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Difficulty: Easy-Medium.
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=292356592
As for the others, they activate what's directly behind or clearly in view of their button.
At the end, the pedastal button activates both droppers behind it on a timer (resetting cube and turning on gel), and the weight button at the end turns on the lightwall and angle panel behind it and disables the obvious emancipation grill
The only thing not in direct view is the door, which does have an antline.
+ Height of emancipation grill increased
- Removed Companion Cube
+ Refraction Cube must now be left on button to cross over second room
+ Laser now activates excursion funnel instead of flip panels
+ Blue gel and refraction cube droppers' placement has been switched
+ Light place next to emancipation grill to prevent catching cube when not using the intended method
- Removed Companion Cube