Space Engineers

Space Engineers

Pegasus Chrysaor (No Mods)
49 Comments
Mkadawametwa 20 Jun, 2020 @ 9:51am 
Mod.io PLEASE!!!!!
Damien Nightmares 18 Feb, 2020 @ 8:55pm 
which one is the one mentioned on the calypso (mods free) thing...? cuz this does look kewler then the other one.... it hmm i`m questioning stuffs.
still getting it thoe
Max Pendragon 25 Aug, 2019 @ 10:48pm 
I slapped the quantum drive module onto the back of thing and I can't figure out what is wrong but when I activate the timer and engage the gravity drive it just does extremely tight loop-de-loops. I have tried disabling all the gravity generators on both ships beforehand but it just gives the same result. I even tried rotating the module around to make sure it was in right. Also I no longer have any air in the ship on my survival world and wanted to know if the air for the interior is only supplied by oxygen generators and the tanks and farms on the quantum module can't help even if attached.
Vicegrips 6 Aug, 2019 @ 9:44pm 
I absolutely LOVE this ship. I have used the Refinery module from the Calypso and the the new Gravoid Miner from the Calypso MK 3 on it as well. It looks really cool all set up. I was currious if we might see an update to it as well. This is by far my Favorite ship off the workshop.
vexdragon 31 Dec, 2018 @ 2:11pm 
hey i think i need help i cant seem to fly this thing without detaching the rear ship if someone could help that would ne great love the design

Musica 10 Jul, 2018 @ 12:51am 
Awesome thank you
Boz  [author] 9 Jul, 2018 @ 5:16am 
@Musica - Yes you have permission to edit this blueprint. I would like to see your modified version. :D
Musica 8 Jul, 2018 @ 4:22pm 
Can I have permission to edit this blueprint?
Spacewolf2 1 Mar, 2018 @ 4:28pm 
@Maha, I'm assuming you mean the pegasus is damaging the Chrysaor? I usually set up a group for rear facing thrusters and turn them off when I dock so that they don't burn the ship.
Maha 1 Mar, 2018 @ 10:48am 
cool, but the thrusters damage the ship... You need to build with thrusters dammage to test your build
nargekimari 2 Nov, 2017 @ 2:57pm 
@Boz Easily my favorite ship. One issue i did notice with it though were power requirements. I nearly lost the ship when attacked by pirates after a jump. The small reactors just dont deliver enough juice to all the jump drives to recharge fast enough, AND trying to run away. I rectified this by building a pair of hydrogen nacelles that also housed a large reactor each. Maybe for the newer version, swap one or two of the small reactors with a large? Also, a good script to add to this ship would be TIM. Would really take this gem of an exporation ship/mobile base to the next level.
Spacewolf2 15 Oct, 2017 @ 2:32am 
@moshpit, just reverse the connections and add a conveyor to whichever side you change
Operator Mosh 14 Oct, 2017 @ 2:48pm 
The refining module from the Calypso MKII doesnt fit because the merge block and the connector are the other way around :/ Is there are seperate refining module to fit on the Pegasus Chrysaor? Or what is supposed to fit in the large docking bay in the back?
Spacewolf2 29 Sep, 2017 @ 8:53pm 
can we get a sneak peak at the new ship?
Boz  [author] 29 Sep, 2017 @ 4:55pm 
@Coren, Thank you. Im glad you like the ship I would be interested in some feed back. Im building a new version of this and would love some input.
Coren 27 Sep, 2017 @ 4:06pm 
My absolute favorite concept of ship design. Nesting the ship together to act as one or seperately is refreshing and enjoyable to play and build. How did you go about making the ships? what inspired you?
nargekimari 11 Sep, 2017 @ 1:36pm 
So far I love this ship. The modularity of it gives serious prospects for mustomization. I'm actually about to start working on a pair of reactor pods to merge on the sides of the either the Pegasus or the Chrysaor, maybe even figure out a way to tweak the Calypso grav drive module. :D
Spacewolf2 19 Jul, 2017 @ 8:40am 
seeing as you've referenced greek mythology with these two, would you consider either a bigger 'mothership' or a shipyard? you could call it Medusa...
Boz  [author] 12 Jun, 2017 @ 2:58pm 
Thank you, the rear connection was supposed to use the same rear module as the Calypso.
「♯SwordxSaint」 9 Jun, 2017 @ 5:01pm 
This is amazing. I love the craftsmanship. Was there an idea for the aft connector? If you could leave a little more about the ship and what you envisioned would be greatly appreciated.
Boz  [author] 25 Apr, 2017 @ 11:25am 
Thanks! I have been dissconnected from the net for months. I'm thrilled to hear people are still enjoying my ships. Find me on steam and I'll show you a new one I started working on.
coffeethrall 24 Apr, 2017 @ 12:07am 
This ship is a work of art, Boz. Thank you for sharing it!
Spiderpk7 6 Oct, 2016 @ 9:22pm 
your ships are by far my favorite,
awesome job
Garith 5 Jul, 2016 @ 9:41pm 
ok, after spawning one in creative i don'r think i want to xD
Garith 5 Jul, 2016 @ 9:00pm 
am i able to sub the Pegasus for the Mk II verson?
Superagent66 1 Apr, 2016 @ 10:49am 
So i love this ship, like more than anything on the Workshop. Knowing that, I would love to actually figure out how one seperates the ships. Can someone give me a detailed description on how to do that?
MrHohenheim 24 Mar, 2016 @ 11:59am 
I like this ship :) i created 3d model for .. https://skfb.ly/M9GY
jokerace45 15 Mar, 2016 @ 1:16pm 
Hotkeys on toolbar for Turrrets and Welders are non functional. What is the purpose of the four grav gens set at a side angle on the exterior of the main hanger and in between the Pegasus ? There grav field range is very specific and narrow ?
Boz  [author] 9 Mar, 2016 @ 1:15pm 
only the nose section is designed to enter and exit the atmosphere
BORDER OF PURGATORY 8 Mar, 2016 @ 11:44pm 
the ship no longer flies in the atmosphere, it cant fight the gravity and falls
mmille14 27 Feb, 2016 @ 8:33am 
@Boz
Ah, got it.
Boz  [author] 26 Feb, 2016 @ 2:45pm 
@mmille14 - Originally those where installed to grind down and rebuild the ramps on the Pegasus that allow access to its hangar bay. Otherwise those ramps get in the way of the two ships merging. When the ships are seperated the welders and grinders also provide a place to do some construction in the empty front bay using the Chrysaors supplies
mmille14 26 Feb, 2016 @ 8:41am 
It is brilliant what you do with just the vanilla parts.
Question.
There are 2 grinders and 2 welders above the lower cockpit where the 2 ships join. They are facing each other and only a block apart. In what situation would those be useful?

mmille14 25 Feb, 2016 @ 2:30pm 
MIC DROP!!!
Guinevere 16 Feb, 2016 @ 12:46pm 
This is a masterpiece!
CantAimForShit 15 Feb, 2016 @ 8:51am 
Can you build small ships thatll fit in the calypso?
Please
gfrannic 11 Feb, 2016 @ 1:34am 
I get the feeling you got some more designs just waiting to be build.
Do you also have some ideas for a station or a wheeled vehicle or just ships for now?
Boz  [author] 10 Feb, 2016 @ 9:34am 
came up with a new interpalanetary shuttle based off the Pegasus frame much lighter and more effeicent. I removed the hangar bay from the new design. The dropable base may come in a different design now.
gfrannic 10 Feb, 2016 @ 9:28am 
How is tho drip-able base pod going?
Still working on it?
Robby Magnus 31 Jan, 2016 @ 6:34am 
i still remember when you gave me that tour of this thing, Its still awesome!:steamhappy:
Delta99 28 Jan, 2016 @ 7:06pm 
This is a great ship or ships I suppose. Really like how you've created the joining of these ships. Really stellar work here.
Boz  [author] 27 Jan, 2016 @ 12:30pm 
This ship is now oxygen sealed. Hangar doors are programmed, and high traffic interior doors are all automated with sensors.
Quizitor 27 Jan, 2016 @ 4:20am 
Ive had similar problems with pressurization, however; it was my batteries allowing oxygen to leak past so I sealed them in with glass. Personally ive never had a problem with windows not pressurizing properly.
gfrannic 23 Jan, 2016 @ 3:27am 
When this ship is polished it will be your your best ship yet i think.
(Assuming polishing will be door sensors, buttons, naming of blocks like the second drop pod etc. and pressurizing if the game will let you)
Boz  [author] 22 Jan, 2016 @ 1:23pm 
A lot of the rooms wont pressurize because of glass, and Im working on why the hangar bays wont pressurize either.
TheSkagra2 22 Jan, 2016 @ 12:55pm 
Just a thing:
One of the rooms on the Crysaor wont pressurise, because of a piece of glass.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=606207919
gfrannic 21 Jan, 2016 @ 10:43pm 
Awesome.
llkarnivoolll 21 Jan, 2016 @ 6:10pm 
Fits like a glove.:steamhappy:
That Gaming Titan 21 Jan, 2016 @ 4:01pm 
Looks great though