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The Oil Refinery and Synthetic Fuel Manufactory are resource granting buildings and they have been made harder than normal to obtain so you have to choose if you need or want to spend extra production, so they won't be changed to be cheaper.
The Weapons and Munitions Factory are essentially more specialised factories than you can build instead of the default Factory. They cost similarly to the normal factory but do not require coal resources, offering you the choice to build either the default Factory using coal, the specialised factories, or a combo of both.
So to answer your question, I may consider buffing the specialised factories to give 2 production instead of 1, but I won't be reducing any costs . However, feel free to change the XML files yourself to suit your needs, and if you wish to publish a revised version of my mod feel free to do so, just credit me in the description :)
Sorry, but what do you mean by that? Do you mean it takes longer for the building list to load if you click on a city?
The buildings in the mod has prerequisite techs that are only available with the expansions, the code for vanilla doesn't support some of the code the mod use, an example is allowing buildings to produce resources which the Synthetic Fuel Manufactory needs, this functionality was added in Gods and Kings. However you don't have to believe me and thus feel free to try it for yourself.
:)
Sorry it doesn't work without expansions.
Yes, but the Forge requires a nearby source of iron where as the Weapons Factory does not, meaning you can build the building in any of your cities. The effect is like a bonus feature and may or may not contribute to a city's total production depending on the availability of iron nearby. The main purpose of the Weapons Factory is to provide extra production of ALL military units whereas the Forge only provides a bonus for LAND units (albeit 5% more). This building along with the Munitions Factory are definitely more catered towards the Domination Victory people than other victory types.
Okay, I'm sort of getting what you are trying to say. What do you propose?
Sorry, but I don't really get what you are trying to say. May you explain it a bit more? Thank you! :)
Thanks for the feedback. I'll think about it and perhaps set a limit on the max number you can have in your empire. Although the idea was to provide players who has little access to oil but an abundance of coal to have a chance of military success from the industrial era onwards. I can see the potential for it to be overpowered if you are playing Russia and have double coal and just abuse it but then again in some of the large/huge maps I played with AI on standard resource, coal was acutally pretty rare, but I'll have a think about it.