XCOM 2
More after action report
44 kommentarer
BigTooly420#0306 1. feb. 2020 kl. 20:16 
IS THERE really no wotc.mod???
EQandcivfanatic 13. dec. 2019 kl. 11:26 
Has anyone seen a version of this for WOTC Squad Select?
pauloel7 4. feb. 2018 kl. 18:25 
Hi bg, wouldn't a WOTC version complement your squad selection mod as well?!
Just hooting for an update... please?!
-bg-  [ophavsmand] 14. jan. 2018 kl. 17:48 
no
pauloel7 14. jan. 2018 kl. 17:22 
Hi bg. Does this mod work with WotC? MCM? [WOTC] New Promotion Screen by Default?
Atalay 10. sep. 2017 kl. 17:44 
for this mod
Atalay 10. sep. 2017 kl. 17:44 
I have already unlocked the 6 soldiers
Game kNight Plays 25. jan. 2017 kl. 4:21 
The mod is making my Geoscape lag like crazy when activated with Long War 2
Dragon32 21. jan. 2017 kl. 9:00 
FYI, there's this comment on Long War 2 compatability:
Needs more testing, it isn't broken, but I had a hard time testing it fully.

From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]
-bg-  [ophavsmand] 19. jan. 2017 kl. 17:34 
This should work out of the box. But remember the known compability issue mentioned down there where promoting from this screen will not use the 3 row abilities.
forsakeNXE 19. jan. 2017 kl. 16:24 
Is it compatible with LW2?
-bg-  [ophavsmand] 17. aug. 2016 kl. 10:34 
go to steamapps\workshop\content\268500\674832831\Config\XComEngine.ini and remove line
+ModClassOverrides=(BaseGameClass="UIAfterAction", ModClass="UIAfterAction_LW")
Drake 16. aug. 2016 kl. 17:06 
Hi,
"Conflict found for 'UIAfterAction':
Long War Toolbox
More after action report"
Any advice pls?
DabHand 24. maj 2016 kl. 12:11 
Hello,

Mods with colliding overrides found!
These mods will not (fully) work when run together.

Conflict found for 'UIAfterAction':
More after action report
PsiRebalance

Am l going to have to disable one of them?
Lizard 19. apr. 2016 kl. 16:31 
Don't use caps lock, got it, thanks -bg-
-bg-  [ophavsmand] 19. apr. 2016 kl. 16:11 
That's a memory problem and can happen even without mods, the first thing to do is to stop using caps lock in the return to avenger loading screen.
Lizard 19. apr. 2016 kl. 15:13 
When I return to the Avenger from any non-Gatecrasher mission my camera only shows the outside of the Avenger, like the grass on the ground and the landing gear of the Avenger. I cannot load older saves and when I load in after forcing the game to close, I have to play the mission over again. After the first time it happened I ran a quick campaign with only this mod to see if it was this mod and it happened again.
-bg-  [ophavsmand] 19. apr. 2016 kl. 15:09 
just say what bug you encountered here
Lizard 19. apr. 2016 kl. 13:04 
I believe this mod is causing me a bug. Is there a bug report forum or should I post it here?
WhiteWolf 11. apr. 2016 kl. 15:25 
I understand.Thank you for checking.
-bg-  [ophavsmand] 11. apr. 2016 kl. 15:10 
there's no way to show all of them without replacing the whole avenger map file
WhiteWolf 11. apr. 2016 kl. 13:46 
I see....

I have a widescreen so I could fit 12 soldiers without using scrool. Do you know any way to also display their models? Same thing with the mission preparation.
-bg-  [ophavsmand] 11. apr. 2016 kl. 13:37 
you can only see their model when promoting the extra soldiers
WhiteWolf 11. apr. 2016 kl. 13:36 
Just a question: If you use the scrool, can you also see the soldier model or only his inventory / promotion UI ?
-bg-  [ophavsmand] 4. apr. 2016 kl. 8:57 
fy, I don't use IESS+, I tweaked the numbers myself and removed all advent number of same enemies type limit.
The Hat 4. apr. 2016 kl. 8:35 
Also even with IESS+ on lower difficulties many of them will just go into overwatch, so you need to be on commander or legendary to see the full effect of IESS+ or IESS
The Hat 4. apr. 2016 kl. 8:34 
(cont) Everyone has different tastes of course, I found 14+ was a bit too easy, I am tempted to go in and make my own version of IESS+++ :D so up the spawns from 4-6 to 6-8 (up from 2-4 in the original game) so more than doubling the aliens effectiveness, the only issue with this is, its very easy to lose someone with that many guns trained on any one unit, even when you are overwhelming the enemy - Unless you use something like the juggernaut class which seems built to soak it.

NB I use custom class mods though like wild talent and infantry which do make things easier overall.
The Hat 4. apr. 2016 kl. 8:34 
Again with the win from BG! Thanks man, let's me view what happens after the fact.

@the last poster.

I am using IESS+ (the extra extra version) and also added in enemy troops types for increased difficulty, you'll see some of them floating around which are mid game or late game changers. I am playing on legendary for a 12 man squad, but i've turned down legendary recruit costs back to normal as it was too much to kit out this kind of big squad. The difficulty for me is okay it is a good balance.
Carry me TY <3 4. apr. 2016 kl. 4:14 
@-bg- just wondering are you using IESS+ with your 16 man run?

did you increase the pod size or numbers of pods furthermore with editing in SDK? trying a 12 man run right now but notice that I kinda overrunning the aliens mid game, already enabled additional dark events via console too lol.

I am thinking to change the rapid respond dark event to triple (or more) the drop ins, finding a way to do it

Thanks
-bg-  [ophavsmand] 3. apr. 2016 kl. 18:11 
the point is I am not just satisfied with 8, I use it on a 16 man run :P
Juravis 3. apr. 2016 kl. 18:06 
You should steal BlueRaja's code and make all 8 fit on screen ;)
forsakeNXE 2. apr. 2016 kl. 19:02 
This conflicts with tech tree mod as of recently. I dunno if this is just a visual thing or can actually have bad consequences. Any advice? Thx!
Bioshyn 2. apr. 2016 kl. 13:22 
thank you!
-bg-  [ophavsmand] 2. apr. 2016 kl. 12:51 
ya it's scaled, I have seen it in action, I think it still looks weird though. Especially if you are going full VietCOM with 16 soldiers like the one I used for this screenshot.
BOYCOTT S-T-E-A-M! 2. apr. 2016 kl. 12:50 
Haven't tried this out yet, but in regards to 259's request and your response that you don't know a way to do it without making it ugly...

The larger starting squads mod that gives you 6 people to start and lets you grow to 8 doesn't use scroll bars at all during the deployment screen. All 8 squad members displays are fit along the bottom of the screen. They don't appear squished so I'm assuming they are being scaled somehow. It ends up looking just fine and all the relevant information is right there on one screen.

Only annoyance with it is that there are only 6 soldier models shown on the screen like they would be in a base game with both squad size upgrades. So the slot for a given character isn't always going to be under their model and it gets more offset the further right it goes.
-bg-  [ophavsmand] 2. apr. 2016 kl. 12:47 
Fixed
-bg-  [ophavsmand] 2. apr. 2016 kl. 10:24 
nvm I counted it in the screen shot,
Bioshyn 2. apr. 2016 kl. 10:22 
that was only half of my problem though...
-bg-  [ophavsmand] 2. apr. 2016 kl. 10:08 
I did said that in the known issues....
Bioshyn 2. apr. 2016 kl. 6:07 
hey -bg- nice little mod, but i have this http://imgur.com/a/O7TAW minor problem with it, the first soldier is slightly lower than the rest, and nr3 and 7 show the same soldier. i use the mod that shows wounded times on that screen, and play with 8 soldiers, no mod, just ini edits
Bladesuun 2. apr. 2016 kl. 2:41 
Very nice.
-bg-  [ophavsmand] 2. apr. 2016 kl. 1:12 
That'd be a UI overhaul mod not a fix mod. I still don't have a design for that without making it ugly.
259 2. apr. 2016 kl. 0:58 
Any way to get it to show all slots on the screen without a scroll bar?
JayBee 🔰 1. apr. 2016 kl. 18:10 
NIce!