Total War: ATTILA

Total War: ATTILA

Doomon15, Carthage
57 Comments
Doomon15  [author] 30 Dec, 2022 @ 1:37pm 
@Malata Societa' Official
I did not in this mod but I collaborated long ago with the creators of Ancient Empires and they do indeed have it in their mod on the map with my permission, this sat here more as a just a map like most my files I have uploaded meaning only custom battles.
Malata Societa' Official 30 Dec, 2022 @ 2:37am 
f uck man you you didt made a version for campaign????
jdeckson1 2 Feb, 2021 @ 6:34pm 
Will this work for Medieval Kingdoms 1212 mod???
yk 2 Jul, 2018 @ 10:22pm 
Loading crashes, can't play
Nemo 22 Nov, 2017 @ 5:02am 
maybe it s a stupid question but all these maps are only for custom battles, not for campaign, right ?
amaurygilmaire 26 Aug, 2017 @ 5:18am 
can you do got map like casterly rock dragonstone kings landing highgarden it would be awesome
The_Antonios 21 Aug, 2017 @ 8:53am 
Fake map
The_Antonios 21 Aug, 2017 @ 8:49am 
Crash
The Realm 5 Feb, 2017 @ 4:06pm 
So I use the requirement mod but for some reason this map crashes one me still.
Defiant 12 Sep, 2016 @ 2:54am 
is there ANYWAY you could make this to when you attack Carthago on the Campagin map, this comes up?
Vaskonios 3 29 Jul, 2016 @ 5:51pm 
"How can i serrrrve, the MIghty Caarrrthage?"
Doomon15  [author] 25 Apr, 2016 @ 7:25am 
@=TxT= Killer
Um, kk nice fact to share I guess
Champagne Killers 25 Apr, 2016 @ 2:41am 
The Roman have destroy the Carthage settlement after the end of the third punic war
Doomon15  [author] 30 Mar, 2016 @ 8:39am 
UPDATE TO ALL, A MAP REQUIRMENT HAS BEEN ISSUED NOW FOR THIS MAP AND SEVERAL OF MY MAPS (not all of em) SO IF U CRASH THATS THE REASON WHY YOU WILL SO FOLLOW LINK ON THE REQUIRMENT PAGE AND EXTRACT THE FILE TO YOUR DATA FOLDER.
★AlienRus★ 1 Mar, 2016 @ 3:31pm 
Thats what CA should have released instead the random thing we have in Rome 2, bravo.
Doomon15  [author] 7 Feb, 2016 @ 2:36pm 
@Willelmus
Lol yea, kinda working on to get all maps onto a custom campain eventually but I just gota wait till the team CA has working on mod bugs gets done and makes an update. Thiers news on a new update coming soon due to the competition they have going anually with the TW vs CH event so thier gona throw in some fixes when that update comes out I heard.
Willelmus 7 Feb, 2016 @ 2:31pm 
Would be great if you had adapted Carthage to the main campaign map. As of now Carthage is boring and generic.
Doomon15  [author] 26 Jan, 2016 @ 2:01pm 
@Charlemagne King of Franks

Love your faction too Charlemange lol, check up on my current WIPs list btw I got Paris 700AD included in thier too in the making.
The Running Man 26 Jan, 2016 @ 1:42pm 
WE LOVE YOU!
Will 24 Jan, 2016 @ 4:21pm 
Jesus Christ dude you are just fucking amazing
Patrick 23 Jan, 2016 @ 12:40pm 
can you play as carthage?
•LGA• Cyrus: Emperor of Mankind 22 Jan, 2016 @ 3:13pm 
@Doomon15

Yeah not much can be done about the AI, somehow its just the most annoying thing. I also agree with you and am waiting for their fix. Yeah, exactly and then the walls will be finally attacked with siege towers.

This is still an excellent map though, and its great fun. It is awesome, and I cannot wait to see what you do with LOTR maps.
Doomon15  [author] 22 Jan, 2016 @ 2:11pm 
@D_loaded
No that needs to be loaded in. Which is what were trying to figure out how to use right now in the program Terry which is the campain editor.
D_loaded 22 Jan, 2016 @ 2:08pm 
does this work if i attack carthage on the campain map?
Petellius 22 Jan, 2016 @ 1:51pm 
wonderful work as always Doomon! I do hope CA will eventually fix it so we can have port sieges, want to see carthaginian ships emerge from that harbour!
Doomon15  [author] 22 Jan, 2016 @ 11:10am 
@The Triumph of Rome
Well you know the AI for now, (its always in my descriptions) but im glad to hear from CA it will be fixed, hopfully it will be soon enouph but when it dose come out fixed in future patch ALL my battlemaps will be updated.
•LGA• Cyrus: Emperor of Mankind 22 Jan, 2016 @ 6:29am 
Just noticed one weird thing, every time I play as defensive, the AI and its troops are huddled near the tower and don't go anywhere. They're not correctly placed I think in the deployment zones.
Maximus 22 Jan, 2016 @ 12:39am 
Cool.
Its good to know a talented map maker such as yourself is working on the maps for ROM
Doomon15  [author] 21 Jan, 2016 @ 8:16pm 
@Maximus
@captain popin fresh
@Charlemagne King of Franks
The maps already on list of maps that will be made, as well as Minas Tirith but these will take time as im working with RoM team on them and we want some custom models to make em a bit different and more lord of the rings theame distinguishable but no worries its on my list. Btw you all can take a look at current WIPs in my forum link I post with all my works.
Maximus 21 Jan, 2016 @ 2:03pm 
pls make helms deep yes
CommissarPaintFingers 21 Jan, 2016 @ 12:27pm 
pls make helms deep
The Running Man 20 Jan, 2016 @ 5:01pm 
MAKE HELMS DEEP!!!!
•LGA• Cyrus: Emperor of Mankind 20 Jan, 2016 @ 9:39am 
It adds Carthage as a playable siege battle
Dual_Cored 20 Jan, 2016 @ 6:52am 
Great job Doomon, map looks sick
KhorneFlakes 19 Jan, 2016 @ 3:15pm 
This is an amazing map made by an amazing modder

the only thing I'd recommend is some more foliage inside AND outside of the city. It's not like carthage was built on a barren desert.
Emperor [B.H] 19 Jan, 2016 @ 1:27pm 
what does this mod do?
Jason Wolf 19 Jan, 2016 @ 12:59pm 
Nice mod!
sinuhe 19 Jan, 2016 @ 12:00pm 
its awesome very great work doomon,. i cant image how many hours youve got to employ, tha only sad for me is that not have the posibility of dinamic fire with rome 2 models it would be incredeible but i imagine that is imposible to include it .anyway very thanks to youi, maybe the other lack is that there is no sea as was in the history but i imagine that must to be difficukt to include it
Painmace 19 Jan, 2016 @ 9:39am 
Does your awesome maps work in campaign or are they only for custome battles?
JustinusJulius 19 Jan, 2016 @ 5:55am 
I just played some battles in the campaign and realized that you, whether or not standing (on the campaign map that is) on Hadrians wall, it won't let you man it or defend it at all since the wall only show's up outside the deployment area. Could you make a working map of Hadrians wall?
Thanks and btw great work
Alexander the adequate 19 Jan, 2016 @ 3:13am 
Absolutely beautiful work. I presume these will be in the upcoming Ancient Empires mod?
Malay Archer 19 Jan, 2016 @ 2:32am 
Great stuff :)
Doomon15  [author] 18 Jan, 2016 @ 5:07pm 
@Freedomfighter
Unfortunatly buddy im not to versed in units and moddifying them to know for sure man, but I can maybe refer a couple friends to help out if they can.
FasterMaster1012 18 Jan, 2016 @ 4:42pm 
Umm, Doomon, I know you're a Map maker but Im trying to make a personal reskin and I've made the skin but idk how to apply it to a unit, anything you can say to help?
Doomon15  [author] 18 Jan, 2016 @ 4:23pm 
@Freedomfighter
Dont worry, In description I already stated you can, thats one thing I made sure of before I released this map.

Also btw just look at 9th screenshot, ull see my genral unit up on the hilltop acropolis :)
Hanno 18 Jan, 2016 @ 3:02pm 
Very nice Thank you so much.
FasterMaster1012 18 Jan, 2016 @ 2:27pm 
Can we get up to the Main Temple part which we all imagined doing in Rome 2 and if not can you please let us make a last stand up there with a Capture Point
Garmata 18 Jan, 2016 @ 2:01pm 
DramaBelli, I think, forts - will be a great start :-)
DramaBelli 18 Jan, 2016 @ 10:54am 
great new to read: CA fixing terry...! maybe you will be able to create real hybrid city maps for the grand campaign. More variation on settlements mixing buildings etc. this would be more than amazing...