Total War: ATTILA

Total War: ATTILA

Agincourt
16 Comments
Victorus Aut Mortis 31 Dec, 2019 @ 5:05am 
@Hayz3 and muddy.
Black_Sheep 22 6 Dec, 2018 @ 1:27pm 
The battlefield of Agincourt in reality was a very narrow pass. This map is an open field.
FasterMaster1012  [author] 22 Feb, 2017 @ 10:01pm 
@dziedzic No, should be there in standard battle

@rob.dee Not making maps for Attila anymore, the software is too frustrating to work with
rob.dee 8 Jan, 2017 @ 3:30pm 
njice map any chance of doing a crecy? thanks
dziedzic 27 Oct, 2016 @ 10:11pm 
I can't seem to find it on the map. Is there a certain battle type I have to set it on ? Like ambush battle?
FasterMaster1012  [author] 10 Aug, 2016 @ 7:47pm 
Use the map as you please :)
Warman 10 Aug, 2016 @ 7:45pm 
Hey man. I'm really impressed with this map, however inaccurate it might be. I featured your map in some of the clips of the Medieval Kingdoms July Update. I was wondering if we can add the map as part of the mod, possibly even in the upcoming August update?
Arditi51 3 Jun, 2016 @ 2:23am 
It is a beautiful map, I love when people create historical set maps so I just wanted make tip as of what could be improved so that the map is perfect!

Source of battle deployments, formations and were and how much(!) pikes there was!
https://en.wikipedia.org/wiki/Battle_of_Agincourt#/media/File:Map_Agincort.svg
FasterMaster1012  [author] 2 Jun, 2016 @ 10:44pm 
I apologize for the map not being as historically Accurate as it should be, when I have the time I'll change it, this was a map that I rushed to finish
Arditi51 1 Jun, 2016 @ 4:31am 
Please make an updated version reflecting the battlefield a bit better. Even with a "large" armie (40 units), it is not possible to properly stretch the defensive army across the field. Also, the spikes should be on the "correct side" of the deployment zones. Also, no spikes was in the middle but only on the flanks which forced the french army to only attack the center.

So in other words, please make a new map were the trees are denser/closer/tighter which makes the area in which the attacking force (the french IRL) have to move on is smaller. Also remove the spike in the middle and put them on the flanks.
T-Wrecks 25 May, 2016 @ 4:10pm 
Simply perfect map.

Also works with the medieval kingdoms 1212 mod.
slytacular 18 Apr, 2016 @ 9:22pm 
Thanks for the map! I'll see if I can somebody to play MKTW with me and record a video!
Petellius 18 Mar, 2016 @ 2:42am 
Looking good :)
FasterMaster1012  [author] 15 Mar, 2016 @ 1:58am 
I don't think so, sorry
Rift 15 Mar, 2016 @ 1:11am 
Is it possible to make this work in AoC?
sinuhe 11 Mar, 2016 @ 3:07pm 
hankas+