ENDLESS™ Legend

ENDLESS™ Legend

Auriga Expanded
22 Comments
HzT 24 Sep, 2021 @ 4:45am 
is this compatible with current version of the game and elcp?
Geki 23 Jan, 2018 @ 1:22am 
Thanks for making this mod! :)
Acebrandon117 9 Sep, 2017 @ 1:24pm 
@BW Does Economic Empire effect mercenaries as well?
Iceberg 9 Mar, 2017 @ 12:25pm 
Thank you both for your work, I enjoy your mods!
BW  [author] 4 Mar, 2017 @ 8:23pm 
Enchanteur, if you want to re-release this mod with your changes feel free. I give this mod to the community to do what they wish. I don't have any of the new DLCs. I am glad everyone enjoyed this mod and sorry for the lack of updates.
Enchanteur 3 Mar, 2017 @ 11:36pm 
Though, I didnt incorporated Palette colors as there is many others mods doing that.
Enchanteur 3 Mar, 2017 @ 11:34pm 
Hello. As I asked you permission on nexus, and as this mod isn't anymore updated : I worked on it. First I made it Extension mod instead of Conversion one. Second, I incorporated it into my trait mod : Tiny Traits. Also, I balanced some Traits. But integrality of Auriga Expanded is now alive !
brainiac1530 1 Mar, 2017 @ 5:15am 
As an addition to what Dreamer said, there are other traits which also modify the MaximumMovement trait which would need to be replaced. Great Explorers and Mercenary Discomforts are the ones I found. It'd be tedious to make eight replacements (three levels of Tactician times two fields modified, plus the other two) by hand, so regular expressions are your friend here. If you have Notepad++, use the find-and-replace option and turn on regular expression matching.

The find string: ^(\s*<SimulationModifierDescriptor\s+TargetProperty=)"MaximumMovement"(.*/>)
The replace string: \1"MaximumMovementOnLand"\2\n\1"MaximumMovementOnWater"\2

I thought this wasn't working at first because the tooltip isn't properly generated in the trait selection menu, but it functions well enough in-game.
Faeren 3 Feb, 2017 @ 11:36am 
This does not set Allayi or Morgawr trait points to 100 unlike other factions
Melancholy 23 Jan, 2017 @ 1:16pm 
To everybody: in case you have experienced a bug with unit movement, ie. units use 1.4 movement points per tile instead of 1, it is caused by the "Tactician" trait.

In order to fix it, you have to go into the mod folder

(\Steam\SteamApps\workshop\content\289130\630528471)

and edit the SimulationDescriptors[FactionTrait].xml in Simulation.

The "Tactician" trait is on row 62 and all you have to do is change TargetProperty="MaximumMovement" into
TargetProperty="MaximumMovementOnLand"
TargetProperty="MaximumMovementOnWater".

hope that helps.
Jojo_Fr 4 Nov, 2016 @ 2:42pm 
This mod is ambitious and very interesting. Thank you to have created it.
winc 29 Oct, 2016 @ 12:05pm 
I will try it will tempest and will let you all know !
BW  [author] 17 Oct, 2016 @ 7:32pm 
I personnally haven't tried this mod with any of the new DLC. However, I don't see why it would be incompatible with the DLC's unless there was a major update. I don't have any plans to update this mod. If anyone wants to, please do so.
Borunor 17 Oct, 2016 @ 12:43am 
Hi, Is this MOD compatible with a last DLC "Tempest"?
Acebrandon117 19 Aug, 2016 @ 5:16am 
Does Mercenary Discomforts affect heros since you hire them like mercenaries?
sagate0525 24 Jul, 2016 @ 8:40am 
can anyone make a mod that will let you play past 600 turns?
silverwisp 11 May, 2016 @ 10:04am 
I used this mod when it was on the nexus and back then you were saying that you were planing on new units like draconic crossbowman has that gon down the drain?:steamsad:
Grathocke 16 Apr, 2016 @ 6:52am 
Any intention of updating this mod to Shifters?
BW  [author] 27 Feb, 2016 @ 9:07pm 
Good point. I was just filling in the points. After another play through. The mod is also compatible with Tiny Traits. I updated my suggested traits.
Questionable 26 Feb, 2016 @ 9:34pm 
The Rest and Relaxation trait doesn't really seem to fit the Ardent Mages thematically considering that they despise the laxidasical lifestyle of the Roving Clans (of which they are a rogue derivitive).

I mean it is a nice buff but yeah... Not thematic.
BW  [author] 26 Feb, 2016 @ 10:02am 
It's possible. All of my playthroughs I have yet to get all six in one region. You could also end up with six of the same rescourses, it all randomly generated. With a custom map, you could ensure all 6 resources.
Tiamat 25 Feb, 2016 @ 4:29pm 
So... does this mean it's possible to spawn in a region with every resource?