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"NOTE* This script is now superseded by my latest guided missile script and is being held for archive only"
I wanted to use this for a base defence and try get a cool looking rotor torpedo launcher working.
I've had a new missile script in the works for a while now
Additionally, does this work with the heavy missile frigate module of the RDAV fleet command programme?
u know?
After launching one of them, I did make it a point to check the control panel of one of them.
Despite the lack of propulsion, their thrusters have in fact been turned on, and the thrust override is maxed out.
When I build the missile as the video says, it works fine (Though with the first shot, I have to aim the "laser" several blocks above the target)
Whenever I add something like a warhead, it either doesn't launch, and I get this error, OR the thrusters engage, but the merge block doesn't release.
And yes, I've tried both with and without naming the warhead to "A".
[EDIT]
This seems to only happen when the warhead is placed between the Gyro and the Merge block.
It appears that all of the "required" blocks must be touching each other, not meerly present.
Here, I took a screenshot of the error message.
I get compiling errors when I check your script for errors. Something about obsolete names? Can you confirm that your script works in the current build please?
It's crazy just how many things you need to do right to get programs like this to work.
I've just noticed one problem (sort of)
I don't really know how the homing system works, even after watching the missile get a minor guidance boost as it neared the target drone, subsequent missiles still didn't lock on even though the ship still had enemy owned blocks on board. Does the enemy grid need to be powered in order for the script to lock on?
(Also, I advise keeping your ship at least 2.5 km away from the target if your missile launcher isn't facing directly forwards)
Holy crap this is a huge coment! I'll stop typing now.
Here it is: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=956665923&searchtext=defective+missile+platform
I'll try posting my "Missile test platform" to the workshop, then I'll send a link.
Sorry about that! :P
I really would like you to help me as a ship (friggate class) I plan on building soon requires this script to properly function
Here's the video, please let me know how to fix this
https://www.youtube.com/watch?v=6E8NMBcMjyo
Yeah fleet-com MKII is in the works, :P should be coming soon^tm if you do make a video send me a link and I might be able to help you set it up!