XCOM 2
Subtle Sword Tweaks
30 Comments
The Gaming Archaeologist 9 Jul, 2016 @ 2:22am 
oh I see...hmm...but what about the weapon damage? that's the main thing I was interested in as late-game I tried to pick my targets more carefully (this was before the first DLC rolled out) but I managed to get a nice good few attacks in before the end of my turn. If you soften up enough targets with grenades, that ability that lets you chain-kill with the sword is insane!
guby  [author] 8 Jul, 2016 @ 10:16pm 
In the latest patch, Blademaster grants +10 Aim to melee and Hunter's Instinct grants +15 to melee crit. That's approximately similar to this mod's changes once you play out the numbers.
The Gaming Archaeologist 8 Jul, 2016 @ 4:30pm 
I can't seee any news on the buffs you mention here in the new DLC...
KingdomCody 5 Jul, 2016 @ 10:46am 
I don't have Shen's Last gift, so I'ma keep using this for now, it's really nice and welcomed into my mod list with open arms
MPO 3 Jul, 2016 @ 8:44pm 
Thanks for the update!
Sines 9 Jun, 2016 @ 7:56pm 
Alas! But I can't blame you. You seem to share my concern for delicate balancing, which is why I liked this mod so much in the first place. I can understand why you'd want to see if the game adds robo-rangers or something first :D
guby  [author] 9 Jun, 2016 @ 7:43pm 
Sines: I will probably be updating this mod once we see what Shen's Last Gift adds. The balancing took a full campaign of playtesting, so for the time being I am focusing on a few other mod projects.
Sines 9 Jun, 2016 @ 4:51am 
Will you be updating this mod with regards to the Hunter Axes? I very much like these small tweaks, but while they're competing with what the axes have to offer, it's going to cause issues.
Daan 17 Apr, 2016 @ 11:29pm 
How do you miss someone with a sword? I just can't get my head around that. Want to try and dodge my blade? Think not. Thanks.
guby  [author] 7 Apr, 2016 @ 6:49pm 
MrBoltstrike: this mod will not affect any weapons added by other mods, only the vanilla swords. But if you like the numbers from this mod, you can always adjust those in mod weapons for yourself!
Dante 7 Apr, 2016 @ 4:06pm 
I'm considering expanding my weapon pool but I'm not sure if this mod will affect the values of added swords (specifically the Katana mod). Will I have to adjust their values myself?
Retropolis 25 Mar, 2016 @ 8:26am 
I had to double check the "subtlety" of this mod because I just had a situation where bladestorn stunned a muton and two archons in a row. I guess im not used to the RNG being so kind to me! GG 40% stun chance!
guby  [author] 23 Mar, 2016 @ 9:16pm 
Hey Speakeasi, yes, this mod will clash. The other mod makes a different set of rebalancing changes, so rather than try to instlal both, you should just pick the one that feels more fun for you. If neither gets it quite right, another option is to edit the INI's yourself. If you peek inside this mod's files, you'll see the exact tweaks that it makes. It's pretty simple, it's just in a mod package for convenience.
Darth Hernia 22 Mar, 2016 @ 11:08am 
Hi, just wondering if this mod clashes with other mods that affect swords/snipers?

I'll keep an eye out for it. I have one other mod (sniper/sword armor piercing) installed and we'll see how it goes.
Kelloggs 20 Mar, 2016 @ 2:42am 
I'm loving this mod, I've been looking for a sword balancing mod for a while and this one seems the most fair one.

Mepsipax 17 Mar, 2016 @ 1:43pm 
Good job on the subtlety. I'll try this.
Bullett00th 16 Mar, 2016 @ 9:50am 
Thanks, this feels right without making the swords OP
Retropolis 4 Mar, 2016 @ 9:18am 
Scratch that, I heard mods dont disable achivements. Which I suppose could be used to cheat if you so desire, but this is very well balanced!
Retropolis 4 Mar, 2016 @ 8:54am 
Maybe this is obvious, but would this mod disable achivements? I figure any mod making the player more powerful (even slightly) could be considered "cheating" and make the challenges null, which I don't want yet, only on my 2nd playthrough.
DPK[???_????] 24 Feb, 2016 @ 7:32am 
great mod!
Dunteon 20 Feb, 2016 @ 5:42pm 
It doesn't seem to change the ingame descriptions... is that psoible or its a problem on my end?
guby  [author] 20 Feb, 2016 @ 2:05pm 
Ser Lancelot: It's on Nexus now. Cheers!
Ser Lancelot 20 Feb, 2016 @ 6:03am 
Obligatory-on-my-knees-begging-for-Nexus-pose: Nexus, please? Thanks!
Brain 19 Feb, 2016 @ 9:33am 
Seems very good, will try
Zigg Price 18 Feb, 2016 @ 7:03am 
This is the best balance mod I have seen for swords. Everyone wants to add loads of damage to them, which is just silly. The sword should not be comparable in damage to the shotgun, and that is what most people are trying to do. I fear 40% stun may be a bit high, but that is just an initial thought. But seriously, easily the best and most balanced sword mod I've seen. Well done.
Naledge 16 Feb, 2016 @ 10:32am 
Fairly balanced take on the sword issues. Thanks.
Ser Lancelot 16 Feb, 2016 @ 8:24am 
I might be full of stupid today, but whenever I see an aim assist from swords, it doesn't affect shooting aim, correct? For instance, whenever I equip the Katana, it's a +30 to aim, but only for sword strikes?
artifixer 15 Feb, 2016 @ 2:01pm 
Nice and balanced, TY
Sonny228 14 Feb, 2016 @ 9:27pm 
The most balanced sword mod I've seen thus far.
TheBlueOne 14 Feb, 2016 @ 1:54am 
Great, I wanted a sword mod but didn't want to feel like I was cheating. As it turns out having super accurate swords breaks bladestorm pretty badly. Nice to have a stun sword that can actually stun now too.