Sid Meier's Civilization V

Sid Meier's Civilization V

Better Resource Buildings
8 Comments
HIGHGROUNDFOREVER 11 Mar @ 8:03am 
Nice mod!
I do not know why, but deity AI started winning sub turn 170 science victories on quick speed after I started using this mod.
Viss Valdyr 24 Feb @ 2:53pm 
there is a small bug, <Building_LocalResourceOrs> is missing

<Row>
<BuildingType>BUILDING_MINT</BuildingType>
<ResourceType>RESOURCE_COPPER</ResourceType>
</Row>

copper doesn't trigger the MINT Building to be buildable, rest is fine.

(I know, old bug)
InsomniaDream 7 Jun, 2018 @ 5:44am 
Salt should be +1. It already yields 1 more than other Luxurys
Emperor Epsilon 4 Dec, 2016 @ 11:10am 
Perfect Idea for a mod - so sick of restarting games endlessly to try and get lots of Gold or Silver. You gave all of them a buff tho - and a realistic one. Well done!
TofuSojo  [author] 8 May, 2016 @ 5:34pm 
@Liltrm Assuming you have G&K and BNW, then you have a mod conflict.
Liltrm 4 May, 2016 @ 9:57am 
Don`t work or it has conflict whit other mods. Does not show any new building in the techtree
TofuSojo  [author] 15 Mar, 2016 @ 7:50pm 
Version 2 is out! Jeweler moved to Mathematics and screenshots uploaded. Remember not to update the mod if you are still working on a saved game!
Eddie894 14 Mar, 2016 @ 9:46am 
Noice