XCOM 2
Partial Mission Completion
46 comentarios
Nico 19 FEB 2020 a las 6:19 
Another generic WOTC comment
RealityMachina  [autor] 19 ENE 2020 a las 10:34 
...are, are you using this mod with WOTC?
krumiro 19 ENE 2020 a las 7:27 
I see that that after choosing the End Mission Photo then in the Mission Summary it still autogenerates its own random photo... is it possibly because this mod is overriding UIMissionSummary and, therefore, when the UITactical_PhotoBooth checks for the presence of UIMissionSummary with "if (`ScreenStack.IsInStack(class'UIMissionSummary'))" doesn't find it and assumes (wrongly) that the variable bUserPhotoTaken is false, therefore proceeding into generating a random one?
3D Master 5 MAY 2019 a las 5:50 
Another WOTC request?
Dingowarrior 31 OCT 2018 a las 11:14 
Let it be said 'Yet another Generic WOTC comment'
coco the magical 17 MAY 2018 a las 15:43 
yet another generic WOTC comment, but for real?
Aegelweard 10 ENE 2018 a las 11:07 
Another generic WOTC comment
GallowsLTD 3 NOV 2017 a las 21:34 
Anyone found anything similar for WOTC yet?
forerunner398 8 SEP 2017 a las 22:00 
Plese update this
Zeption™ 7 SEP 2017 a las 23:28 
this mod is essential for any playthrough
notmysammich 5 SEP 2017 a las 9:12 
@K.Constantine You're not helping
K. Constantine 31 AGO 2017 a las 15:09 
Generic WOTC comment.
wennilein 13 JUL 2017 a las 3:13 
Xcom 2 mod launcher says this mod has conflicts with ficed facility pips robojumper squad select and other stuffs recommended for spectrum green, any recommendations?
Goaton 16 MAR 2017 a las 17:08 
does it work with the make neutralize all enemies objective optional?
Stallion 1 ENE 2017 a las 2:57 
I can't see this mod in the mod launcher!?
naschkokthe3rd 8 OCT 2016 a las 6:28 
would it be possible to configure this mod so as to get both rewards instead of the coin flip?
Orionox 23 AGO 2016 a las 23:13 
I just Partially completed a mission, got the council guy saying I failed and didn't get my scientist and no new Point of Interests showed up on the map either? From what I understood about this mod was that iuf you bailed without killing everything you'd either get the mission reward(my scientist) or you'd get more PoI's showing up on the map. Neither happened so I'm wondering what this mod did for me.
Mandrake 7 AGO 2016 a las 11:51 
Great, but why does it say failed in the skyranger? And why do your troopers seem sad? Couldn't it be changed to completed and with happy soldiers?
K'Braid 24 JUN 2016 a las 15:30 
I'm getting a weird bug with this mod in the Mod Launcher. It claims this mod is in conflict with itself for 'UIMissionSummary'. I don't know if it's an actuall issue or if it's just me. Just wanted to let you know.
James Stone 8 JUN 2016 a las 12:25 
So, anyone knows any big mods this is incompatible with? Things like Instant Avenger Menus, A Better ADVENT and the sort
Goldenbytes 18 MAY 2016 a las 11:49 
What was the new update for? Empty patch notes?
[=VF=]-Ray Jefferson 13 MAY 2016 a las 9:01 
this mod work with new dlc and new patch?
Juravis 28 ABR 2016 a las 19:30 
@RealityMachina I have a small request. Currently, PSI Zombies raised by XCOM count as dead soldiers for after-action report. Can you remove them from the casualty count? Note that this is a vanilla bug also.
Makko 13 ABR 2016 a las 11:41 
Is this compatible with Haven Siege?
RealityMachina  [autor] 7 ABR 2016 a las 16:13 
@23 Nah just the one roll for a partial completion. It's basically heads for reward, tails for point of interest.
Raging Kitty 7 ABR 2016 a las 15:35 
Ah, gotcha. So it rolls to see which of the two it's rolling for, then it rolls to check if you get the one it picked?
RealityMachina  [autor] 7 ABR 2016 a las 15:33 
@23 no, one coin flip for either one. Points of Interests basically have background code going on behind meant to ensure you usually tend to get one that's most favourable towards your current situation, and presumably the mission rewards would be whatever the player felt like they needed the most. Ergo, I went with "you get one of them."
Raging Kitty 7 ABR 2016 a las 15:28 
Ah, gotcha. So it does a coin flip for both?
RealityMachina  [autor] 7 ABR 2016 a las 15:16 
@23 The points of interest are those things you scan on the Geoscape with the Avenger, they're generally set up to spawn after a successful mission.

The mod makes it so on objective completion but required evac, the game does a coin flip and decides whether you get the point of interest or mission reward.
cbdeakin 7 ABR 2016 a las 15:13 
Thanks for making this. Definately think this is something that should be patched in by Firaxis.
Raging Kitty 29 MAR 2016 a las 9:02 
Hey! So I'm on the fence of getting this.

My question is. Don't you already counter the dark event if you evac after completing the objective? If so, what does this change?

What I ideally want out of a mod like this would be to counter the dark event, but get no rewards/corpses if you bail after the obj, while also fixing the fact that it says "Mission Failed" with your soldiers looking like they just watched their best friends die out on the field.

My confusion is that you keep mentioning "point of interest." What do you mean by that, exactly? And does this mod make it so you DO get the mission reward from from bailing after completing the objective? Thanks for your work and thanks for being so clearly responsive on these comments!
KunJo 26 MAR 2016 a las 15:56 
Thanks a lot !
I didn't expected it so quick !
Suscribing back right now.
Good job, Great Mod.
RealityMachina  [autor] 26 MAR 2016 a las 13:49 
@Soldium Done.
KunJo 24 MAR 2016 a las 22:54 
I see, I stopped the programming school long ago so I can't help you with that, sorry.
I hope someone can help you figure out how to do it. I follow the mod so if it's ever fixed I will resuscribe.
RealityMachina  [autor] 24 MAR 2016 a las 22:40 
@Soldium, BlueRaja - I'll try making a non-override version soon, only reason I bothered with that was because I really wanted a more visual indication that a player had partally finished a mission and couldn't figure out how to do so with UIScreenListeners for the mission summary.
KunJo 24 MAR 2016 a las 20:48 
Hello, thanks for the mod, unfortunatly I have to unsuscribe until you make it compatible. Please find a fix :)
BlueRaja 24 MAR 2016 a las 20:35 
This mod conflicts with All Soldiers Gain XP . If possible, please update it to use UIScreenListeners so they can both work together.
General Hawk 16 MAR 2016 a las 3:40 
Great!
Dpetersz 13 MAR 2016 a las 1:21 
THANK YOU! FINALLY!
spiritplumber 12 MAR 2016 a las 15:52 
Brilliant! This is a lot more guerrilla style.
RedPepper93 12 MAR 2016 a las 15:09 
I get it thanks!
RealityMachina  [autor] 12 MAR 2016 a las 14:07 
@AGDSL It'll stop the dark event but it won't give you the mission reward or the point of interest that fully completing a guerilla op will give you. The mod will have the game basically flip a coin and decide which one of those you get if you do complete the objective but evac out.
RedPepper93 12 MAR 2016 a las 13:50 
Hi!

>Allows for Guerilla Ops to be consider partially completed, giving you either the mission reward or point of interest for completing the objective of the mission but not being able to secure the area.

I thought this was already present in-game. I mean I once destriyed the relay and evacuated. Mission counted as "failed" but I stopped the dark event for this mission. Am I missing something ?
xfgevilhomer91 12 MAR 2016 a las 12:10 
I dont know if it helps, but the soldurs look more somber when theres a KIA in a sucssesfull misson.
Vitkar 12 MAR 2016 a las 11:43 
I really like this idea. Nice addition when you make the game harder.
Hazy 12 MAR 2016 a las 11:42 
Hey, thanks for linking my mod! Glad I served as an inspiration for this.