Team Fortress 2

Team Fortress 2

MegaMan 6 [KOTH]
24 Comments
Crabmeat 12 Jun, 2024 @ 11:09pm 
This shit is awesome why aren’t more people talking about it.:undyne:

Reminds me a lot of MM8BDM
A Chaos Emerald? 9 Jun, 2024 @ 7:39pm 
awesome
FlaminSarge 5 Apr, 2022 @ 8:00pm 
Potential fixes for custom sounds not working are documented in https://github.com/ValveSoftware/Source-1-Games/issues/2701
kli_nky 9 Sep, 2018 @ 2:42pm 
Huge fan of Megaman

This is art
Hoovy but hes a sentry 25 Jan, 2018 @ 3:32pm 
(Whoopsie doopsie this is late)

Im loving the map and the lack of lag on this map. If only bots actually moved even after I generate a anv so I can properly experience it. Oh well
Pancakes  [author] 20 Aug, 2017 @ 6:25am 
You place for each area a team_control_point_round and give them all the same Priority.
Bames Nond 5 Jul, 2017 @ 3:34pm 
May I ask: how did you make the whole map rotation system? That is something i'd like to incorporate into one of my own projects someday.
kid named finger 29 May, 2017 @ 2:17pm 
YEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!
bart simpson 14 May, 2017 @ 4:20am 
So THIS is where I get a good KOTH map from!
BitSkins #0021 [646] 13 Feb, 2017 @ 4:43pm 
where do i go to get to the console on the tf2 game or computer?
BitSkins #0021 [646] 11 Feb, 2017 @ 9:02pm 
Ok. Well thank you for replying tho.
Pancakes  [author] 11 Feb, 2017 @ 5:24pm 
Not really. This map took already longer than planned way back in 2010.
BitSkins #0021 [646] 11 Feb, 2017 @ 4:48pm 
Hey. Is there bi-chance if you can do the MegaMan 3 robot masters' stages please?
Unethical Experimental 7 Jan, 2017 @ 1:10pm 
Whooooaaah nelly.

I'm getting 75-120 fps on this masterpiece.
Flex Machine 8 Oct, 2016 @ 8:14pm 
FINALLY, I remember playing megaman maps on vs Saxton Hale
Akira.system 10 Sep, 2016 @ 10:31pm 
this looks... odd in 3D.
Grindle 10 Sep, 2016 @ 9:56am 
This map looks amazing! Love the choice of textures and the atmosphere they give off.
Dixelsico 7 Sep, 2016 @ 5:32pm 
i dont want to download this shit... .-.
Mr. Mastodon Farm 7 Sep, 2016 @ 6:41am 
reminds me of megaman 8-bit deathmatch, or the Megaman style sprays I would make back when I played TF2. Good times. :)
Zed Zeusington 5 Aug, 2016 @ 12:19pm 
It turns out it was occuring on people I had tried blocking fall damage on. I used a different method and it fixed itself, so it seems like I'm just a baddie. Carry on.
Pancakes  [author] 3 Mar, 2016 @ 5:09am 
This is the latest version. Every koth_megaman6 release with a suffix is older than this one.
Litronom 3 Mar, 2016 @ 4:47am 
Which version of the map is it?
Pancakes  [author] 27 Feb, 2016 @ 10:40am 
Bots work on all stages, you just have to do more than just running nav_generate.

1. Noclip to every cp and mark a nearby area with "nav_mark_walkable"
2. Run the nav generation again
3. Finetune the generated nav mesh with the help of following links:

Navigation Meshes
Navigation Mesh Commands
Thorough Bryce 27 Feb, 2016 @ 7:51am 
I think this is the best map I've ever seen. (But it's a shame bots only work with one stage.)