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it's a robot. so it shouldn't matter if food is fresh or stale.
it is a "cat" so you can increase the hunger rate. it's there as an example. you made the charactr. you obviously know much more than me.
& the sanity night drain & monster fear because, well, it's a "cat". you can make the numbers higher.
if you like any of these ideas and choose to add them, i can tell you where i found them so you can give credit to the author.
thanks for making this. i really like it.
-- Sanity Night Drain
inst.components.sanity.night_drain_mult = 0 --Sanity gained at day.
inst.components.sanity.dapperness = TUNING.DAPPERNESS_SMALL * (3) --Sanity lost during the night.
--Afraid of monsters
inst.components.sanity.neg_aura_mult = 2
-- Damage multiplier
inst.components.combat.damagemultiplier = .90
-- Hunger rate (optional)
inst.components.hunger.hungerrate = 0.8*TUNING.WILSON_HUNGER_RATE
-- Cold Resist
inst.components.temperature.inherentinsulation = 30
--Food: doesn't mind stale food
inst.components.eater.stale_hunger = TUNING.WICKERBOTTOM_FRESH_FOOD_HUNGER
inst.components.eater.stale_health = TUNING.WICKERBOTTOM_FRESH_FOOD_HEALTH
--can see further
--inst.Transform:SetScale(0.8, 0.8, 0.8)
--inst:SetCameraDistance(40)
would be awesome
Gir.