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Eight Rooms
Blood KILL
ЕСЛИ НЕ ПОМЕНЯЕШЬ Название
Night Rooms New Battle Upgrade Unofficial
Приказываю тебе поменять название за отказ ты урод получишь
Eight RoomsРасчленюТебя
Blood KILL
ЕСЛИ НЕ ПОМЕНЯЕШЬ Название
Night Rooms New Battle Upgrade Unofficial
Сделай для меня
Eight RoomsУбьюКровью
Blood KILL ЕСЛИ НЕ ПОМЕНЯЕШЬ Название
Night Rooms New Battle Upgrade Unofficial
Сделай для меня
Eight RoomsУбьюКровью
About the motion blur thing, I kind of got used to it, and it kinda helped with making me feel vulnerable, but then because it was so strong, I did not saw the map to get into the labyrinth and was stuck on it for 2 days, and I kept getting stuck in the elevator in the Hotel as I had to reload a lot of times, I kept losing my way as everything looked the same. Again, keep it somewhat focused to the usual Serious Sam gameplay, to an extent, but have all of this unnerving ♥♥♥♥ that I've brought up, that'd be so cool.
Отличный мод!
Очень похоже не на сон, а на АД... (нечёткое зрение, фантасстические, нереальные вещи, способности врагов, как махать руками со скоростью вентилятора, жесть)
Этот мод вызвал чувство страха, какого я уже очень давно не испытывал
Играл на "сэме", и признаю, в некоторых битвах не смог вообще никак выжить, спасли чит-коды.
П.С. если хотите максимального эффекта - представьте, что вы в аду, у вас только 1 жизнь, каждый шаг с осторожностью (но где-то придётся бежать сломя голову), (конечно, делайте сохранения),
прошу выпускайте таких по больше
Ты скачал необходимый контент для кампании?
У тебя есть дополнение для третьего сэма "Жемчужина Нила" ?
Set efx_bMotionBlur = 0 and efx_bBloom = 0.
Things that are good
+ The atmosphere is pretty tense when you're not fighting enemies. The first few levels utilized darkness and light sources effectively.
Things that need work
> Level design in general. Most of the levels are straight corridors with some obstacles thrown in. The exceptions are Mountains and Winter.
> Platforming segments. Sam's physics are really wonky due to things like the hitbox changing depending on which direction you face, so I wouldn't recommend putting such an emphasis on precise jumping/balancing acts.
> Combat. Only having access to a maximum of four weapons, the combat options aren't as varied and get stale really fast. Since this is a 'horror' mod, I would put less of a focus on engaging enemies.
> The hub. It might be a limitation of Serious Editor, but having to load the level every time to a 3-second hub world and load AGAIN kills the immersion.
- The motion blur. ♥♥♥♥♥♥♥♥♥, it's bad. Why is the camera so screwed up? Sam's supposed to be dreaming, not drunk as a duck after New Year's.
- The other camera effects in general. The bloom is atrocious, and I got a hall-of-mirror effect on Mountains.
- The enemy fights. First off, the Khnum's health is too high to fight with only a pistol/shotgun. It took ten minutes to kill the 4 Khnums in Winter. It wasn't a challenging fight, either; it was pure kiting. That's not scary, that's boring. Second, the kamikaze spawns in Hotel made the level unbeatable unless you sat in a corner for ten minutes and waited for all the kamikazes to spawn. 400 shirtless, screaming men running in a gigantic circle is funny, not horrifying.
- No puzzles. A game like Silent Hill that doesn't focus on combat or platforming will have amazing puzzles that blend in with the atmosphere.
- There's seven rooms minus the hub world. You're missing a room.
Overall, I give it a 4/10.
Отличная работа, жду ещё карт
This is in the "Dark Horse of inde horror" along with Layers of Fear