 2019 @ 5:55am 
Hey! This was a really cool quest! Took me 197 days!!! But got there in the end! Spamming Helios, healers, Paladins, Wizards & weirdly enough starting with 3 rogues guilds actually helped me A LOT at the start (as I kept losing). Thanks!
Vas 24 Sep, 2018 @ 12:48am 
Curious, I was looking at this map in the RGSeditor just to see how it works and I didn't see anything that controls the trees and makes them periodically spawn things. Did you take out some of the source files before upload?

I wasn't trying to steal anything, I just want to see how the quests work so I could try to make something that I like.
Phagocytosis 10 Feb, 2018 @ 2:57am 
Reminded me a lot of the Age of Empires missions I used to make with many enemies against just one or a few Priests (the ones who could convert enemy units). Enemies would spread out there as well, and this would result in waves pushing in more and more as time went on, so you would in effect be fighting against the clock trying to amass enough of an army to withstand the enemy army pressing in. Or a similar map, where you control a single Helepolis (a type of ballista unit) against a similarly pressing mass of Catapults; if you keep moving between every shot, you can avoid being hit while killing them. Great fun.
Phagocytosis 10 Feb, 2018 @ 2:57am 
The last few waves after killing the Sires no longer required Lightning Storm, at least; once I had three wizard's guilds with wizards all over level 7 (with Meteor Storm and just lots of damage output), Paladins, Solarii and Monks to tank, and a level three Temple to Agrela to resurrect any who fell, the heroes could manage it on their own otherwise.

I really liked it! Yes, it becomes a bit repetitive later on, but I found a satisfaction in the cleanup, as well. I was just wondering, do the ents all keep moving to remain spread out, or is it just the newly arriving ones who find new spots away from the other ents that already were in place? Also, is this the default behavior of these ents or did you have to code it in yourself?
mafilux 23 Jul, 2017 @ 10:08pm 
The only strategy I've found that worked was solarii/paladins and nuking with lightning storm, as the person below said. I had over 20 paladins and a dozen solarii by the end of the quest, the rest of the heroes simply didn't even want to try to engage them. I wouldn't call it particularly challenging, just time consuming. Not bad though.
Alfryd 21 Jun, 2016 @ 7:25pm 
Hmm, boy- this one was chewy.

I found the neatest way to deal with the Sires was to flag them with a decent bounty and then air-drop a dozen solarii or paladins on top using Gate from the sorc's abode. Most of the heroes would flee, but a handful was enough to get the job done, and change of heart would discourage the rest from engaging with the vengeful Entish horde until they were within range of Lighting Storm. So yeah, pure cheese strategy on this one. :P

I'm gonna have to agree with the concensus here- it needs more variety. Some dryad-sorceresses, maybe? Giant spiders that spit venom and webs? A rock golem or two with crazy criticals? Anything but hundreds more ents!

I laughed out loud at the quest description, though- "We're gonna butcher hundreds of sentient tree-men because we want their carcasses for furniture." Wow.
TMoron 25 Apr, 2016 @ 11:28pm 
agreed with reality, becomes a little repetitive and tedious after killing a few of the ent spawners
Reality 9 Apr, 2016 @ 1:09pm 
Probbably your second hardest quest. The begining is a lot of fun, but the optimum way to fight the ents after the 3rd one is the same, so it ends up being tedious. Also, the game speed gets locked at minimum to accomadate the sheer amount of units after a while. After 6 ent kills, dropping a 7th one usually crashes the game. It's possible to win if you creep across the map with inns and carefully lower the normal ent population before taking on the last few guys. Would still be very difficult if the map was shrunk, or the victory trigger happened at 3-5.

(Hall of Champions actually coming in handy lol)
Hellmai 3 Apr, 2016 @ 11:01am 
Nice quest. However this is by no means "easy" difficulty, more like expert. Not all combinations can withstand 10 ents attacking you every 2 min or so. Perhaps if there were only 3 of those sire ents this could be rated as easy.