Killing Floor 2

Killing Floor 2

DooM 2: Map 1 Entryway
70 Comments
PERMACURA REPRESENTATIVE 2 Dec, 2024 @ 9:20pm 
this was all i played on kf1
noobient 22 Jan, 2019 @ 2:12pm 
Nope. It's great :)
Azurqi 22 Jan, 2019 @ 10:42am 
complete garbage map waste of time
dont play it
Kwang 15 Jun, 2018 @ 4:09pm 
A fine map, indeed.
Orpheus 5 Apr, 2018 @ 11:01am 
For some reason, i have huge fps drops if i go in first room with trader...
Kill Master  [author] 3 Mar, 2018 @ 7:43pm 
@Stromer, @bviktor
Outside of the different gameplay mechanics that KF2 offers this map is as close to the original as it can be within reason .

Spawning is set up the same way as the original, and yes that includes the “Bug Spawns” in back of the Blue Room.
However that does not mean that the experience it going to mirror KF1 in all aspects.
KF2 has a completely different way of handling which spawns are selected for spawning as well as a “desirability” system that will adjust the volumes potential to be chosen based on a set of variables.

It’s also worth keeping in mind that KF2 has fewer Zeds per wave as well as fewer Zeds on the field at once compared to KF1.
Cranking up the spawn rates is not the solution, all that will accomplish is extremely short waves where the player gets rushed with a horde of AI for 15 seconds.
The map is currently hitting a good median between having the Zeds trickle in and having them overwhelm the player.
Kill Master  [author] 3 Mar, 2018 @ 7:43pm 
Just in case your memory is a bit fuzzy on how the original Actually played here’s a short example.
https://www.youtube.com/watch?v=TxhcM4vvw6w&t
noobient 3 Mar, 2018 @ 5:58pm 
Agreed, it was more difficult in KF1 because of those spawns in the back.
Crispy 3 Mar, 2018 @ 4:48pm 
really nice map/port! however i dont like the zed spawns, i played this map back in kf1 and the spawns were literally at the player spawn or at the blue room and they all had to come down the hallway, is there any version with these spawns? the crawler vents are cool though
Jordan100X 27 Jan, 2018 @ 3:10pm 
If you're adding this to a server, just know that the map name is different than the name of the workshop item. The actual name of the map is "KF-DooM_2_MAP01.kfm"
Ayax 30 Dec, 2017 @ 1:29pm 
Nice
Max Headroom 1 Nov, 2017 @ 11:20am 
Yeaaa, very nice :happypolice:
Kill Master  [author] 27 Oct, 2017 @ 5:50pm 
@ [GLZ]bervi
No worries there was nothing wrong with what you asked.:peace:
noobient 27 Oct, 2017 @ 5:38pm 
@Kill Master oh I just reread my comment, it may have sounded like complaining or something. But no, I was just wondering, coz this map KICKS ASS, and it's puzzling that everywhere you look you find crap, but not this gem :) Anyways, it sure has a permanent place on my server now. Thanks a lot for your work!
Kill Master  [author] 27 Oct, 2017 @ 5:33pm 
@ [GLZ]bervi
This was one of the first maps I ever uploaded to the workshop and among one of the first to be on the workshop at all.
Meaning its ben buried under a metric ton of other content over the past 2 years.

It also doesn’t have the “maps” tag which wasn’t even available at the time of upload.
noobient 27 Oct, 2017 @ 4:10pm 
Why is this map so hard to find? There's like 3 maps on Banana, they're all crap. There's I think just 1 in the curated list, but it's not this one. Oh well.

Also, yeah, you should do more DOOM maps. Or even Duke Nukem 3D, maybe?
Matail 16 Jun, 2017 @ 9:55pm 
More Doom plz?:Fistofdosh:
Darkman007 4 Feb, 2017 @ 8:15am 
COOL!
oceanZ 24 Jan, 2017 @ 5:26am 
gotteeeem
Kill Master  [author] 6 Sep, 2016 @ 2:12am 
Map updated to "V5"
Change Log
Kill Master  [author] 31 Aug, 2016 @ 7:40pm 
@iKillShit
The map has a total of 16 ammo pickups (which is lots enough for a map this size).
10 of which can be accessed during wave time & all 16 during trader time, this provides ample amounts of ammo for the boss wave.
.l. 31 Aug, 2016 @ 7:30pm 
ADD same ammo boxes ???? map doesnt have ANY ammo boxes , you lose in boss fight if you run out of ammo!!
Kill Master  [author] 29 Aug, 2016 @ 11:39am 
@CJ
If you need the file I offer a direct download link on my map thread on the Tripwire forums.
You can also subscribe your server to the map, which will also allow the Workshop to act as a redirect.
Reanu Keeves 29 Aug, 2016 @ 10:40am 
Where can I find the map in my files? I want to put it on my server
Kill Master  [author] 14 Jul, 2016 @ 7:53pm 
@Spectactor
That's why i always have direct downloades for the maps on my TW forum posts. (Which is linked at the bottom of the map discription) :P

I hate it when i have to bother a map creator just to get a DL link for a map just because the Workshop refuses to work. :rfacepalm:
Windows11 14 Jul, 2016 @ 6:13pm 
workshop update issue is steam&kf2 problem, no maps
my server is no longer use shit workshop
Windows11 14 Jul, 2016 @ 6:10pm 
outside respawn issue when playing RPG server..
NeYo-8826_TSGK 27 Jun, 2016 @ 2:38pm 
@Johnson thanks man!
Kill Master  [author] 26 Jun, 2016 @ 7:42pm 
@Johnson

Thank you for the heads up, it does seem that if you delete the cashed files the server is forced to download them, which intern solves the problem. However this shouldn’t be necessary and appears to be an issue with the Workshop system on Tripwires end.

I will be submitting a bug report, and I suggest that anyone else who encounters this problem do the same.
Johnson 26 Jun, 2016 @ 7:18pm 
@Kill Master and @NeYo-8826_TSGK

I finally got it work
I find out that is ,It have to del the Cache file each time when up update the map version
is in

KFGame\Cache

and all files in

\Binaries\Win64\steamapps\worksshop

hope can help other one with the same problem :steamhappy:

NeYo-8826_TSGK 26 Jun, 2016 @ 4:42pm 
Hey, I got the same problem. I added the map on my serv but when i try to join it with your map loaded, I got version mismatch .. Idk why because with other maps i have no problem :c help pls
Kill Master  [author] 26 Jun, 2016 @ 4:40am 
@Johnson
On the 28th of May @ 1:31am you posted this comment on the “KF1 Manor” workshop page:

“Steam workshop redirect not work”

And I responded with the following:

I’m assuming that you are referring to the ability to subscribe a server to workshop items.

I have no control over the workshop subscription service, and will not be able provide any technical support in regards to it. There is however an entry in the FK2 Wiki [wiki.tripwireinteractive.com] that covers setting up the Workshop redirect.


That response still holds true even now, regardless of the map.
Johnson 26 Jun, 2016 @ 4:06am 
This page's steam workshop redirect not work........
Paradox 23 Jun, 2016 @ 3:41pm 
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Kill Master  [author] 19 Jun, 2016 @ 10:33pm 
Map updated to "V4"
Change Log
Pt.Jones 30 May, 2016 @ 2:23pm 
Awesome! I always enjoyed playing doom2! :B1:
Kermit 16 May, 2016 @ 4:06pm 
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{S.O.D} ZombieAnatomist 13 May, 2016 @ 2:44pm 
I loved this map in the original killing floor. Glad to see people bringing it to the sequel, good on ya.
=^.^= Pumpshotgun Kitty Overbeck 10 May, 2016 @ 4:31pm 
I will :cute:
Kill Master  [author] 10 May, 2016 @ 1:45pm 
Your very welcome, I hope you enjoy it. :)
=^.^= Pumpshotgun Kitty Overbeck 10 May, 2016 @ 12:01pm 
Wow loks epic! I love the first Doom thxs!
Kill Master  [author] 25 Apr, 2016 @ 7:05pm 
@ MeowMeowFuzzyface
Thanks, and I’m glad you were able to solve your problem.:D:
JC 25 Apr, 2016 @ 7:01pm 
Yup. Just tested it and you're totally right. No stuttering at all without Flex. Guess that's just up to the devs or nvidia drivers to fix. Great job on the map.
Kill Master  [author] 25 Apr, 2016 @ 6:57pm 
@MeowMeowFuzzyface
I am aware that this problem exists, but as far as I know it is limited to a select few cards.
The only solutions I’ve found are; disabling Flex, or adding a second NVidia card to use as a “Dedicated Physics Processor”
(This is assuming that the stuttering you are experiencing is related to NVidia’s Flex feature)
JC 25 Apr, 2016 @ 6:29pm 
This map is awesome, but for some reason I'm getting huge frame lag spikes (~20 fps for a split second) every time I shoot a zed. Assuming it has something to do with the blood splattering on your nice textures. Don't have this problem on any other map. Unfortunately, it makes the map kind of unplayable for me. 4790k, 780Ti.
Kill Master  [author] 12 Apr, 2016 @ 4:42am 
@Esdeath

Your problem appears to be unrelated to the workshop, or the map itself. Therefore I am unable to provide support. :(
sadomazur 12 Apr, 2016 @ 4:31am 
ehm all my custom maps are delete why -.-
Kill Master  [author] 12 Apr, 2016 @ 3:51am 
@Esdeath

If the map is not showing up in game please verify that the map file is in your "Maps" folder located in:
C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\KFGame\BrewedPC\Maps
___________________________________________
As a quick Note:
If you have not done so already make sure that you are downloading the map using the provided direct links as I am currently unable to update the data on the workshop.
sadomazur 12 Apr, 2016 @ 3:37am 
why i cant play this map on solo
Kill Master  [author] 8 Apr, 2016 @ 1:41am 
@Billy Joel

You're very welcome :D: