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Thats okay. I'll just keep using the Advent Rifle as a stop gap weapon. :)
So i would call it a normal life , what i seem to be missing is time to investigate this problem with the ini's but i will get there :)
i am currently a little behind on another project and that project has priority but once i am done with that one , i'll fix the config files
Is there any way I can adjust the damage myself?
I also accidently changed it to 35% i meant it to be at 30% + Aim
Out of curiosity, what's the reason?
This website (https://xcom2.wiki.fextralife.com/Weapons) lists all of the basic starting weapons in the game and their stats.
My suggestion: keep the stats the same with the exception of the damage potential which I would make 5-6. It's on par with the Cannon without actually replacing the Grenadier class. The Cannon still functions as a capable weapon that the Strong Rifle won't replace.
Apperantly there was a new licensing agreement you had to accept on steam or it would not allow you to upload :)
So i made some changes , let me know what you think
I'll try to at least add some damage to the weapon but i can't promise the config files i hopes i would already have but i think raising it above 6 is a little over kill , what do you think ?
wouldn't it ruin your experience ?
still dont, but hopefully soon
but i will put it on my todo list :)
sorry for that but it is what it is
now if i can just find a few extra minutes to check my code properly
the code looks like it should work but it doesn't
so im going over some other weapon mods to see what im missing
but ...
if you read my previous comments im having trouble finding the time to get to it
not that i dont want to
i will find a way to make it work again
but for now , yes i can't update it
im am truely sorry as you guys / girls (i know , i was surprised too :) ) are a wonderful community
hopefully i can get back to you with an update soon