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1) Create a dumb puzzle.
2) Export to Hammer. Make sure to use preview.vmf so that the player never gets to see the end.
3) "Beat it up" by rotating voxels, changing textures (but not in the instances; too technical for me), adding semi-random detail ect. We want to make sure its SPECIAL
4) OMFG THERES A LEEK IN MY MAP I NEED TO FIX THAT WITH A BOX wait whats nodraw
5) ok all fixed now compile using the most convenient compile format and publish.
dont wory its all eazy
Playthrough video
The most common one I see is not doing a full (slow!) compile for the lighting.
This is just so accurate.
My fav map on the Portal 2 workshop
My initial start of playing before you made me realize I wasn't live... https://youtu.be/34HWx7aFtuI
And restarting live... https://youtu.be/j4qanadaAWo
This could be a new thing and be popular as shizz! I know I'd watch maps edited with other broadcasters comments and their REACTIONS. (Don't try to sue me Fine Bros. <--dumbasses)