Don't Starve Together

Don't Starve Together

Scaling Giants
36 Comments
Lorant The Almighty 10 Jan, 2022 @ 9:20am 
could someone make a mod that adds boss summons? you know, things that spawn in giants, but only when the criteria are met. (the deerclops summon can only be used during winter, bearger during autumn, etc...) I am a terraria player who recently picked up dst, so my idea might be seen stupid by others. i am not asking the uploader of this specific mod to make this, maybe someone who knows how to do stuff like this wil find my comment.
jupiterLILY 11 Aug, 2018 @ 9:07am 
Could we have the option to scale them down to original Don't Starve values as well as scaling up?

Phoenishua 28 May, 2018 @ 9:28pm 
If there is only one player, is the health of the bosses set to base Don't Starve levels or Don't Starve Together levels (DST already increases health by 100-1000%)
den  [author] 9 Dec, 2017 @ 9:38am 
I've actually just came back to DST, so if anyone still subbed to this thread has suggestions on what needs added I'll try to get it done.
Cactus Based Cola 29 Dec, 2016 @ 9:25am 
Has this been updated to cover Klaus as well? Or would scaling his health be difficult since he has that unique script of reviving after his first death and enraging at the death of his deer?
den  [author] 13 Dec, 2016 @ 11:49am 
@calculuschild: That seems like a reasonable idea. The healing was originally implemented to discourage everyone but 1 person logging out to get a low HP boss, and this was especially important to avoid with loot scaling.

@Deku Scrublord: I'll implement @calculuschild's suggestion about health calculations and see how that plays. Currently the 'Scale Giants?' option stops the mod from attaching the scaling component to bosses at all. I'll change this so that the 'Scale Giants?' option will instead make the health scaling system always think there is 1 player.
calculuschild 13 Dec, 2016 @ 6:37am 
@Deku Scrublord: I think that's the reason he added the boss healing to begin with. You could get your group and beat up the boss for a bit, then have all but one person log out and the boss immediately loses 5000 health and dies.

@denoflions: I think it might make more sense to check when a person logs in/out what percent health the boss is at before updating the health, then set it to the same percent based on the new health scale. So if Deerclops is 50% dead, and a new person joins or someone leaves, his max health still changes, but only heal him or damage him enough to keep him 50% dead. That way if you have 8 people all fighting Dragonfly and suddenly 7 log out, the last person still has to do the same amount of damage by himself he would have done as part of the 8-man team.
Deku Scrublord 12 Dec, 2016 @ 5:24pm 
I've run into a few problems with this mod.

When a player joins or leaves the game, bosses will fully heal, even when near death. This can effectviely make bosses invincible if players come and go often enough, which is common on public servers.

A more fair system would be to heal and damage bosses based on the mod's settings. If the mod is set to a static increase of 1000 HP per player, bosses should instantly heal 1000 HP when a player joins and instantly take 1000 damage when a player leaves.

Another thing I noticed is that if 'Scale Giants' is set to 'No', the mod is disabled and any other options, like the loot scaling and base HP values, will not work.
den  [author] 11 Dec, 2016 @ 11:53am 
@dpslem: I'm not sure I understand the question. If you're talking about the default HP values, they are vanilla DST values unless otherwise stated; like Dragonfly defaults to Nerfed (8k).
dpslem 11 Dec, 2016 @ 1:37am 
thank you for making great work! There are minor questions, what the default criteria are. together or single
den  [author] 8 Dec, 2016 @ 1:13pm 
1.10 is released. This comes with Bee Queen and Toadstood support.
Deku Scrublord 6 Dec, 2016 @ 6:59pm 
Great mod! Scaling the health and drops of bosses should be a part of the base game to encourage and reward cooperation. Be sure to add support for Toadstool, the Bee Queen and the Shadow Pieces when you get the chance!
Sword 4 Dec, 2016 @ 3:16am 
i really like Announce giant infor. specialy for the spring
Aleks 6 Nov, 2016 @ 7:18am 
does this work on donte starve togheter?
I love when my team roll abuse 1 Nov, 2016 @ 7:17am 
Yo how do i add giants into my dst? I already have all dlc and the original single player ds. Please answer tq
GrandSloth 22 Sep, 2016 @ 8:18pm 
Will you release an update for the new beta boss?
Mrit 20 Sep, 2016 @ 8:42am 
My server was crashing everytime a deerclops showed up until I disabled this mod. Luckily I was able to grab the text(though I have to type it out):
[string "../mods/workshop-616141607/scripts/componen..."]:85: attempt to call field 'lootfn' (a nil value)
den  [author] 22 Aug, 2016 @ 2:24pm 
1.8 is released. Adds optional loot scaling.
den  [author] 22 Aug, 2016 @ 12:34pm 
1.7 is released. Minotaur now has the scaling component applied to him as well.
den  [author] 17 Apr, 2016 @ 10:29am 
@Lying Cake: Looks like he has 10k health by default. I'll add my scaling hook to him and give him a configuration.

I admit I didn't know he existed because I get bored of a DST map long before I ever even get to caves.
mathem99 16 Apr, 2016 @ 11:32pm 
There is actually, in the caves when you enable caves on world settings.
There is a minotaur somewhere in caves you gotta go through the labyrinth first and then you will find him with insane health llike Dragonfly
den  [author] 16 Apr, 2016 @ 2:59pm 
@Lying Cake: No idea what you're asking. There is no minotaur in DST as far as I'm aware.
mathem99 16 Apr, 2016 @ 9:05am 
Nerf minotaur health?
den  [author] 18 Feb, 2016 @ 11:25am 
1.3 is released. This should fix the PlayerCheckTask crash.
den  [author] 17 Feb, 2016 @ 9:31pm 
@Arcade I see. I'll look into it, but I probably won't get a fix pushed out until tomorrow afternoon.
Arcade 17 Feb, 2016 @ 6:33pm 
http://pastebin.com/CqZXachq

Middle of deerclops fight. Then dedicated server crashed. Log Provided~
den  [author] 15 Feb, 2016 @ 3:20pm 
@Diabolical_Jay Your log shows no error whatsoever. I also can't replicate any problem with dragonfly. Your game closing isn't a lua crash and it isn't caused by this or any other mods. I would verify your game cache.
Zero 15 Feb, 2016 @ 3:02pm 
@denoflions Sorry, here you go: http://pastebin.com/xyTpEDYF
den  [author] 15 Feb, 2016 @ 1:38pm 
I've just released an update that should fix the scaling issues if a boss spawns and then the server is restarted.
den  [author] 15 Feb, 2016 @ 10:37am 
@Arcade There is currently a bug where the boss' health will reset to its base if you restart the server after it spawns but before killing it. This is probably what you're seeing. This will be fixed soon.
Arcade 15 Feb, 2016 @ 1:00am 
Hi just curious how the scaling works because when the deerclops came it only had 5000 HP(Assuming 1 person is only present), even though it should've had a lot more(7 people were present in the server). Fun mod by the way, just a tad confused
den  [author] 14 Feb, 2016 @ 11:33pm 
@Diabolical_Jay Going to need more of an error log than that. Post the whole log on pastebin or something and send me the link so I can look into it.
Zero 14 Feb, 2016 @ 10:05pm 
Crashed when I came near the Dragonfly.
(Error Log:)
[00:02:29]: Setting dragonfly HP to 9000 due to the presense of 1 players.
[00:02:34]: [IPC] Received shutdown signal.
Ysovuka 5 Feb, 2016 @ 1:28pm 
Awesome, thanks!
den  [author] 5 Feb, 2016 @ 12:54pm 
@Ysovuka Done.
Ysovuka 5 Feb, 2016 @ 10:29am 
Great idea, would love to see an option to allow health scaling by % though instead of fixed rate.