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finale 4 ~9min: was just trying to find the end of the level.
sorry about the broken demos. I will avoid recording pause times and alt-tabs. is there any way to fix demos broken this way?
Finale 2&3: I had addressed the bridge lineup problem in the update. Why aren't your autosaves working?
Finale 4: Finally you realized that you can leave the cube behind and grab it when you're done with setups. Still carried it on bridges though. At ~9min: I defy you to disclose to me the rational thought behind what you were doing. Congratulations on almost reaching the end!
Finale 6: Congratulations on persevering through, and reaching the end! Any comments?
First session 3: The game goes unresponsive right in the beginning. Didn't bother waiting it out.
4&7: Lugging the cube on the bridge is not necessary. That's such a high-potential source of rage-quits, that I would never require the player do that. The same goes for the flings, of course. In the end of this part, you found a shortcut I had already patched, but you were playing on an older version.
5: Halts near the beginning. Demo is useless. Don't alt-tab while recording, because your AFK time will be replayed in real time with the game completely unresponsive to any input!
9: By now I'm wondering why aren't your autosaves working. You seem to be restarting from beginning each time.
12: Yes, that shortcut is possible. Hardly worth the effort, as you maybe realized.
Demo for those with slower internet [www.dropbox.com]
First try [www.dropbox.com]
Second dumb try where I thought I was a smartass for breaking the game but actually I was supposed to carry that cube with me [www.dropbox.com]
FULL WALKTHROUGH (soon)