XCOM 2
M8 .300 Whisper
69 Comments
Ralsei 14 Aug @ 12:48am 
To any other xcom player. please do not install this on the wotc verison. you will go insane trying to find out which mod is causing your game to crash. -fluffy boy ralsei
ApocalypseMeows 21 Apr, 2018 @ 10:29pm 
wotc version?
Leile............. 8 Feb, 2017 @ 5:22am 
It upgrades only to magnetic?
Also the ini file doesn't show stats for different tiers like other weapon mods do. I want to change the stats for each tier but there is only one set of stats
Griff 18 Sep, 2016 @ 10:02am 
ditto the last two comments. researched the weapon (which I've loved btw) but it's since disappeared from inventory and cannot equip. all current mods have worked with this one before.
Turbš 21 Jul, 2016 @ 6:18pm 
This weapon seems to disappear from the loadout section without notice. Not sure where to find it again since it's a once-time research.
u4ea 5 Jul, 2016 @ 11:29pm 
So I dl'd the mod, use it, love it. Researched it, equipped it on muh d00dz, played a mission, now it's no longer on the equip menu, if I remove it from any troops, it disappears, and I can't re-research it or anything. Just gone *poof* like a fart in the wind :|
Nasarog 1 May, 2016 @ 6:01pm 
I'm with Beagle, but it's a great rifle anyways.
All-a-Mort 20 Apr, 2016 @ 9:51am 
Did anyone ever work out how to add range tables to this? I presume it's not as simple as copying over the ones from the Long War SMG mod.
LtCommander417 28 Mar, 2016 @ 3:29pm 
It loos like the Kriss, but the center area of the gun looks....off. At least to me.
Beagle 12 Mar, 2016 @ 7:24pm 
I love this model as an SMG style weapon, but the only thing keeping it from being a proper SMG replacement is it doesn't have a configgable range table. SMGs gain extra accuracy by being closer to the target. Any chance of adding that at some point? No worries if you're too busy.

Thanks again for these models, they're fantastic.
Din0za 9 Mar, 2016 @ 6:48pm 
Suppressed Kriss P90 Vector? :B1:
luke 8 Mar, 2016 @ 10:29pm 
@Gallant, hey great mod love it. I was just wondering is if it was possible that I could set it to the same tier as the other conventional weapons as it keep replacing the assualt rifle on default loadouts after researching it?
SodiumHypobromite 8 Mar, 2016 @ 1:52am 
@Negativz The mosel appears to be a modified Kriss Vector SMG. Possibly with a barrel extenstion and integrated suppressor. Also, as the title states, it's chambered in .300 Blackout.
∆ Negativz ∆ 6 Mar, 2016 @ 1:11pm 
This is a really nice weapon mod, Gallant. Out of curiosity is the model completely made up? I'm trying to google search it up but it doesn't seem like it's an actual model in real life.
Flashpoint 6 Mar, 2016 @ 6:22am 
@Gallant Thank you for looking into it!
Another_Geek 4 Mar, 2016 @ 6:35pm 
Not only do the models fit awesomely into Xcom 2 (I hate the bulky weapons) but, the way they're introduced into the Engineering Menu with their own Icons is Brilliant. THANK YOU!!
Gallant  [author] 4 Mar, 2016 @ 8:34am 
@Flashpoint I haven't looked at his mod, I'll install it and see if I can find out what the problem is.
Militus Immortalis 4 Mar, 2016 @ 8:19am 
Where is the ini file exactly? I can't seem to find it. I'd like to modify it to have three update slots rather than one.
Valiant 4 Mar, 2016 @ 6:22am 
I can't for the life of me find the .ini files. I'm in the xcomgame folder and no mod folder anywhere?
[NSI]Chelios 3 Mar, 2016 @ 11:34pm 
+1 to Flashpoint's Comment, however Grimm's loot crate mod affects all custom weapons in the same way so it isn't just yours.
Flashpoint 3 Mar, 2016 @ 12:15pm 
Hello! I was wondering if you knew about the Grimm's loot crate mod, that it doesnt show any upgrades anymore for this weapon! when this mod and that mod are both activated

Is it a compaitbility problem ?
Beautiful looking gun by the way!

Thank you!
der Apache 3 Mar, 2016 @ 10:39am 
really nice gun. So i don't know how to do this great Job. May be my question is a bit stupid but is it possible to make the Remington or Masada ACR? How ever, thanks a lot for this and sorry for my english.
Gallant  [author] 2 Mar, 2016 @ 10:32am 
Sorry the description was last during last update, I'll readd it.
vonRies 2 Mar, 2016 @ 10:29am 
Would you mind adding a description, please. Otherwise it's kind of hard to tell if I or anyone unfamiliar with your work might be interested in your mod. Sorry but I'm to lazy to read through 5 pages of comments. The pics. look kinda cool though.
Gallant  [author] 2 Mar, 2016 @ 10:14am 
@Jäger I'll update that sometimes soon, thanks for the link! I was wondering why the fuck the shader cache was so large.
Orion 2 Mar, 2016 @ 10:09am 
Any chance you could fix the mod shader cache issue? Here's a summary of the whole thing: https://www.reddit.com/r/Xcom/comments/48lqpt/modders_please_remove_this_ram_issue_that_the/
ferret 2 Mar, 2016 @ 6:59am 
This is one of my top ten mods and certainly my favourite gun mod.
ferret 2 Mar, 2016 @ 1:28am 
Great mod and brilliant to see the lines for mobility...file now edited :steamhappy:
ins 1 Mar, 2016 @ 10:14pm 
Many thanks Gallant :)
CarlosMagno 1 Mar, 2016 @ 12:12pm 
Gallant Sorry i mean if you would make a sniper "moderm"/NATO weapon
Gallant  [author] 1 Mar, 2016 @ 11:36am 
Updated! Mobility bonuses and detection range bonuses added. Both set to 0 in the config by default. Don't forget to add in your personal edits to the config again!
ins 1 Mar, 2016 @ 9:50am 
@Gallant - no problems, I will redo my changes to the config files :)
Gallant  [author] 1 Mar, 2016 @ 9:44am 
I'm testing the mobility bonus and stuff right now. I just realized that the patch will overwrite your config files, sorry for the inconvenience.

@All-a-Mort What do you mean? It has custom models for every upgrade (they're the same for all tiers though) and the icons change depending on what you have equipped.

@CarlosMagno I don't understand what you mean by sniper elite bullet? A action camera that follows the bullet? It's possible to add required research, if I end up making a couple more weapons I'll probably make a custom research or something.

@TwoEyedHuman Not a list no, I have some leftover models from old projects, I started implementaing a AS VAL/Vintorez for the sniper rifle, but it takes a while since I have to model new upgrades etc.
Dick Justice 1 Mar, 2016 @ 9:04am 
This would probably work better as an SMG replacement, I think.
All-a-Mort 1 Mar, 2016 @ 6:58am 
Does this gun accept/show any of the modular weapon upgrades? Granted with the integral suppressor it would look odd with a repeater added to the barrel, but what about the weapon sights, stocks etc?
CarlosMagno 1 Mar, 2016 @ 4:48am 
@Gallant Any chance that you make a sniper elite bullet, and all your weapons unlocks after the blaster investigation?
ins 29 Feb, 2016 @ 10:00pm 
@Kal_Jerico and @Gallant: I would appreciate either one of you creating a version with mobility bonus. Many thanks in advance :)
ins 29 Feb, 2016 @ 9:59pm 
@Kal_Jerico: Yes Please !!!
TwoEyedHuman 29 Feb, 2016 @ 3:15pm 
do you have a list of guns you plan to impliment in the future?
TwoEyedHuman 29 Feb, 2016 @ 3:14pm 
these are really amazin. i love yard's guns but if think youve taken the next step with textures and icons. I really like the fast that they are buildable too
Mr. Bibbles 29 Feb, 2016 @ 3:08pm 
Would you be willing to make an M41A Pulse Rifle from Aliens? I'm aware that one has already been made, however the modeling and scale of the weapon mod is sub-par; no disrespect to the designer, especially since I couldn't do it any better.
Gallant  [author] 29 Feb, 2016 @ 2:45pm 
Anyway I've got the movement bonus and detection radius working, I just need to do some more testing after work tomorrow.
Gallant  [author] 29 Feb, 2016 @ 2:36pm 
@Mr. Bibbles Yeah, it attaches to a socket, so you can move and rotate the socket to change the hand position.
Mr. Bibbles 29 Feb, 2016 @ 1:18pm 
You were able to modify the positioning of the left hand on the weapon?
⸸PARLKUSTHEHUNTER⸸ 29 Feb, 2016 @ 12:47pm 
@Gallant Btw this is how the whisper looks best:) with a badass to hold it! https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=635106983
⸸PARLKUSTHEHUNTER⸸ 29 Feb, 2016 @ 12:38pm 
I'm still hoping for a more modern sniper rifle with this quality:D
Kal_Jerico 29 Feb, 2016 @ 11:44am 
ok
Gallant  [author] 29 Feb, 2016 @ 11:42am 
I'll add variables for mobility bonuses etc. in the next patch.
Kal_Jerico 29 Feb, 2016 @ 11:31am 
@ins

Library -> Tools -> XCOM 2 SDK

its a 40+ gigabyte install

or if you want i can build and upload an M8 .300 Whisper with the mobility and detection radius modifiers? atm im already doing it for myself, so let me know if you want me to upload it after its done, or if you want to do it your self.
ins 29 Feb, 2016 @ 11:01am 
@Kal_Jerico ... and where would I find the DevTools? :)