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but hey, I'm just being creative here, so say no say yes, either way, I helped, somehow.
Was thinking of reducing it, then adding other improvements (from research)?
Thoughts?
You then need to develop Applied Sciences (TECH WEB)
Then the other two units Hellicarrier and Stealth Bomber are avail from TECH WEB developments. (Mechatronics - Stealh Bomber) and (Astrodynamics - Hellicarrier)
More units mod also uses existing in game graphics, unless the other mod creator has recently changed that.
I have added some roadblocks/restrictions requiring PETRO building, but like you said, maybe add new tech Stealth as a requirement. WIll have to look into this. Though it should be a little more balanced with the PETRO requirements.
Same with Helicarrier, I added requirements to balance a little, but still needs work.
I don't want it to replace the Destroyers and I also have the Helicarrier to balance.
I'm thinking the following:
- Short Range Attack (Bombers have to drop bombs below/near them)
- Powerful Range Attack (bombs deliver a heavy punch).
- Ability to shoot down Satallites (they fly in upper atmosphere).
- shouldn't be too powerful defending.
- though should be powerful in anti-air
Thoughts?
I also need to work on promotions/leveling.
Need to tweek SB as well, seems a bit overpowered (though is supposed to be an end game unit).
Fixed graphics so Helicarrier is set to Supremacy model by the time you get it.
- a better stealth sub? (less combative)
- a stealth bomber? (high tech level req)
- still looking for custom models....
IF not a custom model then possible use of Tacjet.
But graphics is not my expertise, trying to reach out to others for help/guidence.