XCOM 2
More after action report
44 comentarios
BigTooly420#0306 1 FEB 2020 a las 20:16 
IS THERE really no wotc.mod???
EQandcivfanatic 13 DIC 2019 a las 11:26 
Has anyone seen a version of this for WOTC Squad Select?
pauloel7 4 FEB 2018 a las 18:25 
Hi bg, wouldn't a WOTC version complement your squad selection mod as well?!
Just hooting for an update... please?!
-bg-  [autor] 14 ENE 2018 a las 17:48 
no
pauloel7 14 ENE 2018 a las 17:22 
Hi bg. Does this mod work with WotC? MCM? [WOTC] New Promotion Screen by Default?
Atalay 10 SEP 2017 a las 17:44 
for this mod
Atalay 10 SEP 2017 a las 17:44 
I have already unlocked the 6 soldiers
Game kNight Plays 25 ENE 2017 a las 4:21 
The mod is making my Geoscape lag like crazy when activated with Long War 2
Dragon32 21 ENE 2017 a las 9:00 
FYI, there's this comment on Long War 2 compatability:
Needs more testing, it isn't broken, but I had a hard time testing it fully.

From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]
-bg-  [autor] 19 ENE 2017 a las 17:34 
This should work out of the box. But remember the known compability issue mentioned down there where promoting from this screen will not use the 3 row abilities.
forsakeNXE 19 ENE 2017 a las 16:24 
Is it compatible with LW2?
-bg-  [autor] 17 AGO 2016 a las 10:34 
go to steamapps\workshop\content\268500\674832831\Config\XComEngine.ini and remove line
+ModClassOverrides=(BaseGameClass="UIAfterAction", ModClass="UIAfterAction_LW")
Drake 16 AGO 2016 a las 17:06 
Hi,
"Conflict found for 'UIAfterAction':
Long War Toolbox
More after action report"
Any advice pls?
DabHand 24 MAY 2016 a las 12:11 
Hello,

Mods with colliding overrides found!
These mods will not (fully) work when run together.

Conflict found for 'UIAfterAction':
More after action report
PsiRebalance

Am l going to have to disable one of them?
Lizard 19 ABR 2016 a las 16:31 
Don't use caps lock, got it, thanks -bg-
-bg-  [autor] 19 ABR 2016 a las 16:11 
That's a memory problem and can happen even without mods, the first thing to do is to stop using caps lock in the return to avenger loading screen.
Lizard 19 ABR 2016 a las 15:13 
When I return to the Avenger from any non-Gatecrasher mission my camera only shows the outside of the Avenger, like the grass on the ground and the landing gear of the Avenger. I cannot load older saves and when I load in after forcing the game to close, I have to play the mission over again. After the first time it happened I ran a quick campaign with only this mod to see if it was this mod and it happened again.
-bg-  [autor] 19 ABR 2016 a las 15:09 
just say what bug you encountered here
Lizard 19 ABR 2016 a las 13:04 
I believe this mod is causing me a bug. Is there a bug report forum or should I post it here?
WhiteWolf 11 ABR 2016 a las 15:25 
I understand.Thank you for checking.
-bg-  [autor] 11 ABR 2016 a las 15:10 
there's no way to show all of them without replacing the whole avenger map file
WhiteWolf 11 ABR 2016 a las 13:46 
I see....

I have a widescreen so I could fit 12 soldiers without using scrool. Do you know any way to also display their models? Same thing with the mission preparation.
-bg-  [autor] 11 ABR 2016 a las 13:37 
you can only see their model when promoting the extra soldiers
WhiteWolf 11 ABR 2016 a las 13:36 
Just a question: If you use the scrool, can you also see the soldier model or only his inventory / promotion UI ?
-bg-  [autor] 4 ABR 2016 a las 8:57 
fy, I don't use IESS+, I tweaked the numbers myself and removed all advent number of same enemies type limit.
The Hat 4 ABR 2016 a las 8:35 
Also even with IESS+ on lower difficulties many of them will just go into overwatch, so you need to be on commander or legendary to see the full effect of IESS+ or IESS
The Hat 4 ABR 2016 a las 8:34 
(cont) Everyone has different tastes of course, I found 14+ was a bit too easy, I am tempted to go in and make my own version of IESS+++ :D so up the spawns from 4-6 to 6-8 (up from 2-4 in the original game) so more than doubling the aliens effectiveness, the only issue with this is, its very easy to lose someone with that many guns trained on any one unit, even when you are overwhelming the enemy - Unless you use something like the juggernaut class which seems built to soak it.

NB I use custom class mods though like wild talent and infantry which do make things easier overall.
The Hat 4 ABR 2016 a las 8:34 
Again with the win from BG! Thanks man, let's me view what happens after the fact.

@the last poster.

I am using IESS+ (the extra extra version) and also added in enemy troops types for increased difficulty, you'll see some of them floating around which are mid game or late game changers. I am playing on legendary for a 12 man squad, but i've turned down legendary recruit costs back to normal as it was too much to kit out this kind of big squad. The difficulty for me is okay it is a good balance.
Carry me TY <3 4 ABR 2016 a las 4:14 
@-bg- just wondering are you using IESS+ with your 16 man run?

did you increase the pod size or numbers of pods furthermore with editing in SDK? trying a 12 man run right now but notice that I kinda overrunning the aliens mid game, already enabled additional dark events via console too lol.

I am thinking to change the rapid respond dark event to triple (or more) the drop ins, finding a way to do it

Thanks
-bg-  [autor] 3 ABR 2016 a las 18:11 
the point is I am not just satisfied with 8, I use it on a 16 man run :P
Juravis 3 ABR 2016 a las 18:06 
You should steal BlueRaja's code and make all 8 fit on screen ;)
forsakeNXE 2 ABR 2016 a las 19:02 
This conflicts with tech tree mod as of recently. I dunno if this is just a visual thing or can actually have bad consequences. Any advice? Thx!
Bioshyn 2 ABR 2016 a las 13:22 
thank you!
-bg-  [autor] 2 ABR 2016 a las 12:51 
ya it's scaled, I have seen it in action, I think it still looks weird though. Especially if you are going full VietCOM with 16 soldiers like the one I used for this screenshot.
BOYCOTT S-T-E-A-M! 2 ABR 2016 a las 12:50 
Haven't tried this out yet, but in regards to 259's request and your response that you don't know a way to do it without making it ugly...

The larger starting squads mod that gives you 6 people to start and lets you grow to 8 doesn't use scroll bars at all during the deployment screen. All 8 squad members displays are fit along the bottom of the screen. They don't appear squished so I'm assuming they are being scaled somehow. It ends up looking just fine and all the relevant information is right there on one screen.

Only annoyance with it is that there are only 6 soldier models shown on the screen like they would be in a base game with both squad size upgrades. So the slot for a given character isn't always going to be under their model and it gets more offset the further right it goes.
-bg-  [autor] 2 ABR 2016 a las 12:47 
Fixed
-bg-  [autor] 2 ABR 2016 a las 10:24 
nvm I counted it in the screen shot,
Bioshyn 2 ABR 2016 a las 10:22 
that was only half of my problem though...
-bg-  [autor] 2 ABR 2016 a las 10:08 
I did said that in the known issues....
Bioshyn 2 ABR 2016 a las 6:07 
hey -bg- nice little mod, but i have this http://imgur.com/a/O7TAW minor problem with it, the first soldier is slightly lower than the rest, and nr3 and 7 show the same soldier. i use the mod that shows wounded times on that screen, and play with 8 soldiers, no mod, just ini edits
Bladesuun 2 ABR 2016 a las 2:41 
Very nice.
-bg-  [autor] 2 ABR 2016 a las 1:12 
That'd be a UI overhaul mod not a fix mod. I still don't have a design for that without making it ugly.
259 2 ABR 2016 a las 0:58 
Any way to get it to show all slots on the screen without a scroll bar?
JayBee 🔰 1 ABR 2016 a las 18:10 
NIce!