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dont play it
Outside of the different gameplay mechanics that KF2 offers this map is as close to the original as it can be within reason .
Spawning is set up the same way as the original, and yes that includes the “Bug Spawns” in back of the Blue Room.
However that does not mean that the experience it going to mirror KF1 in all aspects.
KF2 has a completely different way of handling which spawns are selected for spawning as well as a “desirability” system that will adjust the volumes potential to be chosen based on a set of variables.
It’s also worth keeping in mind that KF2 has fewer Zeds per wave as well as fewer Zeds on the field at once compared to KF1.
Cranking up the spawn rates is not the solution, all that will accomplish is extremely short waves where the player gets rushed with a horde of AI for 15 seconds.
The map is currently hitting a good median between having the Zeds trickle in and having them overwhelm the player.
https://www.youtube.com/watch?v=TxhcM4vvw6w&t
No worries there was nothing wrong with what you asked.
This was one of the first maps I ever uploaded to the workshop and among one of the first to be on the workshop at all.
Meaning its ben buried under a metric ton of other content over the past 2 years.
It also doesn’t have the “maps” tag which wasn’t even available at the time of upload.
Also, yeah, you should do more DOOM maps. Or even Duke Nukem 3D, maybe?
Change Log
The map has a total of 16 ammo pickups (which is lots enough for a map this size).
10 of which can be accessed during wave time & all 16 during trader time, this provides ample amounts of ammo for the boss wave.
If you need the file I offer a direct download link on my map thread on the Tripwire forums.
You can also subscribe your server to the map, which will also allow the Workshop to act as a redirect.
That's why i always have direct downloades for the maps on my TW forum posts. (Which is linked at the bottom of the map discription) :P
I hate it when i have to bother a map creator just to get a DL link for a map just because the Workshop refuses to work.
my server is no longer use shit workshop
Thank you for the heads up, it does seem that if you delete the cashed files the server is forced to download them, which intern solves the problem. However this shouldn’t be necessary and appears to be an issue with the Workshop system on Tripwires end.
I will be submitting a bug report, and I suggest that anyone else who encounters this problem do the same.
I finally got it work
I find out that is ,It have to del the Cache file each time when up update the map version
is in
KFGame\Cache
and all files in
\Binaries\Win64\steamapps\worksshop
hope can help other one with the same problem
On the 28th of May @ 1:31am you posted this comment on the “KF1 Manor” workshop page:
“Steam workshop redirect not work”
And I responded with the following:
I’m assuming that you are referring to the ability to subscribe a server to workshop items.
I have no control over the workshop subscription service, and will not be able provide any technical support in regards to it. There is however an entry in the FK2 Wiki [wiki.tripwireinteractive.com] that covers setting up the Workshop redirect.
That response still holds true even now, regardless of the map.
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Change Log
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Thanks, and I’m glad you were able to solve your problem.
I am aware that this problem exists, but as far as I know it is limited to a select few cards.
The only solutions I’ve found are; disabling Flex, or adding a second NVidia card to use as a “Dedicated Physics Processor”
(This is assuming that the stuttering you are experiencing is related to NVidia’s Flex feature)
Your problem appears to be unrelated to the workshop, or the map itself. Therefore I am unable to provide support. :(
If the map is not showing up in game please verify that the map file is in your "Maps" folder located in:
C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\KFGame\BrewedPC\Maps
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As a quick Note:
If you have not done so already make sure that you are downloading the map using the provided direct links as I am currently unable to update the data on the workshop.
You're very welcome