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Appatently here unlike to your other tracks you can do wall-riding and be faster. Maybe this can be fixed in the future.
thank you
My guess is the NASCAR 2019 mod has an error for the track.
Cheers.
Fixed lighting brightness and lightglow flickering
Fixed yellow lights
Went back to one AI for online and offline. Both work well.
Went back to single fastest line instead of 2 lines.
Fixed cutting on all the corners.
Added pit exit lines to after dogleg
As for the comparing to the iRacing version, there is the 2008 version with the grass and then there's the new version, and yes, I'm comparing it to that.
I found the cut on the dog leg when I went as close as I could to the wall.
Again, sorry for being harsh. I just really love and know this track well.
AI. You make a track with a single fast line, and 2 side by side lines. Unfortunately the AI will drive a 2 wide line even if another car is 6 lengths away. They are dumb as. They lift if someone squeezes them from the top. Make sure you test AI using the Offline version.
As for cutting, I obviously didn't cut the track enough in testing. Noone in 3 different leagues testing found the cut.
As for the layout, are you comparing against iRacing? Their version is pre-reconfiguration.
I didn't build the grandstands. They are from a long time ago.
The track is inaccurate. The layout is off, the grandstands are wrong, and the dog leg just isn't quite right. The AI don't use the whole track while driving by themselves in practice, often leaving a lot of room betwen themselves and the wall on the straights. Cutting the dog leg, which is completely legal in real life, leads to cut track penalties here, which is inaccurate. At Phoenix, there are no "track limits".