Tabletop Simulator

Tabletop Simulator

Yu-Gi-Oh! Capsule Monsters
60 Comments
Aaune 11 Jul @ 6:03pm 
Out of curiosity, do you have plans for series 7-10? (Fire, Water, Wood, Wind)
Not sure how you have come up with abilities (if they're from the ps2 game) for anything past series 1 but would love to know the last remaining cards.
P.s, Thank you so much for turning this into something playable.. Always exciting to see Capsule monsters expanded on, even if its a little bit.
Arukādo  [author] 22 Jun, 2024 @ 4:33am 
UPDATE: Added the tutorial PDF on the table and an AP counter (on each side).
Arukādo  [author] 22 Jun, 2024 @ 4:22am 
Hey @Moneyzilla!, I will take a look at our old rulebook file to see if I can convert it and place it on the table, should be done today!
Lichzilla 21 Jun, 2024 @ 7:58pm 
are you still working on the rule book?
Arukādo  [author] 24 Jun, 2020 @ 10:01am 
@A88mph I will work on it when possible!
A88mph 23 Jun, 2020 @ 8:10pm 
Is there a chance that the rulebook can be added to this mod as a PDF?
Arukādo  [author] 10 Dec, 2019 @ 2:09pm 
The mod is repaired, don't know why.
Delete your TTS cache, it will download everything again.
Arukādo  [author] 27 Jun, 2019 @ 3:50am 
I hope as well, he didn't connect for a long time so I hope he's fine.
Psy0ch 27 Jun, 2019 @ 3:47am 
thanks for the fast update on my question :) hoping to hear positive news soon :)
Arukādo  [author] 27 Jun, 2019 @ 3:46am 
@Psy0ch For now it can't be fixed because I don't own the assets, every asset is courtesy of RazeDevastator. I'll try to contact him soon.
Psy0ch 27 Jun, 2019 @ 3:33am 
just found the mod, will it be fixed? or is it even fixed?
Arukādo  [author] 25 Jun, 2018 @ 3:40pm 
The mod is currently broken due to new Dropbox policy.
Arukādo  [author] 31 Jan, 2018 @ 1:00pm 
@NettleSoup As explained in the description this is not a hosting issue. The cards are really HIGH QUALITY.
NettleSoup 31 Jan, 2018 @ 12:21pm 
Cards do eventually load for me, but it took a good 5 minutes to complete. Might want to look into your hosting?
Arukādo  [author] 30 Sep, 2017 @ 1:57am 
@TheFAT Penguin Check if you have the requirements to play this mod, it requires a lot of ram to load and work properly (8Gb is a minimum). Try also to clean your TTS mod cache before testing again (the cache is in you documents -> my games -> TTS -> mods -> images/models
Devious Impmon 29 Sep, 2017 @ 4:55pm 
hey man, i can't load any of the cards in the mod, even with full size textures and threading turned off i cannot load any of the cards
Arukādo  [author] 26 Jul, 2017 @ 5:26pm 
Check out my new mod, Yu-Gi-Oh! Labyrinth Duel !
Arukādo  [author] 2 Jul, 2017 @ 5:11am 
Check out my new mod, TRON Assault on MCP ,
the original game from 1981 with a custom TRON Legacy expansion!
kood99 1 Jul, 2017 @ 6:48pm 
Omg! I remember never learning how to play this stupid game. XD
Roy 29 May, 2017 @ 3:27pm 
Thank you so much for doing this! Capsule Monsters! Amazing! :steamhappy:
Arukādo  [author] 30 Oct, 2016 @ 8:59am 
Thanks to RazeDevastator black textures are now totally fixed, enjoy!
RazeDevastator  [author] 28 Oct, 2016 @ 2:56pm 
Hey, Hutman50. :) We really appreciate your interest in this mod, and I'm thrilled that the optimization helped you get it working! Expect those black tokens on the Capsules to be fixed very soon, as soon as I reach out to Arukado.

As for the card templates, you can message me on Steam about them if you like. My methodology for the cards is actually very unconventional, but it works!
Arukādo  [author] 25 Oct, 2016 @ 3:32am 
Do you have black tokens on the capsules when you uncheck full size textures? If it's the case it's the same problem we fixed few days ago for the cards.
AigisLover 24 Oct, 2016 @ 5:33pm 
Ah, thank you! That helps out a lot, everything's loaded and working (I'm not sure if the capsules are odd on mine, but they're functional)! This is great; thank you again!
Arukādo  [author] 24 Oct, 2016 @ 9:13am 
There is a new bug with capsule factions combined with half-sized textures, we will fix this in a future update.
Arukādo  [author] 24 Oct, 2016 @ 9:09am 
Everything is fixed, you can clean your cache and reload TTS again.
Arukādo  [author] 24 Oct, 2016 @ 9:06am 
You were right, it seems the last update was corrupted when updating. I'll push an update in few minutes.
Arukādo  [author] 24 Oct, 2016 @ 8:56am 
Did you try to uncheck the full size textures? Try also to launch the mod multiple times to reload all the assets. I'll test if the mod has any problem now.
If you want the templates you have to ask RazeDevastator, he made the decks and the models, he improved a lot my whole idea for this mod. Any custom card, if related to Yu-Gi-Oh!, is welcome!
AigisLover 23 Oct, 2016 @ 7:24pm 
Also, may I ask what (if any) template you used for the cards themselves? I might be interested in trying to make my own later down the line.
AigisLover 23 Oct, 2016 @ 6:37pm 
Okay, so I did as you said, deleting the files in the images and models folders, launched the addon, and the decks and objects within the bags are still nearly nonexistent. The bags still tell me how many objects are supposed to be in them- but nothing is actually in them. And the symbols on the capsules for whatever reason also disappear after all textures load in, but they're still able to be pulled out of the capsules themselves. Did I do something incorrectly?
Arukādo  [author] 23 Oct, 2016 @ 2:40pm 
I'll try to explain : TTS downloads models and pictures when you load a mod, then it check if there already are those assets, so if the textures are changed but not the links TTS will use the old textures instead. So it's important to delete the cache (images and models only), it will not break your mods don't worry. The cache is located in your Documents if you didn't change it (you can change the location in TTS settings, for example I changed it to TTS data folder and not My Documents). You'll see 3 folders, images, models and workshop, you have to delete the content of images and models.
AigisLover 23 Oct, 2016 @ 2:29pm 
@Arukado How would I go about doing that? Also, would my installed addons reinstall afterwards?
Arukādo  [author] 23 Oct, 2016 @ 1:41pm 
Moreover it could be very long to load the whole thing so be patient, and try sometimes to quit and reload the mod.
Arukādo  [author] 23 Oct, 2016 @ 1:40pm 
@Hutman50 Try to clean your TTS cache, if it doesn't work try to uncheck the full size textures.
AigisLover 23 Oct, 2016 @ 1:33pm 
Thank you for making this addon! It's really cool to potentially be able to play Capsule Monsters!

I do have an error that keeps occurring, however: Every time I load the addon, I see the untextured files of the decks next to the bags on the left side of the screen, but when it starts to load the textures, all of the decks disappear. Then, when all 102 textures load, some of the king top pieces fall off their pedestals and disappear. In addition, everything within the bags are missing. Is there a solution for this? I've unchecked threading.
Arukādo  [author] 19 Oct, 2016 @ 4:17pm 
Updated with series 6, ps2 thunder monsters! Also fixed the black textures problem!
Arukādo  [author] 19 Oct, 2016 @ 3:15pm 
An update is coming soon to prevent black textures when full size textures are unchecked, stay tuned!
Arukādo  [author] 14 Oct, 2016 @ 4:38am 
Updated with series 5, light monsters! Great thanks to RazeDevastator again!
Arukādo  [author] 7 Oct, 2016 @ 5:08am 
Updated with series 4, new earth monsters from the ps2 game (thanks to RazeDevastator)!
Arukādo  [author] 3 Oct, 2016 @ 5:03am 
Updated with series 3, dark monsters from the ps2 game (thanks to RazeDevastator)!
to be named 24 Sep, 2016 @ 1:54pm 
arukado,i see,well thanks for your help
ps: thanks for the pic part! neptunia behind steam default icon is the best :3

razedevastator i really dont think its the plugin,my internet kinda have that problem with almost all games on tabletop (30kb/sec isnt a great thing i know ;-;) but thank you very much for the threading,i'll see if it works
if it does im very grateful for your help
if it doesnt im grateful you tried ^_^



Sorry i didnt mean to make this reply this big
RazeDevastator  [author] 24 Sep, 2016 @ 8:15am 
@★Brunosly★, hi and thank you for your interest in this plugin! :) Don't worry, the cards not loading in properly is actually normal for the plugin, and it's because the cards are of a very high quality.

There is one thing you can try: Before loading the plugin, go into the Menu of Tabletop Simulator, and then click "Configuration". At the bottom of the window that pops up, make sure that "Threading" is UNchecked. Then load the plugin. It shouldn't end with any bytes remaining and will load up all the cards just fine in about 30-60 seconds. ;)
Arukādo  [author] 24 Sep, 2016 @ 5:12am 
@★Brunosly★, as TTS is pretty annoying with decks it would be very painful to create 200 decks of 1 card. I know loading is a serious issue in this software but this is the only solution right now. When you'll first load in pain it will download the decks in your data folder so future loads will be faster.

PS: You have a nice pic.
to be named 23 Sep, 2016 @ 5:24pm 
could you either upload the cards textures somewhere and give me the link to it,or make it so each texture is its own download? my internet is slow so it always ends with alot of bytes remaining :\
if each one was its own texture i would be able to load it all eventually
also
awesome job on this mod
Arukādo  [author] 23 Sep, 2016 @ 9:15am 
Updated with a new set from the PS2 game (thanks to RazeDevastator)!
Arukādo  [author] 12 Sep, 2016 @ 7:16am 
Update is here! Enjoy playing Capsule Monsters!
Arukādo  [author] 11 Sep, 2016 @ 1:48pm 
Message to everyone: An important update will be released soon with custom capsule models and more (hard work and courtesy of RazeDevastator), stay tuned!
RazeDevastator  [author] 6 Sep, 2016 @ 9:51pm 
I don't want to make any promises, but the fact that the cards use TCG art as their images is very fortuitous... It means that if you can just find me an HD scan of TWO cards (one silver and the other gold, and they don't have to be of the same monster), then I can probably recreate all of the other cards with relative ease. The template of all the cards is the same and it uses simple geometric shapes with number values superimposed on them. All I would need is to smudge out the values (and any other text) and we can put our own in their place. There's also the faction image and art that would just be superimposed on the cards.

Find me those two card images, and not only can I provide HD card scans, but we could even try to bring the video game monsters and cards into the game as well.
RazeDevastator  [author] 6 Sep, 2016 @ 6:28pm 
I watched a couple playthrough videos of the video game and I can't believe how much more content it offers than the collectible board game... We can try to make the other King attributes to be fair to all attributes, but putting in all those exclusive monsters would be rough and seems more like an expansion to return to after releasing the official base game. What do you think?
RazeDevastator  [author] 6 Sep, 2016 @ 5:07pm 
Do try to get back to me when you can. I've already crafted and tested a basic capsule 3D model, edited the 3D model of the two joined King pieces so that they're right-side up when they get picked up, and made modified texture colors for all four kings of the game. XD