XCOM 2
Start With Flashbang And Smoke Grenade
71 Comments
F3r4lH0g 20 Oct, 2017 @ 9:39am 
I started with 1 of each, and since I can't build any, that is the limit. Anyone have a fix?
75338 25 Nov, 2016 @ 10:51am 
I'm thinking either the latest patch and/or this mod makes gearing up a pain right now. Looks like my katanas and proximity mine/grenades are getting replaced as I'm messing with another soldier, forcing me to be super careful in the loading screen. Not sure what the cause is.
Zigg Price 8 Aug, 2016 @ 5:32pm 
Either option works, FYI. I was using console commands, but the Buildable INI replacement might be a bit more...elegant(?) of a solution, though the .ini takes a lot of work if you want to work with vanilla values. Once you have it set, though, it's easy. For people not comfortable with .ini edits, go the console route. For those not comfortable with console commands, do the .ini. Both are pretty simple.
lordofbones002 3 Aug, 2016 @ 6:15pm 
If you've accidentally used this mod and are stuck, follow these steps to bypass:
1) follow directions found here to activate dev console https://www.reddit.com/r/Xcom/comments/44ioyc/xcom_2_console_commands/
2) use tilde to open dev console, and use the command 'additem smokegrenade 10' and 'additem flashbanggrenade 10' to give yourself 10 of each grenade. That should get you by.
Grim Phantom 9 Jul, 2016 @ 6:42am 
perhaps you need: Buildable Items INI Replacement? Can make items cost zero stuff
Zigg Price 6 Jul, 2016 @ 4:24pm 
Since this mod has apparently been abandoned, does anyone know how to fix this? What line of code needs to be added where, exactly?
Zigg Price 1 Jul, 2016 @ 6:41pm 
Is this mod still being supported?
Daddyfatflab 7 Jun, 2016 @ 9:51pm 
ya I love this mod but wont work with new DLC update
Stormchaser 21 May, 2016 @ 12:26pm 
Any word on when a fix for this will be up? Most other mods that the update broke have been fixed by now and I'm waiting on your two here before I start my alien hunters run. ;) Great mods.
spiritplumber 15 May, 2016 @ 5:55pm 
A temporary fix might be to start with, IDK, 20 grenades in inventory for each type.
test447  [author] 15 May, 2016 @ 8:57am 
@Flame Mouse, thanks for telling me. I'll look into seeing what has to be changed.
Stormchaser 15 May, 2016 @ 2:12am 
Yep, worse still, you have just one and can't craft any. So the game can't be played with this mod until it's fixed for the new patch.
Balmong7 12 May, 2016 @ 5:30pm 
so the alien hunters update broke the infinte part of this mod. Just so you know.
test447  [author] 29 Mar, 2016 @ 5:16pm 
Published short update that should improve the reliability of adding infinite flashbangs and smoke grenades retroactively in some rare cases.
test447  [author] 26 Mar, 2016 @ 2:14am 
test447  [author] 25 Mar, 2016 @ 10:53pm 
That's a neat idea. I'll utilize the same code I've got here and publish a related mod. Thanks for the idea.
Daddyfatflab 21 Mar, 2016 @ 8:27am 
yes please! Unlimited medkits would be a nice thing to add to this mod
pcwizard7 20 Mar, 2016 @ 7:20am 
can you make med kits unlimited too like they were with long war? thanks
test447  [author] 13 Mar, 2016 @ 3:32pm 
@Everyone: The crash following the new patch was due to the game changing its manner of allowing item upgrades. This means that when my mod tried to allow infinite smoke grenades upgrade nicely to infinite mk 2's, the game would crash. I modified the code to work with the new manner of upgrading items and now everything should work again. I'd like to apologize for the difficulties that you guys experienced with my mod since the patch.
test447  [author] 13 Mar, 2016 @ 2:18pm 
I'm going to figure out what happened with the new patch to make it break and upload a fix that makes it work properly.
test447  [author] 13 Mar, 2016 @ 2:11pm 
@inge.rasch Thank you for the error report. I'm going to figure out what's wrong with it.
Loel Lyons 13 Mar, 2016 @ 6:43am 
unsubscribed and everything works fine :v its a pity, I like the idea of the mod
Bertie the Cyborg 13 Mar, 2016 @ 5:45am 
Oh my God, it took me three days to realize this was the mod that was crashing my game. Now the healing can begin.
Loel Lyons 13 Mar, 2016 @ 1:48am 
not sure if its this one, but Im now getting crashes as the crew walks across the landing pad.
CocoonMaN 12 Mar, 2016 @ 9:03pm 
Also confirming mod crashes the goddamn avenger landing movie after patch... it took me forever to figure out which fuken mod was doing it:steamfacepalm:
pcwizard7 12 Mar, 2016 @ 8:10pm 
@inge.rasch your fix worked thanks for sharing hopefully the modder will update the mod to included a fix :)
pcwizard7 12 Mar, 2016 @ 8:02pm 
@neuromancer +1 i can cer with you this mod is broken causes the game to crash at landing back at base. took a while too pin point it since i ve added few more mods since my last game :)
neuromancer 12 Mar, 2016 @ 3:37pm 
Yep, it's busted. Took a lot of testing to get to this point, but it makes the game crash when landing the Skyranger on the Avenger.
BlackMagister 12 Mar, 2016 @ 8:51am 
Here to confirm this mod does crash game with new patch. Turned off just this mod and was able to get to avenger when it crashed before.
Nimobee 12 Mar, 2016 @ 6:34am 
自从下了这个mod,我的游戏就一直奔溃,直到卸载它:steamfacepalm:
Loel Lyons 11 Mar, 2016 @ 3:12pm 
inge.rasch, you are a patron and a saint. that got my game working when everything else failed :D
inge.rasch 11 Mar, 2016 @ 5:15am 
I made a quick and dirty fix for myself, so that I can continue my playthrough. Uploaded it here if you guys are interested: http://s000.tinyupload.com/index.php?file_id=72620621507464782853

Replace this file: C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\624529054\Script\StartWithFlashbangAndSmokeGrenade.u with the downloaded one.

Warning: This is an experimental fix. I take no responsibility if your save gets messed up. Also, this fix removes the code that lets you upgrade the smoke grenades

@Someone: Sorry for hacking you mod open. It looks like the devs have changed X2TechTemplate . This line in your code now produces an error during building: gAdvGren.ItemsToUpgrade.AddItem('SmokeGrenade'); . It looks like the array ItemsToUpgrade is gone. Weird though, because it's still there in the source file... :steamfacepalm:
AzteQ 11 Mar, 2016 @ 2:08am 
confirmed
luei333 10 Mar, 2016 @ 6:55pm 
Same as below, crash to desktop on starting a new game when returning to base. Running with a bunch of other mods, but this is the only one that breaks the game as of today.
Zerideth 10 Mar, 2016 @ 4:33pm 
Confirmed as well. Went through all my mods and this one is causing the crash when you get to the base.
A†rocious 10 Mar, 2016 @ 2:09pm 
Confirming, the mod breaks the game when returning from a mission. Instead of the skyranger landing cut-scene I crash to desktop. This only happens when this mod is enabled.
inge.rasch 10 Mar, 2016 @ 2:04pm 
Hi Someone.
Hate to tell you, but the new game patch seems to have broken this mod. At least it did for me. I've tried loading the game with only this mod enabled, and whenever I load an Avenger save, or return from a mission, the game crashes. Removing only this mod, while keeping the rest of my mods enabled, let's me run the game just fine.

Thanks for this mod btw. I've been using it up until now.
SievertChaser 10 Mar, 2016 @ 8:03am 
Every restart seems to cause the grenades to vanish from loadouts. Unsubbing and switching to cheat codes.
Pennijiro 4 Mar, 2016 @ 2:21pm 
Sorry, must have been a glitch, after the next mission, the grenades were there as they should. Yay!
Pennijiro 4 Mar, 2016 @ 9:24am 
Just wondering if this is a bug ... so I am kind of mid in the game, already got my plasma grenades. During the game I built just one Flashbang and had it equipped on a Specialist. Then I install your mod (great idea btw!). Not checking at first, I remove the Flashbang from the Specialist and want to equip it on another soldier. I expect to find the Flashbang and the Smoke grenade beneath the Plasma grenade in the list, but find ... nothing except the Plasma grenade. Even the Flashbang that I removed from the Specialist is gone, and I cannot build any more in Engineering. Did I do something wrong? Am I missing something? Or is this a bug?
Fiesbert 27 Feb, 2016 @ 3:13am 
Hey mate. Could you make a MOD that unlocks all basic weapon MODs in the same way?
test447  [author] 23 Feb, 2016 @ 5:21pm 
Hey @Anta and @BlackMagister, I honestly cannot seem to reproduce the bug that you are describing since the last update to my mod. It may be fixed if the mod manager updates 'Start With Flashbang and Smoke Grenade'
test447  [author] 23 Feb, 2016 @ 5:18pm 
@Chusabi: It definitely should be!
an.shot.first 21 Feb, 2016 @ 4:23pm 
Is this compatible with grenade damage fall-off and non-tile-snapping grenades?
test447  [author] 17 Feb, 2016 @ 5:55pm 
I'm really sorry that that bug happened.
test447  [author] 17 Feb, 2016 @ 5:54pm 
Thanks for that message. I thought I had stomped out that bug yesterday but I'll look into seeing why it's reappeared.
BlackMagister 17 Feb, 2016 @ 10:35am 
@Anta I've had that bug too, I don't know what causes it, but it's not related to this mod or any mod specifically. When I had this bug this mod wasn't even out, I tried turning off and turning on specific mods and it didn't fix anything. I just kept trying with reloading and turning on and off certain mods and game eventually worked.
Anta 17 Feb, 2016 @ 5:38am 
I was trying to start a new campaign on Legendary, but every time it kept skipping the intro cinematic just after the screenful of static and then throwing me straight into a mission failed skyranger loading screen. I finally tracked it down to this mod, disabling it stopped that from happening.

I'll try starting a campaign without it and then enabling it later, but it would be great if you could fix the bug.
test447  [author] 16 Feb, 2016 @ 6:05pm 
For me personally, I'm bad enough at XCom that just playing on a harder difficulty level (>Veteran) gives me the difficulty I want. I honestly haven't explored the gameplay changing mods much yet. I'm been putting most of my XCom 2 time on mods, not the actual game. XD
Earth Dragon 16 Feb, 2016 @ 6:03pm 
While I appreciate this mod, I hate playing XCOM in "easy" mode in any form. What mods do you recommend to counter the 100s of supply you end up saving?