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And the spikes are indeed similar to the laser field, that's just a different design :)
If you're interested then you can give my screenshot page a look.
Thank you for introducing yourself to Batcature :)
Once you get an alpha or beta worked up then let me know and I'd be happy to playtest it. Cheers!
Played a bunch of front page maps and one from reddit.com/r/PortalMaps
https://youtu.be/G6gyTCH4LEg (This is the 6th of ? maps played)
In the meantime you can check out my screenshot page to see new concepts ect.
If the spikes are light-bridge material, we should be able to set a portal through them, just as you can on a light bridge. Yet when the spikes are showing it's not possible to set a portal low on the end wall. One thing or the other, please.
I will see what I can do about the indicator line on the wall, perhaps change the arrows around, I don't know yet.
The spikes are holograms/lightbuilt so that'a why they appear out of nowhere, just like lightbridges. If I'm going to make an old-aperture map I'll probably make them retractable (and metal).
Thanks for the comment :)
that use to do that type of maps
I'm currently not yet working on the finished product (I am actually working on a new design for the laser emitter, watch my screenshot page), but I promise that I'll work very hard on it :)