Tabletop Simulator

Tabletop Simulator

Citadel Realm of Battle Gameboard for Warhammer 40k or Fantasy
14 Comments
Ermitaum 14 Oct, 2022 @ 11:32pm 
As a first attempt this is really good! You should see my first attempts at Blender XD
Tyrant 5 Dec, 2018 @ 7:20am 
One of the assets has a broken URL: https://www.dropbox.com/s/3o7tvrlg3c990m7/River_grass_inter_left.png?dl=1

Download this. It was recently updated with mod author features.
https://www.nexusmods.com/tabletopsimulator/mods/263?tab=files

You right click a workshop/save file, and do 'check for invalid links'. You can then right click a green invalid link (green means you have the file) and select 'Upload this asset to SteamCloud and replace URL'.

Then after that all you need to do is start up the game and upload the modified file to the workshop.
JamesManhattan  [author] 24 Sep, 2017 @ 9:20am 
I added a long half cliff piece.
Star-X 3 Feb, 2017 @ 3:10pm 
Thank you so much for the rivers and road. Only one issue remains, one of the rivers' links is dead. Possible fix?
apoc 13 Oct, 2016 @ 5:36pm 
Use these all the time. Thanks.
JamesManhattan  [author] 2 Oct, 2016 @ 5:42pm 
added a river and cobblestone road. Both in bags.
useless box 17 Aug, 2016 @ 11:02pm 
ha ha
:steamhappy:
Admiral Frosty 12 Jul, 2016 @ 7:03am 
These pieces look great, but I had a really hard time actually playing on them. It covered up the grid that I use to easily measure distance and the uneven surface kept toppling my units over. It might be how I'm playing, but it didn't work as well as I hoped. :(
Smokalotapotamus 6 May, 2016 @ 7:41am 
If you would like help with the project from someone who knows blender then get with me and we can work on it.
Star-X 7 Apr, 2016 @ 9:19pm 
It may be a poor attempt, but it looks leagues better than what I could pull off.

Though this board does sorely illustrate a need for small lake and swamp terrain pieces in TTS, as just marking the damn thing with vectors doesn't really work. Perhaps I'll have to spend some time creating some in Minecraft and exporting the models. That or Lego Worlds as that's now an option too thanks to its Lego Digital Designer-friendly export function and LDD supporting .obj format (no idea if it includes textures though).
Maxi 1 Apr, 2016 @ 4:49pm 
Finally a big open map, thanks mate!
MIKA 26 Mar, 2016 @ 3:46pm 
Looks great, hope there will be more!
Almega 26 Mar, 2016 @ 11:54am 
Nice work!, I like where this is headed.
Baryonyx 25 Mar, 2016 @ 6:03pm 
Hey, that's a great idea! Too bad I don't know much about texturing in blender so I guess I can't really help :(