Reassembly

Reassembly

Regius Reliquias
97 Comments
Fair warning to all new players who are downloading mods for the first time;

While this mod is absolutely impressive for it's time, it is showing signs of age (being over 9 years old!) and the regions are stupidly large. I think if the modder came back and fixed the regions I wouldn't put a disclaimer here.

I would recommend looking at other mods on the workshop before considering this.
Lyric Drake 591 7 Jul, 2023 @ 12:07pm 
From the comments, this factions sounds just like the thing to fight using my hilariously overpowered ADS Dreadnaught.
Granted, it sounds like it might finally beat it, but thats a risk I wanna take now lmao
The Mighty Peem 27 Oct, 2021 @ 2:02pm 
not sure if anyone else has asked yet, but is it intentional for the faction to control like half the galaxy when you generate a map? Its a cool feature but I can't help thinking its not actually supposed to be like that lol
test 20 Feb, 2020 @ 5:50am 
is does
Brids17 7 Apr, 2019 @ 7:44pm 
Not sure why people are calling them overpowered against modded factions. They get completely wrecked by the burning blade ascendancy. Haven't tried them against the cold fusion gods yet but I don't see them fairing any better.
Coconutsales 4 Feb, 2019 @ 3:39pm 
Their armor health and weapon damage need to be drastically lowered. I've played with this mod for years and still the faction is too overpowered. Nothing can reliably destroy their ships.

Even other modded factions that call themselves overpowered fail to defeat them RR lmao
Washed-Up-Gamer 4 Nov, 2018 @ 1:04pm 
trust me, playing as the vanilla starting faction and fgihting them early on is tough, but once you get all the stuff unlocked and make a 8000p ship... you realize the best energy sheilds who have melt to their weapons and their armour regens fast... they are scary as hell. only way ive killede abig ship is by letting them wonder into the farmers territory then i capitalize
Washed-Up-Gamer 4 Nov, 2018 @ 1:01pm 
they aree a force to fear as ai, had them start near me and they nearly wiped us out, fortunatly i helped my ai set up a very basic wall of defences in the form op stations and ship spam
Alva au Ra 8 Apr, 2018 @ 11:29pm 
way too strong, they are able to wipe out your starting system

Star~Verse 5 Apr, 2018 @ 6:04pm 
these guys beat me no matter how many times i tried to kill them not even the gaint murderballs could fly threw there home and live....
lukalot 30 Jan, 2018 @ 6:49am 
Great mod :D
Hunter 495 9 Sep, 2017 @ 5:28pm 
bottom* :steamfacepalm::steamfacepalm:
Hunter 495 9 Sep, 2017 @ 5:28pm 
by the end, I mean as close to the bottom as possible, if 2 are at the very bottom, place it in the bottem right spot
Hunter 495 9 Sep, 2017 @ 5:27pm 
mods that alter the map need to be placed AS CLOSE TO THE END OF THE LOADING THING AS POSSIBLE, if not, you will spawn in the bottom left corner
Miso Strange 20 Apr, 2017 @ 3:59am 
Yeah, it was conflicts.
It is a really nice mod, a breath of fresh air for the unique ship design! This and Helios.
It is a bit laggy tho, but what are you supposed to do when your faction has buildings?
Dubious 19 Apr, 2017 @ 9:33pm 
@Mein Führer The Black Man I've heard similar reports from people who use the mod that makes the map 4x as big. Messing with it's load order seemed to solve it.
unsword  [author] 12 Apr, 2017 @ 6:15am 
@Mein Führer The Black Man might be a conflict with other mods, never happened to me
Miso Strange 12 Apr, 2017 @ 4:24am 
I have this realy bloody pissy bug where when starting a new game with this faction, I start out in the very bottom left corner of the map. This is very annoying, is it intentional?
unsword  [author] 13 Jun, 2016 @ 1:29am 
@Amby it has to be unlocked. (needs update) info only mentions that its been developed under older game version than is currently available, but is working just fine.
Zachary 12 Jun, 2016 @ 8:25pm 
Does not appear when starting a new game ,like this other faction mod it says "(needs update)" beside its name in the mod list
Iggy Koopa 30 Apr, 2016 @ 3:15pm 
MUST ADD TEH MEGA DOOM LISUR XD
jk lmao :3
Dyantier 18 Apr, 2016 @ 4:33pm 
Thank you very much.
unsword  [author] 18 Apr, 2016 @ 12:46pm 
@Dyantier
download and find out.
they're balanced to me
they're op to others
as i see it the only thing "off" are the sizes of their zones other than that they're fine matched to vanilla
Dyantier 18 Apr, 2016 @ 7:31am 
Would this mod be considered balanced when compared to the vanilla factions?
Examinator 16 Apr, 2016 @ 9:15am 
Is it possible to have the cities less dense because getting around them is annoying and they slow down my game soo much.
zwzsg 27 Mar, 2016 @ 5:17pm 
It would be nice if it could use player select colors, as every faction.

As it is now, either I use black color and then have the nice default gold and purple, either I use anything that black and then it goes flashy solid color.
unsword  [author] 26 Mar, 2016 @ 1:29pm 
@SNARGABLARG (grimm)
It works great.
Perfectly does its job in every aspect.
Grimm Sodov 26 Mar, 2016 @ 12:16pm 
how does the root work
unsword  [author] 23 Mar, 2016 @ 2:56am 
@Roosevelt, it was a honest opinion, I didn't mind then, and I don't mind now. I've said it earlier, I'm making the mods for my own pleasure and in the way I enjoy them. If people like them too, great. If not, well laa dee daa.
Demonox 22 Mar, 2016 @ 9:11pm 
I removed my previous comment. I was acting like an asshole, so I want to apologize. I appreciate the amount of work you put in to this. The ships look amazing and it's all really well done - you're just a better ship designer than me :)
NuclearFilms 20 Mar, 2016 @ 5:46am 
This is a very good mod.
NuclearFilms 20 Mar, 2016 @ 5:46am 
Hmmm... First Stage-Thrust...
BUY
unsword  [author] 19 Mar, 2016 @ 2:31am 
Mr. Roosevelt, I've failed to shed tears on this significant, sad occasion.
unsword  [author] 18 Mar, 2016 @ 10:30am 
colors were never ment to be changed, i should have locked colors down and remove sliders.
i'm not sure what your problem with missles is, can't make it out from your post.
having buildings removes any plants.
Zany Fish 18 Mar, 2016 @ 3:52am 
i just started playing this faction and noticed some things:

Unlike in the picture, there is only a main color. None of the ships or anything are rendering the second color and the color palet seems way off, as selecting bright colors makes everything a solid and uniform color. Have not seen a similar issue with the other factions thus far.

For some reason all missile launchers have a repeat of yhe missile stats on a second indented data tier. (I'm going to try seeing if one of the other factions I DLed is causing or not).

I noticed there were no plants to be found within the starting controlled area of this faction. Really ups the challenge level.
Varien 16 Mar, 2016 @ 6:58pm 
Anyway to make there "starting" area smaller? No matter what other mods I run, every game these guys have HUGE swaths of land.
PogFrog 6 Mar, 2016 @ 11:28am 
i think its a bug in the game and not in the mod because the samme issue occured with me when playing vanilla
unsword  [author] 6 Mar, 2016 @ 1:42am 
I haven't had such issue myself, dunno really, try asking on public boards or official game forums
Girthquake 5 Mar, 2016 @ 3:28pm 
Any of them. It does not matter what weapons I'm binding. I have just stopped binding my weapons :/
unsword  [author] 5 Mar, 2016 @ 11:33am 
what weapons are you binding?
Girthquake 5 Mar, 2016 @ 9:54am 
I'm not sure if you know about this, and it could just be me, but when I leave the binding screen it crashes the game.
unsword  [author] 22 Feb, 2016 @ 6:17am 
'quite powered indeed' is quite far from 'op'
Hemza 22 Feb, 2016 @ 6:16am 
?
unsword  [author] 22 Feb, 2016 @ 6:15am 
Thats not the synonym to 'op'
Hemza 22 Feb, 2016 @ 6:15am 
unsword [author] 1 hour ago "Missle systems are quite powered indeed"
unsword  [author] 22 Feb, 2016 @ 6:14am 
Never said that.
Hemza 22 Feb, 2016 @ 6:06am 
At least you agree that the missles are op.
unsword  [author] 22 Feb, 2016 @ 4:40am 
(2/2)
No, I'm not nerfing them.
No, I'm not making factions that are 100% vanilla balanced.
No, I don't think game needs any more vanilla balanced factions.

I'm doing mods that please me. Posting them in workshop is a side effect.
I agree when i did obvious mistakes (see updates on Terran Reinforcements or Floating Gardens[soon Junkers too]). Regius Reliquias are fine the way they are now and the only fix would come considers the random blobs of R spawning over the buildings which I simply don't understand what causes it. Now, subscribing this mod is optional, either take it the way it is now or don't.
Thank you for your support.
unsword  [author] 22 Feb, 2016 @ 4:40am 
(1/2)
hull can not repair under fire and there's no way to change that so thats about it.
all typical shields strenghts are between 250-600hp with only exceptions being 1250hp on 480P worth block and 3800hp shield on 1080P worth block. Weapons are strong but are often reloading for way too long, Lux hastam does carry 8000 damage over almost 4000 range but takes 5 whole seconds to charge, and is fixed. Testificor takes 10(!!!) seconds to charge. And while Yes, Criobolium is fatal if you get hit. But the spike grows back slowly and whole module costs 5200 points.
Missle systems are quite powered indeed, but the damage is actually lower than terran missles and you can't shoot as often. from my own experience single 8000 terran vessel with good power system and rather big plasma cannon armament is just about enough to eradicate any RR region.
Now, i've given it a playthrough, haven't had too many problems fighting with them with terrans, farmers and tinkrell.
Hemza 22 Feb, 2016 @ 4:16am 
6000P Terran < 3000P Regius Reliquias