XCOM 2
Partial Mission Completion
46 則留言
Nico 2020 年 2 月 19 日 上午 6:19 
Another generic WOTC comment
RealityMachina  [作者] 2020 年 1 月 19 日 上午 10:34 
...are, are you using this mod with WOTC?
krumiro 2020 年 1 月 19 日 上午 7:27 
I see that that after choosing the End Mission Photo then in the Mission Summary it still autogenerates its own random photo... is it possibly because this mod is overriding UIMissionSummary and, therefore, when the UITactical_PhotoBooth checks for the presence of UIMissionSummary with "if (`ScreenStack.IsInStack(class'UIMissionSummary'))" doesn't find it and assumes (wrongly) that the variable bUserPhotoTaken is false, therefore proceeding into generating a random one?
3D Master 2019 年 5 月 5 日 上午 5:50 
Another WOTC request?
Dingowarrior 2018 年 10 月 31 日 上午 11:14 
Let it be said 'Yet another Generic WOTC comment'
coco the magical 2018 年 5 月 17 日 下午 3:43 
yet another generic WOTC comment, but for real?
Aegelweard 2018 年 1 月 10 日 上午 11:07 
Another generic WOTC comment
GallowsLTD 2017 年 11 月 3 日 下午 9:34 
Anyone found anything similar for WOTC yet?
forerunner398 2017 年 9 月 8 日 下午 10:00 
Plese update this
Zeption™ 2017 年 9 月 7 日 下午 11:28 
this mod is essential for any playthrough
notmysammich 2017 年 9 月 5 日 上午 9:12 
@K.Constantine You're not helping
K. Constantine 2017 年 8 月 31 日 下午 3:09 
Generic WOTC comment.
wennilein 2017 年 7 月 13 日 上午 3:13 
Xcom 2 mod launcher says this mod has conflicts with ficed facility pips robojumper squad select and other stuffs recommended for spectrum green, any recommendations?
Goaton 2017 年 3 月 16 日 下午 5:08 
does it work with the make neutralize all enemies objective optional?
Stallion 2017 年 1 月 1 日 上午 2:57 
I can't see this mod in the mod launcher!?
naschkokthe3rd 2016 年 10 月 8 日 上午 6:28 
would it be possible to configure this mod so as to get both rewards instead of the coin flip?
Orionox 2016 年 8 月 23 日 下午 11:13 
I just Partially completed a mission, got the council guy saying I failed and didn't get my scientist and no new Point of Interests showed up on the map either? From what I understood about this mod was that iuf you bailed without killing everything you'd either get the mission reward(my scientist) or you'd get more PoI's showing up on the map. Neither happened so I'm wondering what this mod did for me.
Mandrake 2016 年 8 月 7 日 上午 11:51 
Great, but why does it say failed in the skyranger? And why do your troopers seem sad? Couldn't it be changed to completed and with happy soldiers?
K'Braid 2016 年 6 月 24 日 下午 3:30 
I'm getting a weird bug with this mod in the Mod Launcher. It claims this mod is in conflict with itself for 'UIMissionSummary'. I don't know if it's an actuall issue or if it's just me. Just wanted to let you know.
James Stone 2016 年 6 月 8 日 下午 12:25 
So, anyone knows any big mods this is incompatible with? Things like Instant Avenger Menus, A Better ADVENT and the sort
Goldenbytes 2016 年 5 月 18 日 上午 11:49 
What was the new update for? Empty patch notes?
[=VF=]-Ray Jefferson 2016 年 5 月 13 日 上午 9:01 
this mod work with new dlc and new patch?
Juravis 2016 年 4 月 28 日 下午 7:30 
@RealityMachina I have a small request. Currently, PSI Zombies raised by XCOM count as dead soldiers for after-action report. Can you remove them from the casualty count? Note that this is a vanilla bug also.
Makko 2016 年 4 月 13 日 上午 11:41 
Is this compatible with Haven Siege?
RealityMachina  [作者] 2016 年 4 月 7 日 下午 4:13 
@23 Nah just the one roll for a partial completion. It's basically heads for reward, tails for point of interest.
Raging Kitty 2016 年 4 月 7 日 下午 3:35 
Ah, gotcha. So it rolls to see which of the two it's rolling for, then it rolls to check if you get the one it picked?
RealityMachina  [作者] 2016 年 4 月 7 日 下午 3:33 
@23 no, one coin flip for either one. Points of Interests basically have background code going on behind meant to ensure you usually tend to get one that's most favourable towards your current situation, and presumably the mission rewards would be whatever the player felt like they needed the most. Ergo, I went with "you get one of them."
Raging Kitty 2016 年 4 月 7 日 下午 3:28 
Ah, gotcha. So it does a coin flip for both?
RealityMachina  [作者] 2016 年 4 月 7 日 下午 3:16 
@23 The points of interest are those things you scan on the Geoscape with the Avenger, they're generally set up to spawn after a successful mission.

The mod makes it so on objective completion but required evac, the game does a coin flip and decides whether you get the point of interest or mission reward.
cbdeakin 2016 年 4 月 7 日 下午 3:13 
Thanks for making this. Definately think this is something that should be patched in by Firaxis.
Raging Kitty 2016 年 3 月 29 日 上午 9:02 
Hey! So I'm on the fence of getting this.

My question is. Don't you already counter the dark event if you evac after completing the objective? If so, what does this change?

What I ideally want out of a mod like this would be to counter the dark event, but get no rewards/corpses if you bail after the obj, while also fixing the fact that it says "Mission Failed" with your soldiers looking like they just watched their best friends die out on the field.

My confusion is that you keep mentioning "point of interest." What do you mean by that, exactly? And does this mod make it so you DO get the mission reward from from bailing after completing the objective? Thanks for your work and thanks for being so clearly responsive on these comments!
KunJo 2016 年 3 月 26 日 下午 3:56 
Thanks a lot !
I didn't expected it so quick !
Suscribing back right now.
Good job, Great Mod.
RealityMachina  [作者] 2016 年 3 月 26 日 下午 1:49 
@Soldium Done.
KunJo 2016 年 3 月 24 日 下午 10:54 
I see, I stopped the programming school long ago so I can't help you with that, sorry.
I hope someone can help you figure out how to do it. I follow the mod so if it's ever fixed I will resuscribe.
RealityMachina  [作者] 2016 年 3 月 24 日 下午 10:40 
@Soldium, BlueRaja - I'll try making a non-override version soon, only reason I bothered with that was because I really wanted a more visual indication that a player had partally finished a mission and couldn't figure out how to do so with UIScreenListeners for the mission summary.
KunJo 2016 年 3 月 24 日 下午 8:48 
Hello, thanks for the mod, unfortunatly I have to unsuscribe until you make it compatible. Please find a fix :)
BlueRaja 2016 年 3 月 24 日 下午 8:35 
This mod conflicts with All Soldiers Gain XP . If possible, please update it to use UIScreenListeners so they can both work together.
General Hawk 2016 年 3 月 16 日 上午 3:40 
Great!
Dpetersz 2016 年 3 月 13 日 上午 1:21 
THANK YOU! FINALLY!
spiritplumber 2016 年 3 月 12 日 下午 3:52 
Brilliant! This is a lot more guerrilla style.
RedPepper93 2016 年 3 月 12 日 下午 3:09 
I get it thanks!
RealityMachina  [作者] 2016 年 3 月 12 日 下午 2:07 
@AGDSL It'll stop the dark event but it won't give you the mission reward or the point of interest that fully completing a guerilla op will give you. The mod will have the game basically flip a coin and decide which one of those you get if you do complete the objective but evac out.
RedPepper93 2016 年 3 月 12 日 下午 1:50 
Hi!

>Allows for Guerilla Ops to be consider partially completed, giving you either the mission reward or point of interest for completing the objective of the mission but not being able to secure the area.

I thought this was already present in-game. I mean I once destriyed the relay and evacuated. Mission counted as "failed" but I stopped the dark event for this mission. Am I missing something ?
xfgevilhomer91 2016 年 3 月 12 日 下午 12:10 
I dont know if it helps, but the soldurs look more somber when theres a KIA in a sucssesfull misson.
Vitkar 2016 年 3 月 12 日 上午 11:43 
I really like this idea. Nice addition when you make the game harder.
Hazy 2016 年 3 月 12 日 上午 11:42 
Hey, thanks for linking my mod! Glad I served as an inspiration for this.