Counter-Strike 2

Counter-Strike 2

de_sewage
29 Comments
Dakota  [author] 24 Jan, 2023 @ 5:53pm 
Consider it to never be fixed. Sorry, I life has been moving fast and some things got left behind. I might pick up mapping again at some point but for now, this broken version is the final version.
Thisted 24 Jan, 2023 @ 3:39pm 
4 years and still waiting for those fixes =P
Dakota  [author] 8 Feb, 2021 @ 11:50pm 
Mood
🔞Jaws🔞 8 Feb, 2021 @ 6:10am 
Three years later, never been fixed lmao
Dakota  [author] 6 Apr, 2018 @ 1:52pm 
Yeah, I don't know what happened, I'll make sure to update the map I think a CSGO update broke it.
Dielastros 6 Apr, 2018 @ 12:41pm 
the ladders and the radar doesnt work
Dakota  [author] 7 Jan, 2018 @ 12:02pm 
Huh, I didn't think people were still checking out my maps. Thanks.
JikunAY 7 Jan, 2018 @ 5:01am 
Bombsite B is almost impossible to reach by TT, I'm gonna send you some new ideas later, cause I'm playing this cool map now
K_Fang 31 Aug, 2016 @ 6:19pm 
Dank map. Gud 4 doing 1v1's I like the connection between A and B via the fence. 11/10 -IGN
khaledfan 10 Jul, 2016 @ 6:26pm 
Good Map
my microwave 24 Jun, 2016 @ 5:18pm 
I just got done playing about 30 rounds on this map and i must say its a bit off. From ct to b can be extremely cancerous depending on the team mates you have. I feel like you should be able to crouch through the gap in between b and a site so its not so op to where you can just run through it but just crouch walk through it slowly. T spawn just doesnt seem right either and when going to a site the white containers are just in the way i feel.
my microwave 24 Jun, 2016 @ 5:18pm 
Maybe move them back a bit or get rid of them all together and add some obstructions for cover if the ct's manage to push up. Also at B site i think the 2 way glass connector is un neccessary, the glass is at least, sure it prevents nades from being thrown through completely and will alert you if someone is there by the glass breaking but it just seems inconvenient on both sides. I think it would be cool if you made a ramp from both b site and the area with the water that met in the middle and added a tunnle to go across the map to a and also some extra drop downs from there. ,-, <like that little symbol but the commas represent both sides of the ramp and the dash represents the middle ground. from that middle ground a tunnel accross to a site.
my microwave 24 Jun, 2016 @ 5:18pm 
I just think that would make long games on there a little more pleasant. There is also a texture issue on the way to a site from ct where if you look to the right there is like a concrete triangle coming up out of the corner that is not clipped. i also think that the tunnel under a site to the left from ct spawn should be blocked off and the ladder only accessable to ct's until the terrorists push onto site. All and all though, and interesting map and kinda spooky lol. thanks for allowing me to state my opinion.
Dakota  [author] 24 Jun, 2016 @ 10:00am 
You raise a good point Sloth, I'm probably just biased when it comes to my map but I have no problem picking out people from the corners and such but I'll keep you what said in mind for any future changes I may make to the map :)
Raction Sloth 24 Jun, 2016 @ 4:12am 
Just a small thing i noticed while playtesting on the server it can b very hard to distinct players from the background as it is very dark and are all similar colours, idk if this is intentionaly tho :D
Dakota  [author] 23 Jun, 2016 @ 8:42am 
I'll try that out Bezimienny, and thanks for play testing and finding bugs Enderlein; I'll get right on these.
Bezimienny! 23 Jun, 2016 @ 3:55am 
Player clip is ignored by navmesh generating. To make sure you won't need to manually edit navmesh in future versions to get rid of that bug, just replace all player clips with normal clip (the red one). Then just get into the game and type in sv_cheats 1 and nav_generate
peril 23 Jun, 2016 @ 1:02am 
This is a pretty good map. Had quite a bit of fun playing on it.

Here's two things I found, both of which are shown in this video:

https://youtu.be/mTpkUrJx4PY

(00:00) Next to the ladder that is next to B site, there's a spot that players can jump onto. Not sure whether this is caused by brushes that weren't aligned quite right or an invisible prop.

(00:09) Near A site, you are able to jump onto the very edge of a crate. I wasn't quite sure whether or not I'm supposed to be able to get up there, but I assumed I wasn't because the rest of it was blocked off.
Dakota  [author] 22 Jun, 2016 @ 11:03am 
I re-generated the nav_mash after I added the clip and the bots are still attempting pass through that hallway.
Dakota  [author] 22 Jun, 2016 @ 10:51am 
Thanks, I'll try that out :D
3kliksphilip 22 Jun, 2016 @ 10:50am 
Put a player clip going right across the grate, that should tell bots that they can't go that way and not to try. Delete the nav mesh from cstrike/maps folder as well so it will re-make it with the newer layout.
Dakota  [author] 22 Jun, 2016 @ 10:48am 
I'm not a professional when it comes to map making and I have no idea how to change the nav_mesh to get them not to go there. But at the same time I want that path-way open to allow CT's vision into bombsite B.
3kliksphilip 22 Jun, 2016 @ 10:46am 
I'd also recommend doing something about that grate in the middle, bots seem to love running and getting stuck in it!
Dakota  [author] 22 Jun, 2016 @ 10:38am 
There shouldn't be anything wrong with hosting my map, the only problem that may arise is that player's running the map for the first time may crash and need to rejoin before it works. I'll look into this error immediately.
3kliksphilip 22 Jun, 2016 @ 5:08am 
Hi! I'd like to host your map on my servers. They should be up from tonight till the end of the week, let me know if there's anything I need to know about your map before release :)
konc 13 Mar, 2016 @ 12:48pm 
(づ◔Ѡ◔)づ
acorn19897 13 Mar, 2016 @ 12:47pm 
; -;
konc 13 Mar, 2016 @ 12:47pm 
What a slut
Good Map
In Mother Russia, you dont make map, map makes you
acorn19897 13 Mar, 2016 @ 12:45pm 
Gay
:steamsalty: