Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Overly Overpowered Relics TotD
30 Comments
Pimpin Pippin 4 Nov, 2021 @ 2:44pm 
Oh wow its that simple? Thank you!
Only those two files, no other files are relevant?
ste4mp1pe  [author] 4 Nov, 2021 @ 2:26pm 
@Pimpin Pippin:
You can simply copy the content of the latest proto and techtree files and copy it into the older versions. This way you have the latest changes reflected in your campaign.

e.g. go to C:\Program Files (x86)\Steam\steamapps\common\Age of Mythology\data (or C:\Program Files (x86)\Steam\steamapps\common\Age of Mythology\mods\*nameofthemod*\data if you want to copy the proto of a mod) and copy the proto2.8.xml. Then you paste it into the folder of your mod in the data subfolder and rename it to proto1.0 and so on. Repeat the process with the techtree2.8.xml and you have the latest changes in all of your campaigns.
Pimpin Pippin 4 Nov, 2021 @ 7:37am 
Hey thanks for all the creative work you do :)
Can you please tell me how can i mod the game to play the original AOM and Titans campaigns but using the latest balance changes from the AOM EE 2.8 (including new units like the Physician)?
d_mon42 22 Sep, 2021 @ 5:10pm 
it's not working on campaign anymore
ste4mp1pe  [author] 4 Jul, 2020 @ 9:10am 
I updated the mod for version 2.8 today.
nimb09 29 Jun, 2020 @ 8:29pm 
Its broke again thanks to the updates.
nimb09 2 Jun, 2020 @ 3:17pm 
Thanks you. This is one of my fave.
ste4mp1pe  [author] 5 Mar, 2020 @ 8:05am 
Updates like this one will always break data and techtree mods.
I know it's late, but I updated the mod today.
Mar10n 5 Jan, 2020 @ 9:26am 
I have tried different relic boost mods, but none actually works since the new update.
Zencrow 23 Dec, 2019 @ 12:43pm 
The new update made this mod stop working
d_mon42 23 Sep, 2018 @ 9:58am 
are there any mods that arent compatable with this mod ?
madgamer5 25 Mar, 2018 @ 1:06pm 
Ste4mp1pe can you make this mod work with Advanced Technologies and Leader Units mod?
Knightmon townguard captain 12 May, 2017 @ 2:42pm 
Good
H E R P S 3 May, 2017 @ 10:42am 
love the mod, been using it for quite a while. I edited Trios Bow and Pelt of Argus to give less LOS bonus because games started lagging hard when the AI picked em up. Head of Orpheus and Harters Folly seemed to be less of an issue.
XxXGothicBadboy[RIP OZZY]XxX 10 Mar, 2017 @ 4:18pm 
hmmm im not too passionate about any solution so unless someone else is crazy about a specific way to do it i think its all you. im fine with broken or standard los relics
ste4mp1pe  [author] 10 Mar, 2017 @ 12:01pm 
There is another problem: if you lose the relic the effect of omniscience doen't get deactivated :(
ste4mp1pe  [author] 10 Mar, 2017 @ 11:26am 
There are 4 relics affecting the LOS:
Relic Harters Folly (more LOS for scouts)
Relic Trios Bow (more range for archers)
Relic Pelt of Argus (more LOS for all units)
Relic Head of Orpheus (more LOS for all buildings)

I can give them the same effect that 'Omniscience' has and I think that this would be a great solution for the last two.
Currently 'Harters Folly' grants scouts +200 LOS and thats not the whole map + it should only grant you the huge LOS buff when you have a scout. Same goes for 'Trios Bow' with archers.
So I don't know what to do with these two.
XxXGothicBadboy[RIP OZZY]XxX 10 Mar, 2017 @ 6:59am 
I honestly don't have a good solution, is there a way you could tie omniscience to sistrum since that would have a similar bonus to the way the relic works now?
ste4mp1pe  [author] 10 Mar, 2017 @ 6:37am 
Thanks for reporting the Sistrum of Bastet issue. I fixed it just now.
The other one is a bit problematic because the lag occurs when there are too many units in your sight. I could change the sight affecting relics to their old values if that is in your interest.
XxXGothicBadboy[RIP OZZY]XxX 9 Mar, 2017 @ 7:51pm 
Sistrum of Bast increases villager cost instead of decreasing
XxXGothicBadboy[RIP OZZY]XxX 9 Mar, 2017 @ 4:39pm 
really bad fps with pelt of argus, otherwise hillariously great
首領八奇 19 Jun, 2016 @ 1:20am 
It works perfectly now!
Jbap777 6 Jun, 2016 @ 4:49pm 
it works for me :)
ste4mp1pe  [author] 5 Jun, 2016 @ 8:52am 
I updated the mod today and tested it on Random Map. I would appreciate some feedback if it works for you now or not.
首領八奇 3 May, 2016 @ 6:21am 
Much appreciated if you can fix it. Thanks!
madgamer5 26 Mar, 2016 @ 9:48am 
mod isnt working since latest patch for campaign any of them
首領八奇 4 Mar, 2016 @ 2:34am 
It seems that the mod does not work after latest update. Could you fix it?
ste4mp1pe  [author] 20 Feb, 2016 @ 1:14am 
I made a little change to the mod that should make it work in the campaign without copying the data
ste4mp1pe  [author] 20 Feb, 2016 @ 1:06am 
copy the files from the data folder of the mod (C:\Program Files (x86)\Steam\SteamApps\common\Age of Mythology\mods\Overly Overpowered Relics TotD\data) to the data folder of Age of Mythology (C:\Program Files (x86)\Steam\SteamApps\common\Age of Mythology\data)
Samuu 19 Feb, 2016 @ 2:40pm 
how can i meke it work on campaing?