Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Global Sedition Recon Units
42 Comments
QUASAR 22 Aug, 2017 @ 8:38am 
Thankyou for the mod; more units are cool. I always wondered if they packed a cessna or a light helecopter along. :)
「Chef」 20 May, 2017 @ 9:54pm 
hey dude can you give a download link for non steam version, i have been tryin gto find mods onine but no luck so i came tot he steam workshop.
montythepythn 14 Feb, 2017 @ 5:21pm 
can you make a vanilla version plz
syrkres  [author] 2 Feb, 2017 @ 5:16am 
Screenshots use existing models, so nothing really new. I have been unable to figure out how to add my own graphics.
Fry McFly 31 Jan, 2017 @ 7:53pm 
So where are the screenshots from the new units? Could be usefull 4 popularity.
syrkres  [author] 17 Sep, 2016 @ 8:38am 
ZC like the idea, though not sure how to check/count.
CerberusGoosen 16 Sep, 2016 @ 4:16pm 
I think you should add another improvement, the War lab, after you build 5 of them your Helicarriers can move 1 tile further and aircraft launched from it gain 1 more attack range.
but hey, I'm just being creative here, so say no say yes, either way, I helped, somehow.
VitalConflict 16 Sep, 2016 @ 2:46pm 
man.
syrkres  [author] 15 Sep, 2016 @ 7:11am 
Not valid for vanila - sorry missed adding DLC req.
alosios 13 Sep, 2016 @ 10:09am 
cool
VitalConflict 11 Sep, 2016 @ 5:49pm 
Yes plz
PhD Tommy Boloseno 11 Sep, 2016 @ 4:34pm 
GO TEST FUCKING VANILLA XD
syrkres  [author] 11 Jul, 2016 @ 4:27pm 
I believe so - never tested against Vanilla
VitalConflict 27 Jun, 2016 @ 6:29pm 
Is this RT only?
syrkres  [author] 12 Jun, 2016 @ 10:45am 
Any thoughts on "Ames Laboratory" seems a bit powerful.
Was thinking of reducing it, then adding other improvements (from research)?
Thoughts?
syrkres  [author] 12 Jun, 2016 @ 9:00am 
One unit is avail from start (recon flyer).
You then need to develop Applied Sciences (TECH WEB)
Then the other two units Hellicarrier and Stealth Bomber are avail from TECH WEB developments. (Mechatronics - Stealh Bomber) and (Astrodynamics - Hellicarrier)
Tormox 7 Jun, 2016 @ 1:14pm 
just started using this mod, can you tellme how to aqcuire the units please.
Onisun 6 May, 2016 @ 5:19pm 
kk
syrkres  [author] 6 May, 2016 @ 4:51pm 
each mod should be independant of others, so should be able to pick mods you want, though I tried to "flavor" them (at least Global Sedition ones) the same.
Onisun 6 May, 2016 @ 4:50pm 
the*
Onisun 6 May, 2016 @ 4:49pm 
ok well ima still use thw mod sounds cOol
syrkres  [author] 6 May, 2016 @ 4:29pm 
I hate to say - currently no the graphics use in game graphics. I have not learned how to create new graphics yet. (So the recon units use existing planes from game as units).

More units mod also uses existing in game graphics, unless the other mod creator has recently changed that.
Onisun 6 May, 2016 @ 12:21pm 
IE: More Units Mod, etc.
Onisun 6 May, 2016 @ 12:19pm 
kk thanks and are these units like the steam pic, and do i need all the Global Sedition mods?
syrkres  [author] 5 May, 2016 @ 6:24pm 
Yes Rising Tide
Onisun 4 May, 2016 @ 1:49pm 
rt?
syrkres  [author] 27 Mar, 2016 @ 6:47pm 
New Tech(Applied Sciences) now included. Will likely be combining this mod with my GSMisc mod. SB, H now require the new building under Applied Sciences.
Crimson_Nomad 27 Mar, 2016 @ 4:59pm 
@syrkres, No, you shouldn't. Because then it would become confusing when you could just put into one mod
syrkres  [author] 27 Mar, 2016 @ 2:57pm 
@CR(others), I am working on a new TECH, though I would likely add new buildings and such for the tech, should I break this out into another mod and make this mod dependant on that?
syrkres  [author] 27 Mar, 2016 @ 11:47am 
@CR thanks - yeah definitely feels a little OP early on.
I have added some roadblocks/restrictions requiring PETRO building, but like you said, maybe add new tech Stealth as a requirement. WIll have to look into this. Though it should be a little more balanced with the PETRO requirements.
Same with Helicarrier, I added requirements to balance a little, but still needs work.
Crimson_Nomad 27 Mar, 2016 @ 11:40am 
If you want Anti-Air, might as well use a SABR model (or Artiillery) and change the upgrade bonus to either +25% against air units per level or just have one level and set the upgrade to +100% against air units. And I also think that the Stealh Bomber is a little to OP for it to be unlocked at Mechatronics, because then there is no use for other units, such as the LEV tank that is unlocked as a sub-class in Mechatronics. You should make a completly sperate tech and call it like "Stealth Technology" and put the SB in the tech. If you want the code for to add a tech look up the Druidry mod (not sure if technology has changed from BE to BERT).
syrkres  [author] 27 Mar, 2016 @ 10:25am 
Question, What upgrades/abilities should the Stealth Bomber have (besides invisiblity).
I don't want it to replace the Destroyers and I also have the Helicarrier to balance.
I'm thinking the following:
- Short Range Attack (Bombers have to drop bombs below/near them)
- Powerful Range Attack (bombs deliver a heavy punch).
- Ability to shoot down Satallites (they fly in upper atmosphere).
- shouldn't be too powerful defending.
- though should be powerful in anti-air

Thoughts?

syrkres  [author] 27 Mar, 2016 @ 7:44am 
@CR I haven't finished that yet. Need to work on upgrades.
I also need to work on promotions/leveling.
Need to tweek SB as well, seems a bit overpowered (though is supposed to be an end game unit).
Crimson_Nomad 27 Mar, 2016 @ 7:37am 
Why can't you upgrade the Stealth bomber?
syrkres  [author] 26 Mar, 2016 @ 7:42am 
Fixed perks for Recon Flyer (well need to still make them more varient).
Fixed graphics so Helicarrier is set to Supremacy model by the time you get it.
syrkres  [author] 26 Mar, 2016 @ 6:21am 
Working on perks for units.
syrkres  [author] 21 Mar, 2016 @ 8:34am 
Just trying to think of other types of Recon units.
- a better stealth sub? (less combative)
- a stealth bomber? (high tech level req)

- still looking for custom models....
syrkres  [author] 20 Mar, 2016 @ 7:46pm 
Just uploaded new version which fixes the Upgrade paths. - now just working on perks.
choncohua 20 Mar, 2016 @ 7:37pm 
interesante

:steamhappy:
Toddemannen 17 Mar, 2016 @ 1:00pm 
that's so cool man, hoping for someone to help you, not many custom models out there right now :)
syrkres  [author] 17 Mar, 2016 @ 12:19pm 
Yes - I am hoping to get a custom model.
IF not a custom model then possible use of Tacjet.
But graphics is not my expertise, trying to reach out to others for help/guidence.
Toddemannen 17 Mar, 2016 @ 11:20am 
Will there be a custom model for it, in time? C: