Space Engineers

Space Engineers

IMDC Station Processing
14 Comments
Lex174 23 Apr, 2016 @ 12:01pm 
I'll try
JD.Horx  [author] 23 Apr, 2016 @ 11:25am 
is this caused by many polys or by the refineries and assemblers? Turn the complex off and see if it gets better!
Lex174 23 Apr, 2016 @ 10:25am 
This makes my FPS go low... Low even for me (average 7 FPS).
Could you please somehow reduce polygon count and turn off unused things in the build?
I'm building a station with all of these nice modules, but always when I want to have an ore processing sector on it, it goes low-FPS again.

IK it sounds strange, but I don't want to use "lag", as that means bad internet connection.
Squeak 2 Apr, 2016 @ 11:33am 
Must have been game related then, thanks for looking anyways c:
TuntematonSika 2 Apr, 2016 @ 10:17am 
latest hotfix fixed whatever caused the issue. So I can't tell what it was.
Squeak 1 Apr, 2016 @ 12:10am 
The full station file pastes fine if it helps to know but the module acts up. Theres also a KSH forum post with the same error in bug reports so it may not be the module
TuntematonSika 1 Apr, 2016 @ 12:06am 
I'll take a look at the module when i get back. Right now it could be anything from too complex tubing to clang itself
Squeak 31 Mar, 2016 @ 9:19pm 
Nope same issue unfortunately
Squeak 31 Mar, 2016 @ 9:09pm 
I have a feeling it was an outdated mod, I did have some additional modules installed from a while back and the logs mention upgrade modules.

System.NullReferenceException: Object reference not set to an instance of an object.
at SpaceEngineers.Game.Entities.Blocks.MyUpgradeModule.UpdateBeforeSimulation100()

Thanks for the reply anyways and I'll see if removing it helps out. Will post back here if and when I figure it out
JD.Horx  [author] 31 Mar, 2016 @ 8:55pm 
Don't know what the problem could be, sorry...
Squeak 31 Mar, 2016 @ 7:45pm 
Is there any reason why this crashes my game on paste? The other modules I pasted seem ok so far. Those being the core, corridor and space port. Havent tried landing pad yet. If its a mod issue god help me >.<
TuntematonSika 31 Mar, 2016 @ 2:12pm 
@Eddy it's designed as a dropship.
Manic 30 Mar, 2016 @ 5:47pm 
module for station, I don't need it since I ripped one of his stations apart to blueprint these parts
Eddy 30 Mar, 2016 @ 1:58am 
isnt it a module for station, or is it station it self =P the white part on left looks like binding point