XCOM 2
Classmod
199 kommentarer
Alastrianna 30. sep. kl. 3:39 
Now I tested, Mod works well with WOTC <3
XenoX222p 15. mar. 2024 kl. 19:48 
How do i get this to work for WotC?
TTV/Crimsomreaf5555 18. maj 2018 kl. 9:20 
no wotc update still
aarnold 9. dec. 2017 kl. 21:16 
can't get to work! :( i need this.
Vano47 11. okt. 2017 kl. 11:17 
If someone is wondering, the mod works fine in WotC. It gives 5 slots to all vanilla weapons and doesn't give any to the new faction weapons. Research that adds an extra slot also works, giving a total of 6 slots to vanilla weapons.
♥♥♥♥ OFF 2. okt. 2017 kl. 13:40 
Please, we really need this in WOTC. Essential Mod!
Алларион 10. sep. 2017 kl. 7:35 
Please, we really need this in WOTC. Essential Mod!
[NATE] 5. sep. 2017 kl. 22:15 
Please, we really need this in WOTC. Essential Mod!:necroheart:
SergeyFRAY 5. sep. 2017 kl. 5:05 
Please, we really need this in WOTC. Essential Mod!
Seva 31. aug. 2017 kl. 10:15 
Please, we really need this in WOTC. Essential Mod!
DERPKING1991 30. aug. 2017 kl. 14:36 
Yeah having 5 is a must nowadays lol.
But the thing is now is figureing out how to ignore the breakthroughs that add a slot to each weapon in covert actions
BloodRaven 30. aug. 2017 kl. 6:37 
@Stiltman
Man,,, I need this mod updated =_=
I need it baddddddd. at least teach me how to add 5 attachments .loool
frankiemojica01 29. aug. 2017 kl. 1:15 
needs update for WOTC
DERPKING1991 27. aug. 2017 kl. 13:02 
Oh im so excited to have this with the new dlc. I hope you get to this first after you play
DERPKING1991 21. juli 2017 kl. 16:02 
Hell yeah
Stiltman  [ophavsmand] 21. juli 2017 kl. 14:09 
Hey!, havnt had time to play much xcom for a while, work and all that! i am looking forward for the DLC and will be back for that since its around vacation time! thanks to all the people that use this and given thumbs up!
DERPKING1991 21. juli 2017 kl. 9:39 
Well just imagine now that you can add the spark guns to this when the dlc come out for the peeps that want to change it from 3 to 5
DERPKING1991 18. juli 2017 kl. 18:18 
hope this comes to the new dlc
wedajm 13. juni 2017 kl. 9:30 
Does this one work with LW2 ?
Black Mane Lion 7. feb. 2017 kl. 21:00 
hope you upgrade this for LW2! great mod
DERPKING1991 19. jan. 2017 kl. 13:24 
Sadly its not right now, i hope he updates this soon
voice of enigma 19. jan. 2017 kl. 11:25 
compatible with the mod Long War 2?
Elentári 14. jan. 2017 kl. 22:20 
Unfortunately breaks the game when combined with "mod everything"!
(graphics engine heavily bugged)
Grimahlnik 2. okt. 2016 kl. 21:53 
Does this also apply to SMG's?
Shacks 17. sep. 2016 kl. 8:05 
I no longer have the option to add 5 mods to a gun.
TXBroncoBBQ 27. maj 2016 kl. 4:09 
Anyone else have a problem not being able to use grenade launchers anymore? I can equip them but the ability is gone.
soldado159 13. maj 2016 kl. 21:57 
is there any way that you can make this apply to weapons introduced by other mods?
mammey 9. maj 2016 kl. 6:54 
@ Xavier L. Wulf

You can adjust your little problem on your own.

Find the place where your SteamApps - Common - XCOM 2 - XCOM Game - Config - DefaulGameData-WeaponData is.
Open this file and find the part with "Core properties and variables for XCom weapons"

There are all the weapon stats:
AssaultRifle_Conventional_Aim = 0
AssaultRifle_Conventional_CritChance = 0
..........
AssaultRifle_Conventional_iPoints = 0

Now you write this

AssaultRifle_Conventional_UPGRADESLOTS = 5

under every weapon you want to have upgrade slots, ! But with the proper name for every weapon ! 5 = slots

It should look like this:

AssaultRifle_Conventional_iPoints = 0
AssaultRifle_Conventional_UPGRADESLOTS = 5

AssaultRifle_Magnetic_Aim = 0

mammey 9. maj 2016 kl. 6:42 
This mod will not work, when you use "Tactical Advent Officer - Do you fear grenades?"-mod at the same time.
Xavier L. Wulf 11. apr. 2016 kl. 13:37 
Any chance this could be updated so that the user can manually change how many weapon mods can be attached to any given weapon? (Decreasing it to 3, increasing it to 7, etc.)
Larania 28. mar. 2016 kl. 5:34 
@Corvis.. no it won't affect it. i got tygan just now with this mod on, THIS helped a lot.. i killed all avatar and most of my enemis via insta kills...
Corvis 22. mar. 2016 kl. 14:13 
Is it possible that this mod makes the "Who needs Tygan?" achievement unobtainable?

Because I tried it 3 times now and I made sure that it wasn't a mistake on my part. So it must be one of the mods.
Dewrill 1. mar. 2016 kl. 2:28 
i indeed agree with Niiyu, splendid work, but there are a few combinations missing. i would also love to equip my Sniper with a Shotgun for CQC reasons (gunslinger needs a Shotgun) Or maybe even a very own Gunslinger Class? with Pistols as Primary ? would love that.
Lulunii 27. feb. 2016 kl. 14:35 
I cannot equip my sharpshooter with a shotgun, no matter how hard I try. Please help! Loving your mod btw! <3
Battle 27. feb. 2016 kl. 5:33 
Added weapons have their own ini you can change as it pertains to weapon mods. This one is strictly for the base game weapons.
Loso3svk 27. feb. 2016 kl. 2:15 
you can very easly mod the smgs yourself if you look at its ini
Xavier L. Wulf 26. feb. 2016 kl. 19:55 
Any chance you will make this mod able to affect mods that add weapons? (Such as LW's SMGs)
Battle 14. feb. 2016 kl. 16:11 
Disregard. I have learned that "It Will Take More Bullets" is conflicting with this mod.
Battle 14. feb. 2016 kl. 15:31 
I am a little confused. Are these five slots not avaliable at the start? Or is this something that gets unlocked later?
cniht 14. feb. 2016 kl. 12:12 
@Chusabi

Actually someone managed to do this mod without the UI bug showing up. Saw it on another mod that was adjusting the values for the actual attachments in the author's photos. I put a message in his comments asking where he got it.

@voodoo

Don't know where to do the adjustments in the game file. I'm going to have to do some learning it seems though. See how much tinkering I can do. Guy just managed to do an upgrade to the Gurella Warfare Unit to add squad expansions beyond 6. Can't be that much more difficult to do a research/Proving Grounds upgrade to add the extra expansion slots.
an.shot.first 13. feb. 2016 kl. 19:29 
You should decrease amount of attachments to 4 so there's no UI bug.
Paddon 13. feb. 2016 kl. 16:40 
Can you allow more attachments on the SMGs?
dskpnk 12. feb. 2016 kl. 20:53 
Weapons slot are cool but should need researches to unlock ! But good work !
Oh for Fox Sake 12. feb. 2016 kl. 16:19 
It seems I still only have two slots to pick from. I really like having my sharpshooter use a rifle! Thank you.
Goggles 11. feb. 2016 kl. 19:32 
Hey thanks for the mod...I just have one question....are you going to make it so you can use all 7 weapon mods?
Apache49 11. feb. 2016 kl. 11:43 
I have to ask: Where do you find this many weapon addons? Great mod all the same, just saying.
Pilgrim 10. feb. 2016 kl. 17:17 
@cniht

Too bad you can only pick 5 is there any file i can edit to allow weapons to have all 6?

@Azrealxx1

That and the gent that made the ADVENT rifle
Azrealxx1 10. feb. 2016 kl. 10:52 
Any plans to add this to the SMG from the long war guys? Or any advice on how to implement it ourselves if we have that added weapon?
Rad 10. feb. 2016 kl. 8:43 
@cniht
Since early reloaders looked like two duct taped mags I thought they also used the magazine slot.
cniht 10. feb. 2016 kl. 2:38 
@Rad

Actually you can use all 6. Repeater, Scope, Reloader, Magazine, Stock, Trigger. You could argue if you use the Mag you don't need the reloader or vice/versa at superior level. Honestly you should have 6 slots, but they should be research items, broken out by weapon. Tech tree is way too short as it is. Need research sinks in it.