XCOM 2
StrongStartingRifle
189 Comments
Lord Bubba 2 May @ 6:30am 
No problem. Work and kids come first.
Shade  [author] 2 May @ 5:39am 
yea , sorry i haven't had the game installed in a while , will try soon but between work and the kids , it's rough
Lord Bubba 30 Apr @ 2:37pm 
No longer works in WotC. Used too. Not any more. Sad. Especially for my operatives!
Strollem 6 Apr, 2023 @ 9:36am 
Stopped working many moons ago, sadly. Was fun while it lasted, thanks Shade.
Lord Bubba 17 Feb, 2019 @ 10:37am 
How 'bout the damage potential while you're at it?
Shade  [author] 17 Feb, 2019 @ 4:44am 
oh , yea , sorry forgot to mention i fixed that part the last time i uploaded - should probably change the description
Lord Bubba 15 Feb, 2019 @ 10:54am 
Got some good news: your mod works with WOTC.
Lord Bubba 31 Jan, 2019 @ 1:11am 
By all means: family, job, and kids have priority.

Thats okay. I'll just keep using the Advent Rifle as a stop gap weapon. :)
Shade  [author] 31 Jan, 2019 @ 12:43am 
well my life is devided to my job , my kids , my work and few other project i work on ...
So i would call it a normal life , what i seem to be missing is time to investigate this problem with the ini's but i will get there :)
Lord Bubba 30 Jan, 2019 @ 11:17am 
Does the other project involve a normal life? ;)
Lord Bubba 20 Dec, 2018 @ 12:22pm 
Okay. No problem
Shade  [author] 20 Dec, 2018 @ 9:18am 
as i said before there seems to be a problem with the dev tool i am using because its not using the config files i created , once i figure that problem out than yes you would have a way to do it
i am currently a little behind on another project and that project has priority but once i am done with that one , i'll fix the config files
Lord Bubba 16 Dec, 2018 @ 4:43pm 
Well, it is your mod.

Is there any way I can adjust the damage myself?
Shade  [author] 16 Dec, 2018 @ 6:06am 
yea but you are not the only one using the rifle and other wanted it to be too powerful , i think this is a nice compromise all things considered , i can lower the amount of ammo again that might make it more balanced
Lord Bubba 15 Dec, 2018 @ 3:10pm 
Well, still a little too powerful. Like I said: 5-6 per the Cannon or 5-7 per the Advent Rifle.
Shade  [author] 15 Dec, 2018 @ 3:01pm 
glad you approve
Lord Bubba 15 Dec, 2018 @ 2:37pm 
Much better.
Shade  [author] 15 Dec, 2018 @ 7:01am 
I changed it, hopefully this time its the correct value
I also accidently changed it to 35% i meant it to be at 30% + Aim
Lord Bubba 14 Dec, 2018 @ 10:17pm 
Oops! My Bad!

Out of curiosity, what's the reason?
Deadput 14 Dec, 2018 @ 8:41pm 
This gun is called StrongStartingRifle for a reason.
Lord Bubba 14 Dec, 2018 @ 9:30am 
With 8-10 damage, the weapon is way too powerful. Players will be using the weapon in place of the Plasma rifle. One of the unique experiences in Xcom is the ability to develop improved weaponry to place Xcom operatives on an even footing with Advent and Alien opponents.

This website (https://xcom2.wiki.fextralife.com/Weapons) lists all of the basic starting weapons in the game and their stats.

My suggestion: keep the stats the same with the exception of the damage potential which I would make 5-6. It's on par with the Cannon without actually replacing the Grenadier class. The Cannon still functions as a capable weapon that the Strong Rifle won't replace.
Shade  [author] 14 Dec, 2018 @ 1:12am 
i may have made a mistake in the damage addition can you Test it Lord Bubba , i don't have XCOM2 installed on my Machine at the moment
Shade  [author] 14 Dec, 2018 @ 1:11am 
Sorry it took this long , i finally realised what the problem with uploading a fixed version was
Apperantly there was a new licensing agreement you had to accept on steam or it would not allow you to upload :)
So i made some changes , let me know what you think
Lord Bubba 13 Dec, 2018 @ 3:23pm 
At least as powerful as the Advent Rifle: 5-7. The Xcom mag rifle inflicts 7-9 damage which is better than the basic rifle and acts as an incentive to replace the basic rifle and the Strong Rifle with the mag rifle. The only thing which ruins my experience is when I have Sgt's or higher killed by Advent Rifles! ;) In terms of difficulty, difficulty levels affect ALL aspects of the game from Advent and Alien hit points and armor ratings to the speed of the Avatar Project track. Having an exceptionally powerful rifle only affects the various missions in the game and enables the player to supposedly even the playinf field. In fact, the term "even the playing field" was used in Xcom Enemy Unknown when they developed the Avenger Interceptor to replace the Raven. You could call your new rifle the Avenger Rifle! ;)
Shade  [author] 13 Dec, 2018 @ 1:47pm 
i'll be honest i've been having problem setting up the DEV Tools
I'll try to at least add some damage to the weapon but i can't promise the config files i hopes i would already have but i think raising it above 6 is a little over kill , what do you think ?
wouldn't it ruin your experience ?
Lord Bubba 13 Dec, 2018 @ 1:06pm 
Well, I know I despeartely asked for this mod, but I wonder if it is more of a curse than a blessing. Sure accuracy and critical damage is increased, but it is no where near the damage potential of the Advent Rifle (5-7 I believe) mod by Coopa. So if you can't put down your enemy in one burst, what's the advantage this rifle has over the standard rifle? In the early game, the Standard and Strong Rifle are great, but after the introdcution of the Viper, Advent troops have greater armor and hit points which in turn makes magnetic weaponry critical. That's where Coopa's mod comes fills the gap until mag weapons become available. The Advent rifle max damage is slightly less than that of the Xcom Magnetic Rifle (7-9 if I remember correctly).
Lord Bubba 6 Sep, 2018 @ 1:06pm 
How can I edit this mod?
Lord Bubba 8 Aug, 2018 @ 1:48am 
You are THE MAN!
Captain Robin 7 Aug, 2018 @ 3:25pm 
Thank you for ur efforts
Shade  [author] 7 Aug, 2018 @ 4:39am 
its not possible without building the mod with config files , i wanted to do it last time but for some reason it did not work and i did not have time to dive into it
still dont, but hopefully soon
Captain Robin 7 Aug, 2018 @ 3:09am 
Thanks for reply, I mean can you teach players how to tweak some main details. ( such as damage , aim ...)
Shade  [author] 7 Aug, 2018 @ 2:58am 
i honestly did not get around to fixing that , kids , work etc :) will do my best to do it soon
Captain Robin 7 Aug, 2018 @ 2:47am 
How can I tweak the damage? I miss 5-7 damage
Lord Bubba 16 Apr, 2018 @ 3:51pm 
No problem. I just happy the dam mod works with the game now! :)
Shade  [author] 16 Apr, 2018 @ 12:55pm 
thats impossible at the moment since i did not add config files , and at the moment i also dont have the SDK installed because that thing requires around 67 GB on its own and i have a ton of stuff on my PC (mostly work)
but i will put it on my todo list :)
sorry for that but it is what it is
Lord Bubba 16 Apr, 2018 @ 9:10am 
Damage on par with the Advent Rifle mod would be nice. How could I tweak it on my own?
Shade  [author] 16 Apr, 2018 @ 9:08am 
first im happy to hear , do you think it needs a tweak ? because it has a lot of modification slots so you can still enjoy the game but turn it into a super weapon if you want - at least that is what i was aiming for
Lord Bubba 13 Apr, 2018 @ 9:53am 
Well, good news! This mod now works with XCOM2 LW2! The damage stats though are lower than the base rifle in the game. The Advent Rifle mod has higher damage (probably because it is a magnetic based weapon), but poor aiming and critical damage percentage.
Lord Bubba 28 Feb, 2018 @ 11:03pm 
Well! I can't wait for the finished product! Neither can my troops! ;)
Shade  [author] 28 Feb, 2018 @ 12:30pm 
as usual barely any time to spare but overall yea , pretty good
now if i can just find a few extra minutes to check my code properly
Lord Bubba 28 Feb, 2018 @ 8:17am 
So, everythings good on the home front? :)
Shade  [author] 28 Feb, 2018 @ 8:06am 
i'll be honest there is a problem i can't seem to put my finger on
the code looks like it should work but it doesn't
so im going over some other weapon mods to see what im missing
Lord Bubba 27 Feb, 2018 @ 10:52pm 
Any news about updating this mod? My troops are getting slaughtered due to inferior weaponry! :)
Lord Bubba 11 Sep, 2017 @ 10:43am 
Okay. I guess I'll just keep using the Advent Rifle for now...
sraray 11 Sep, 2017 @ 7:18am 
cool, then I will continue to check back here and hope :steamhappy: thank you.
Shade  [author] 11 Sep, 2017 @ 7:04am 
hey guys , this mod is not dead
but ...
if you read my previous comments im having trouble finding the time to get to it
not that i dont want to
i will find a way to make it work again
but for now , yes i can't update it
im am truely sorry as you guys / girls (i know , i was surprised too :) ) are a wonderful community
hopefully i can get back to you with an update soon
Lord Bubba 10 Sep, 2017 @ 7:33pm 
Oh man! That's unfortunate. I really like it. I was using the Advent Rifle mod in place of it.
sraray 10 Sep, 2017 @ 5:24pm 
I will continue to check back
sraray 10 Sep, 2017 @ 5:20pm 
sadly, I check back often.
sraray 10 Sep, 2017 @ 5:20pm 
This mod is dead.