Tabletop Simulator

Tabletop Simulator

Burgle Bros. Easy Setup
22 Comments
iSoul_ 11 Jul, 2021 @ 11:22pm 
@Rari. Fixed and Thanks!
Your json file call for
- http://pastebin.com/raw/fFqS5bag/k19TmdEw
which should be
- https://pastebin.com/raw/k19TmdEw
since fFqS5bag already exist.
Jenna Juffuffles  [author] 11 Jul, 2021 @ 4:49pm 
@iSoul Not sure which file the pastebin is, but I have two pastebin files saved for this game:
https://pastebin.com/raw/fFqS5bag
https://pastebin.com/raw/k19TmdEw
Not sure if either of those are the one missing.

I'm afraid I don't have access to the game to make corrections to the sky or to check the file for what that path might have been.
Bored Gamer 15 Apr, 2017 @ 7:07am 
Yes, the room tiles are incorrect... These are what's included:
3 Foyers
2 Laboratories
2 Workshops
What should be included instead is:
2 Foyers
1 Lavatory
2 Laboratories
2 Atriums

Also Scanner should be Detector which goes off if you're carrying a Tool OR loot. Everything else appears to be correct from what Ican tell.
buddypun 12 Feb, 2017 @ 8:48am 
Hi, I found that some room tiles are different from as described in the rulebook, atrium is missing, laboratory becomes workshop, lavatory becomes laboratory. Are there two versions of burgle bros?? Do you know which one is newer??
Bored Gamer 3 Oct, 2016 @ 12:32pm 
Hi, I absolutely love this mod, it's nearly perfect. I just played a round with my brother and since we got all the tiles face up, we double checked and it seems like there are some errors. First of all, I believe the Lavatory should have the "3 stealth tokens here", not the Laboratory. I don't know what the Laboratory is supposed to do. Also, it seems like we are missing the Atrium tiles? It looks like there's maybe one extra of another tile... am I missing something? Thank you so much for all the work on this fantastic mod. Still worth it to play, no matter what.
Jamie 9 Jun, 2016 @ 9:45pm 
@Rari I was just going to manually move walls around, delete 3rd floor, and make a local save game for reuse. This is all I was looking for, thanks loads :)
Jenna Juffuffles  [author] 9 Jun, 2016 @ 4:46pm 
@Jaime Thank you for bringing this to my attention! I found another scan of the cards, with each card individually scanned, and replaced the ones in my mod. The scan quality is a bit lower, unfortunately, so if anyone can supply a higher (200-300dpi) scan I would love to replace it.

As for setting up the board for 'easy' I'll take it into consideration, but for now the board randomization is configured for a three-floor game, so making that change might be a little tricky. In the meantime, the cards now come presorted so that the cards in the first two floors are all white numbered. So if you delete the cards from the third (right-most) floor before you randomize, you'll just have to set up the walls. Hope this update helps!
Jamie 9 Jun, 2016 @ 1:51pm 
A friend and I are trying to do the 2-floor easy game, but the building tiles look like all duplicates, and there's the wrong number of white-numbred tiles. Got me thinking that the balance of numbers might be messed up too - any chance someone could compare with the print files and adjust? If the first two floors of cards were pre-set for the Easy game, that'd be stupendous.
El Dorito 9 May, 2016 @ 7:43pm 
missed the Kickstarter but came across this. Thank you for your great work!
Pottersmash 2 Mar, 2016 @ 10:17pm 
Thank you for automating more of the setup, much appreciated!
Jenna Juffuffles  [author] 24 Feb, 2016 @ 7:50pm 
@Pottersmash From one well-groomed-man avatar to another, you are very welcome.
Pottersmash 24 Feb, 2016 @ 7:46pm 
this is fantastic, thank you for putting this together!
Jenna Juffuffles  [author] 18 Feb, 2016 @ 7:09pm 
Glad to hear it, Fulcoboy. I've updated the table with more detailed tips for using the randomize tool in the meantime. I will continue to work on the scripting for this, but for now I seem to have hit a wall. I got home from work and just spent 4 more hours to end up back at 0. Hopefully once they clear up some bugs, expand the API and I get way more familiar with Lua again, I'll be able to come up with a better solution for this.
Fulcoboy 18 Feb, 2016 @ 10:37am 
Hi Rari just stopping by to say that your work around is perfect for the moment! Bit more labor but does the same trick ;) Looking forward to a scripted solution but take your time for it!
Jenna Juffuffles  [author] 18 Feb, 2016 @ 6:54am 
I have been working on a scripted solution to setup. Hopefully have it working by this weekend.
Jenna Juffuffles  [author] 17 Feb, 2016 @ 6:56pm 
@Fulcoboy Apparently they changed how shuffle works, and you can no longer access it through right-click without first selecting the Randomize tool (Toolbar > Zones > Randomize). That is the best work around for the moment. I will work on either scripting the setup or finding and alternative means of table-prep
Fulcoboy 17 Feb, 2016 @ 5:26am 
@Rari New problem, right click in step one does nothing except open the right click menu for cameras... same for the randomizers per floor, does nothing anymore, it worked yesterday :( The other problems are solved
Jenna Juffuffles  [author] 17 Feb, 2016 @ 5:12am 
@Fulcoboy Step one is to do a full randomization (between all floors), as if you had shuffled the floor cards and were laying them out fresh. You then add stairs/safe to each floor (so that there is always a stairs/safe on each floor. and all bottom cards should be stairs/safe again, sorry about that.) Then each floor is randomized so the stairs/safe are not always in the same place.
Fulcoboy 16 Feb, 2016 @ 11:53pm 
By the way since today when loading the table only the first floor has stairs and safe below the cards, the other floors have random tiles and right click does nothing anymore ... :(
Fulcoboy 16 Feb, 2016 @ 11:40pm 
When I load the game it always asks me directly to randomize all decks and cards, does this already have a function as I now just press no and do it as per table instructions?
Jenna Juffuffles  [author] 15 Feb, 2016 @ 8:42pm 
@Shouclack I'm so glad you like it! Thank YOU for posting the scans and models!!
Shouclack 15 Feb, 2016 @ 7:38pm 
Thanks for improving the mod so much. The randomizer for floors is awesome! Thank you!